Valentin Nadolu
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Valentin Nadolu Email & Phone Number

Experienced Freelance 3D Artist at Ghostpunch Games
Location: Bucharest Metropolitan Area, Romania 13 work roles 4 schools
1 work email found @amc.ro LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Work email v****@amc.ro
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Current company
Role
Experienced Freelance 3D Artist
Location
Bucharest Metropolitan Area, Romania
Company size

Who is Valentin Nadolu? Overview

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Quick answer

Valentin Nadolu is listed as Experienced Freelance 3D Artist at Ghostpunch Games, a with 32 employees, based in Bucharest Metropolitan Area, Romania. AeroLeads shows a work email signal at amc.ro and a matched LinkedIn profile for Valentin Nadolu.

Valentin Nadolu previously worked as 3D Artist at Ghostpunch Games and Freelance 3D Artist at Vrn Tech Development. Valentin Nadolu holds Physics Engineering, Physics Engineering, Lasers from Universitatea „Politehnica” Din București.

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Email format at Ghostpunch Games

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{first}.{last}@amc.ro
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Profile bio

About Valentin Nadolu

Self-taught 3d artist with vast experience creating high quality 3d assets for a wide variety of target applications, from low-polygonal game assets to high resolution film assets.Specialties: 3d modeling, UV creation, texture baking, texture creation, both classic and procedural, non-PBR or PBR, scripting, pipeline optimization, Unity and Unreal Engine.

Listed skills include Maya, Texturing, Modeling, Video Games, and 23 others.

Current workplace

Valentin Nadolu's current company

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Ghostpunch Games
Ghostpunch Games
Experienced Freelance 3D Artist
sunrise, florida, united states
Website
Employees
32
AeroLeads page
13 roles

Valentin Nadolu work experience

A career timeline built from the work history available for this profile.

3D Vehicle Artist

Bucharest, Romania

I have created 3d cars for one the world's most well known rally games.

Apr 2021 - Sep 2021

University Lecturer

Bucharest, Romania

Teaching the course "3D Modeling Techniques" for the Graphics, Multimedia and Virtual Reality Masters Degrees at the Faculty of Automatic Control and Computers.

Sep 2012 - Jul 2021

3D Environment Artist

Whitepond Games

Bucharest, Romania

I have created maps, props and Blueprints in UE4 for the TBS game Urban Strife

Mar 2020 - Mar 2021

3D Prop Artist

Bucharest, Romania

I created 3d props for Arkane's Deathloop

Jan 2018 - Mar 2020

Lecturer

Bucharest, Romania

Teaching the course "Introduction to Autodesk Maya".

Feb 2018 - Dec 2019

Lecturer

Bucharest, Romania

Teaching courses on 1. 3D modeling in Maya.2. Procedural texturing in Substance Designer/Painter.3. Unreal Engine 4.

Oct 2014 - Dec 2019

Senior 3D Artist

Bucharest, Romania

Stepping down from the Lead Artist position allows me to focus more on the things I enjoy: 3d production and technical research into pipelines.Duties:Creating high quality 3d motorcycles to be used for the Yamaha’s My Garage and the Honda Africa Twin AR apps:Low poly (~200.000 triangles) optimized models with Uvs for use in Unity.Texture baking and creation using Maya, xNormal, Photoshop, Substance Designer and Painter.Developing the pipeline necessary to transform a high resolution model usually used to render studio shots into a model usable in Unity.Creating the asset-side project structure from geometry budgets to material and texture setup taking into consideration mobile platform limitations: restrictive memory limits. Translating the client requirements regarding bike configurations and swappable parts into the most efficient setup possible in Unity using prefabs, shared and unique shader and textures.Providing training for low poly asset pipelines, UV creation and advanced texture baking techniques using Substance Designer.Writing scripts and researching new pipeline ideas that help optimize workflow.Creating a pipeline that use both 3ds Max and Maya and 3d programs used to create the 3d models while insuring full interoperability between the two programs and Unity when it comes to geometry, UVs and baked textures.

