Valentin Nadolu

Valentin Nadolu Email and Phone Number

Experienced Freelance 3D Artist @ Ghostpunch Games
sunrise, florida, united states
Valentin Nadolu's Location
Bucharest Metropolitan Area, Romania
Valentin Nadolu's Contact Details

Valentin Nadolu work email

Valentin Nadolu personal email

About Valentin Nadolu

Self-taught 3d artist with vast experience creating high quality 3d assets for a wide variety of target applications, from low-polygonal game assets to high resolution film assets.Specialties: 3d modeling, UV creation, texture baking, texture creation, both classic and procedural, non-PBR or PBR, scripting, pipeline optimization, Unity and Unreal Engine.

Valentin Nadolu's Current Company Details
Ghostpunch Games

Ghostpunch Games

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Experienced Freelance 3D Artist
sunrise, florida, united states
Website:
ghostpunch.com
Employees:
32
Valentin Nadolu Work Experience Details
  • Ghostpunch Games
    3D Artist
    Ghostpunch Games Jan 2022 - Present
    Bucharest, Romania
  • Vrn Tech Development
    Freelance 3D Artist
    Vrn Tech Development Sep 2017 - Present
    Bucharest, Romania
  • Virtual Mechanix
    3D Vehicle Artist
    Virtual Mechanix Apr 2021 - Sep 2021
    Bucharest, Romania
    I have created 3d cars for one the world's most well known rally games.
  • University Politehnica Of Bucharest
    University Lecturer
    University Politehnica Of Bucharest Sep 2012 - Jul 2021
    Bucharest, Romania
    Teaching the course "3D Modeling Techniques" for the Graphics, Multimedia and Virtual Reality Masters Degrees at the Faculty of Automatic Control and Computers.
  • Whitepond Games
    3D Environment Artist
    Whitepond Games Mar 2020 - Mar 2021
    Bucharest, Romania
    I have created maps, props and Blueprints in UE4 for the TBS game Urban Strife
  • Arkane Studios
    3D Prop Artist
    Arkane Studios Jan 2018 - Mar 2020
    Bucharest, Romania
    I created 3d props for Arkane's Deathloop
  • Gamedev Academy
    Lecturer
    Gamedev Academy Feb 2018 - Dec 2019
    Bucharest, Romania
    Teaching the course "Introduction to Autodesk Maya".
  • Sae Institute
    Lecturer
    Sae Institute Oct 2014 - Dec 2019
    Bucharest, Romania
    Teaching courses on 1. 3D modeling in Maya.2. Procedural texturing in Substance Designer/Painter.3. Unreal Engine 4.
  • Indg
    Senior 3D Artist
    Indg Jun 2016 - Aug 2017
    Bucharest, Romania
    Stepping down from the Lead Artist position allows me to focus more on the things I enjoy: 3d production and technical research into pipelines.Duties:Creating high quality 3d motorcycles to be used for the Yamaha’s My Garage and the Honda Africa Twin AR apps:Low poly (~200.000 triangles) optimized models with Uvs for use in Unity.Texture baking and creation using Maya, xNormal, Photoshop, Substance Designer and Painter.Developing the pipeline necessary to transform a high resolution model usually used to render studio shots into a model usable in Unity.Creating the asset-side project structure from geometry budgets to material and texture setup taking into consideration mobile platform limitations: restrictive memory limits. Translating the client requirements regarding bike configurations and swappable parts into the most efficient setup possible in Unity using prefabs, shared and unique shader and textures.Providing training for low poly asset pipelines, UV creation and advanced texture baking techniques using Substance Designer.Writing scripts and researching new pipeline ideas that help optimize workflow.Creating a pipeline that use both 3ds Max and Maya and 3d programs used to create the 3d models while insuring full interoperability between the two programs and Unity when it comes to geometry, UVs and baked textures.
  • Indg
    Lead 3D Artist
    Indg Mar 2015 - May 2016
    Bucharest, Romania
    As one of the Lead Artists at INDG I was in charge of the low poly asset creation for the Yamaha My Garage apps which INDG is building from Yamaha Europe as well as the Honda Africa Twin augmented reality app.Duties:Creating high quality 3d motorcycles to be used for the Yamaha’s My Garage and the Honda Africa Twin AR apps:Low poly (~200.000 triangles) optimized models with Uvs for use in Unity.Texture baking and creation using Maya, xNormal, Photoshop, Substance Designer and Painter.Developing the pipeline necessary to transform a high resolution model usually used to render studio shots into a model usable in Unity.Creating the asset-side project structure from geometry budgets to material and texture setup taking into consideration mobile platform limitations: restrictive memory limits. Translating the client requirements regarding bike configurations and swappable parts into the most efficient setup possible in Unity using prefabs, shared and unique shader and textures.Coordinating the team by ensuring each artist understands the provided documentation, deciding asset assignments based on difficulty and artist experience.Providing QA for the team, making sure everything follows the technical guidelines.Evaluating each artist and providing training for low poly asset pipelines, UV creation and advanced texture baking techniques using Substance Designer.Writing scripts and researching new pipeline ideas that help optimize workflow.Creating a pipeline that use both 3ds Max and Maya and 3d programs used to create the 3d models while insuring full interoperability between the two programs and Unity when it comes to geometry, UVs and baked textures.
  • Amc Pixel Factory
    Lead Artist
    Amc Pixel Factory Jun 2013 - Dec 2014
    Bucharest, Romania
    While working at AMC I was charge of the Vehicle team working for one of the biggest multi-platform AAA titles to come out this year.Also doing research on substances and developing Mel scripts to help the Graphics team.
  • Amc Pixel Factory
    Project Manager
    Amc Pixel Factory Jul 2011 - Jun 2013
    Bucharest, Romania
    My main job was planning the tasks for the entire art team and making sure everything goes according to the schedule as well as acting as the main link between AMC and the client.In my spare time I still act as a consultant to the team on technical aspects of 3d modeling in Maya, scripts, plugins and pipeline ideas.
  • Amc Pixel Factory
    Lead Vehicle Artist
    Amc Pixel Factory May 2005 - Jul 2011
    Bucharest, Romania
    In charge of the Vehicle Department, my task was to make sure the team follows the technical and artistic guidelines received from the client.As the QA of the team, I had the task of signing off any 3d vehicles before they were sent to the client making sure they fit their specifications.Another of my responsibilities was to evaluate each artist and make sure everyone in the vehicle team was able to meet the same quality level when it comes to 3d modeling and textures.As a car aficionado, I acted as the on-site encyclopedia of everything car related.I developed scripts and came up with novel modeling techniques that would help the team improve their performance.For the first three years in this position, I was also in charge of the Vehicle Department's schedule, working with Microsoft Project and our internal scheduler to both track and plan the work of the team.

