Valentin Nadolu Email & Phone Number
@amc.ro
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Who is Valentin Nadolu? Overview
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Valentin Nadolu is listed as Experienced Freelance 3D Artist at Ghostpunch Games, a with 32 employees, based in Bucharest Metropolitan Area, Romania. AeroLeads shows a work email signal at amc.ro and a matched LinkedIn profile for Valentin Nadolu.
Valentin Nadolu previously worked as 3D Artist at Ghostpunch Games and Freelance 3D Artist at Vrn Tech Development. Valentin Nadolu holds Physics Engineering, Physics Engineering, Lasers from Universitatea „Politehnica” Din București.
Email format at Ghostpunch Games
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About Valentin Nadolu
Self-taught 3d artist with vast experience creating high quality 3d assets for a wide variety of target applications, from low-polygonal game assets to high resolution film assets.Specialties: 3d modeling, UV creation, texture baking, texture creation, both classic and procedural, non-PBR or PBR, scripting, pipeline optimization, Unity and Unreal Engine.
Listed skills include Maya, Texturing, Modeling, Video Games, and 23 others.
Valentin Nadolu's current company
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Valentin Nadolu work experience
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Freelance 3D Artist
Current
3D Vehicle Artist
I have created 3d cars for one the world's most well known rally games.
University Lecturer
Teaching the course "3D Modeling Techniques" for the Graphics, Multimedia and Virtual Reality Masters Degrees at the Faculty of Automatic Control and Computers.
3D Environment Artist
I have created maps, props and Blueprints in UE4 for the TBS game Urban Strife
Lecturer
Teaching courses on 1. 3D modeling in Maya.2. Procedural texturing in Substance Designer/Painter.3. Unreal Engine 4.
Senior 3D Artist
Stepping down from the Lead Artist position allows me to focus more on the things I enjoy: 3d production and technical research into pipelines.Duties:Creating high quality 3d motorcycles to be used for the Yamaha’s My Garage and the Honda Africa Twin AR apps:Low poly (~200.000 triangles) optimized models with Uvs for use in Unity.Texture baking and creation using Maya, xNormal, Photoshop, Substance Designer and Painter.Developing the pipeline necessary to transform a high resolution model usually used to render studio shots into a model usable in Unity.Creating the asset-side project structure from geometry budgets to material and texture setup taking into consideration mobile platform limitations: restrictive memory limits. Translating the client requirements regarding bike configurations and swappable parts into the most efficient setup possible in Unity using prefabs, shared and unique shader and textures.Providing training for low poly asset pipelines, UV creation and advanced texture baking techniques using Substance Designer.Writing scripts and researching new pipeline ideas that help optimize workflow.Creating a pipeline that use both 3ds Max and Maya and 3d programs used to create the 3d models while insuring full interoperability between the two programs and Unity when it comes to geometry, UVs and baked textures.
Lead 3D Artist
As one of the Lead Artists at INDG I was in charge of the low poly asset creation for the Yamaha My Garage apps which INDG is building from Yamaha Europe as well as the Honda Africa Twin augmented reality app.Duties:Creating high quality 3d motorcycles to be used for the Yamaha’s My Garage and the Honda Africa Twin AR apps:Low poly (~200.000 triangles) optimized models with Uvs for use in Unity.Texture baking and creation using Maya, xNormal, Photoshop, Substance Designer and Painter.Developing the pipeline necessary to transform a high resolution model usually used to render studio shots into a model usable in Unity.Creating the asset-side project structure from geometry budgets to material and texture setup taking into consideration mobile platform limitations: restrictive memory limits. Translating the client requirements regarding bike configurations and swappable parts into the most efficient setup possible in Unity using prefabs, shared and unique shader and textures.Coordinating the team by ensuring each artist understands the provided documentation, deciding asset assignments based on difficulty and artist experience.Providing QA for the team, making sure everything follows the technical guidelines.Evaluating each artist and providing training for low poly asset pipelines, UV creation and advanced texture baking techniques using Substance Designer.Writing scripts and researching new pipeline ideas that help optimize workflow.Creating a pipeline that use both 3ds Max and Maya and 3d programs used to create the 3d models while insuring full interoperability between the two programs and Unity when it comes to geometry, UVs and baked textures.