Jun 2016 - Aug 2017

Lead 3D Artist

Bucharest, Romania

As one of the Lead Artists at INDG I was in charge of the low poly asset creation for the Yamaha My Garage apps which INDG is building from Yamaha Europe as well as the Honda Africa Twin augmented reality app.Duties:Creating high quality 3d motorcycles to be used for the Yamaha’s My Garage and the Honda Africa Twin AR apps:Low poly (~200.000 triangles) optimized models with Uvs for use in Unity.Texture baking and creation using Maya, xNormal, Photoshop, Substance Designer and Painter.Developing the pipeline necessary to transform a high resolution model usually used to render studio shots into a model usable in Unity.Creating the asset-side project structure from geometry budgets to material and texture setup taking into consideration mobile platform limitations: restrictive memory limits. Translating the client requirements regarding bike configurations and swappable parts into the most efficient setup possible in Unity using prefabs, shared and unique shader and textures.Coordinating the team by ensuring each artist understands the provided documentation, deciding asset assignments based on difficulty and artist experience.Providing QA for the team, making sure everything follows the technical guidelines.Evaluating each artist and providing training for low poly asset pipelines, UV creation and advanced texture baking techniques using Substance Designer.Writing scripts and researching new pipeline ideas that help optimize workflow.Creating a pipeline that use both 3ds Max and Maya and 3d programs used to create the 3d models while insuring full interoperability between the two programs and Unity when it comes to geometry, UVs and baked textures.

Mar 2015 - May 2016

Lead Artist

Bucharest, Romania

While working at AMC I was charge of the Vehicle team working for one of the biggest multi-platform AAA titles to come out this year.Also doing research on substances and developing Mel scripts to help the Graphics team.

Jun 2013 - Dec 2014

Project Manager

Bucharest, Romania

My main job was planning the tasks for the entire art team and making sure everything goes according to the schedule as well as acting as the main link between AMC and the client.In my spare time I still act as a consultant to the team on technical aspects of 3d modeling in Maya, scripts, plugins and pipeline ideas.

Jul 2011 - Jun 2013

Lead Vehicle Artist

Bucharest, Romania

In charge of the Vehicle Department, my task was to make sure the team follows the technical and artistic guidelines received from the client.As the QA of the team, I had the task of signing off any 3d vehicles before they were sent to the client making sure they fit their specifications.Another of my responsibilities was to evaluate each artist and make sure everyone in the vehicle team was able to meet the same quality level when it comes to 3d modeling and textures.As a car aficionado, I acted as the on-site encyclopedia of everything car related.I developed scripts and came up with novel modeling techniques that would help the team improve their performance.For the first three years in this position, I was also in charge of the Vehicle Department's schedule, working with Microsoft Project and our internal scheduler to both track and plan the work of the team.

May 2005 - Jul 2011
Team & coworkers

Colleagues at Ghostpunch Games

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4 education records

Valentin Nadolu education

High School, Mathematics And Computer Science

Colegiul National "Mihai Viteazu" Bucuresti

Education record

Scoala Generala Nr 56, Jose Marti
FAQ

Frequently asked questions about Valentin Nadolu

Quick answers generated from the profile data available on this page.

What company does Valentin Nadolu work for?

Valentin Nadolu works for Ghostpunch Games.

What is Valentin Nadolu's role at Ghostpunch Games?

Valentin Nadolu is listed as Experienced Freelance 3D Artist at Ghostpunch Games.

What is Valentin Nadolu's email address?

AeroLeads has found 1 work email signal at @amc.ro for Valentin Nadolu at Ghostpunch Games.

Where is Valentin Nadolu based?

Valentin Nadolu is based in Bucharest Metropolitan Area, Romania while working with Ghostpunch Games.

What companies has Valentin Nadolu worked for?

Valentin Nadolu has worked for Ghostpunch Games, Vrn Tech Development, Virtual Mechanix, University Politehnica Of Bucharest, and Whitepond Games.

Who are Valentin Nadolu's colleagues at Ghostpunch Games?

Valentin Nadolu's colleagues at Ghostpunch Games include Codie Mckneely, Dalton M., Alex Kausak, Stav Hinenzon, and Osvaldo Silva.

How can I contact Valentin Nadolu?

You can use AeroLeads to view verified contact signals for Valentin Nadolu at Ghostpunch Games, including work email, phone, and LinkedIn data when available.

What schools did Valentin Nadolu attend?

Valentin Nadolu holds Physics Engineering, Physics Engineering, Lasers from Universitatea „Politehnica” Din București.

What skills is Valentin Nadolu known for?

Valentin Nadolu is listed with skills including Maya, Texturing, Modeling, Video Games, Photoshop, Scripting, Low Poly Modeling, and 3D Modeling.

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