Valentin Nadolu Skills

Maya Texturing Modeling Video Games Photoshop Scripting Low Poly Modeling 3d Modeling Game Development 3d Studio Max Computer Graphics Uv Mapping Hard Surface Modeling Ps3 Project Management Outsourcing Environment Modeling Texture Ms Project Changing Environments Texture Painting Cad Zbrush Graphics Video Game Development Drawing Mel

Valentin Nadolu Education Details

Frequently Asked Questions about Valentin Nadolu

What company does Valentin Nadolu work for?

Valentin Nadolu works for Ghostpunch Games

What is Valentin Nadolu's role at the current company?

Valentin Nadolu's current role is Experienced Freelance 3D Artist.

What is Valentin Nadolu's email address?

Valentin Nadolu's email address is na****@****hoo.com

What schools did Valentin Nadolu attend?

Valentin Nadolu attended Universitatea „politehnica” Din București, Colegiul Național „mihai Viteazul” București, Colegiul National "mihai Viteazu" Bucuresti, Scoala Generala Nr 56, Jose Marti.

What are some of Valentin Nadolu's interests?

Valentin Nadolu has interest in More Cars, Computer Graphics, Education, Cars, Science And Technology, Biking, Computer Hardware, Drawing, Arts And Culture.

What skills is Valentin Nadolu known for?

Valentin Nadolu has skills like Maya, Texturing, Modeling, Video Games, Photoshop, Scripting, Low Poly Modeling, 3d Modeling, Game Development, 3d Studio Max, Computer Graphics, Uv Mapping.

Who are Valentin Nadolu's colleagues?

Valentin Nadolu's colleagues are Mary Sumner, Alex Kausak, Ben Warner, Codie Mckneely, Zachary Brown, Stav Hinenzon, Brad Hopper.

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