Lead Artist
While working at AMC I was charge of the Vehicle team working for one of the biggest multi-platform AAA titles to come out this year.Also doing research on substances and developing Mel scripts to help the Graphics team.
Project Manager
My main job was planning the tasks for the entire art team and making sure everything goes according to the schedule as well as acting as the main link between AMC and the client.In my spare time I still act as a consultant to the team on technical aspects of 3d modeling in Maya, scripts, plugins and pipeline ideas.
Lead Vehicle Artist
In charge of the Vehicle Department, my task was to make sure the team follows the technical and artistic guidelines received from the client.As the QA of the team, I had the task of signing off any 3d vehicles before they were sent to the client making sure they fit their specifications.Another of my responsibilities was to evaluate each artist and make sure everyone in the vehicle team was able to meet the same quality level when it comes to 3d modeling and textures.As a car aficionado, I acted as the on-site encyclopedia of everything car related.I developed scripts and came up with novel modeling techniques that would help the team improve their performance.For the first three years in this position, I was also in charge of the Vehicle Department's schedule, working with Microsoft Project and our internal scheduler to both track and plan the work of the team.
Colleagues at Ghostpunch Games
Other employees you can reach at ghostpunch.com. View company contacts for 32 employees →
Codie Mckneely
Colleague at Ghostpunch GamesDallas-Fort Worth Metroplex, United States
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Dalton M.
Colleague at Ghostpunch GamesUnited States
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Alex Kausak
Colleague at Ghostpunch GamesLake Villa, Illinois, United States
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Stav Hinenzon
Colleague at Ghostpunch GamesRedmond, Washington, United States
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Osvaldo Silva
Colleague at Ghostpunch GamesMorelia, Michoacán, Mexico
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Sean Cruz
Colleague at Ghostpunch GamesAustin, Texas Metropolitan Area, United States
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Brad Hopper
Colleague at Ghostpunch GamesAsheville, North Carolina, United States
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Zachary Brown
Colleague at Ghostpunch GamesLynnwood, Washington, United States
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Ben Warner
Colleague at Ghostpunch GamesGreater Minneapolis-St. Paul Area, United States
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Mary Sumner
Colleague at Ghostpunch GamesTampa, Florida, United States
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Valentin Nadolu education
Physics Engineering, Physics Engineering, Lasers
High School Diploma, Mathematics And Computer Science
High School, Mathematics And Computer Science
Education record
Frequently asked questions about Valentin Nadolu
Quick answers generated from the profile data available on this page.
What company does Valentin Nadolu work for?
Valentin Nadolu works for Ghostpunch Games.
What is Valentin Nadolu's role at Ghostpunch Games?
Valentin Nadolu is listed as Experienced Freelance 3D Artist at Ghostpunch Games.
What is Valentin Nadolu's email address?
AeroLeads has found 1 work email signal at @amc.ro for Valentin Nadolu at Ghostpunch Games.
Where is Valentin Nadolu based?
Valentin Nadolu is based in Bucharest Metropolitan Area, Romania while working with Ghostpunch Games.
What companies has Valentin Nadolu worked for?
Valentin Nadolu has worked for Ghostpunch Games, Vrn Tech Development, Virtual Mechanix, University Politehnica Of Bucharest, and Whitepond Games.
Who are Valentin Nadolu's colleagues at Ghostpunch Games?
Valentin Nadolu's colleagues at Ghostpunch Games include Codie Mckneely, Dalton M., Alex Kausak, Stav Hinenzon, and Osvaldo Silva.
How can I contact Valentin Nadolu?
You can use AeroLeads to view verified contact signals for Valentin Nadolu at Ghostpunch Games, including work email, phone, and LinkedIn data when available.
What schools did Valentin Nadolu attend?
Valentin Nadolu holds Physics Engineering, Physics Engineering, Lasers from Universitatea „Politehnica” Din București.
What skills is Valentin Nadolu known for?
Valentin Nadolu is listed with skills including Maya, Texturing, Modeling, Video Games, Photoshop, Scripting, Low Poly Modeling, and 3D Modeling.
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