Michal Valient Email & Phone Number
@epicgames.com
1 phone found area 408
LinkedIn matched
Who is Michal Valient? Overview
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Michal Valient is listed as Senior Director, Engineering at Epic Games, a with 201 employees, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at epicgames.com, phone signal with area code 408, and a matched LinkedIn profile for Michal Valient.
Michal Valient previously worked as Senior Director, Unreal Engine at Epic Games and Software Engineering Manager at Apple. Michal Valient holds Msc And Rndr, Computer Science - Computer Graphics, Parallel And Distributed Processing from Faculty Of Mathematics, Physics And Informatics, Comenius University.
Email format at Epic Games
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AeroLeads found 1 current-domain work email signal for Michal Valient. Compare company email patterns before reaching out.
About Michal Valient
Hands-on leader and director. I can build and drive large teams and then dive into the minute implementation engineering details. I have natural affinity towards cutting edge graphics techniques, large parallel and distributed systems. I love solving problems, optimizing and building up... organizations, projects, code and people.
Listed skills include Software Design, Software Engineering, Ps3, Game Development, and 34 others.
Michal Valient's current company
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Michal Valient work experience
A career timeline built from the work history available for this profile.
Senior Director, Unreal Engine
I tend to wear multiple hats at Epic.I'm heading a large (120+) part of Unreal Engine engineering, focusing on multiple core areas. Rendering teams revolutionized industry with Nanite, Lumen, TSR, Niagara, Substrate and many more. Platform teams make sure UE ticks on all consoles, mobile, Mac, Linux, AR/VR devices and HMI platforms making it the engine of choice for many industries. Foundation teams own the low-level core of the engine, performance profiling tools, content cooking, distributed compilation and task execution, CI and scaling it all to cloud. Online team handles interop of engine, our games and all console platforms.I'm also moonlighting as engineering director of many of our special projects showcasing the Unreal technologies - Lumen In the Land of Nanite, The Matrix Awakens, Electric Dreams.
Software Engineering Manager
I was driving Apple Metal, a project spanning many internal and external software teams. I focused on utilizing my game developer experience to align Metal with the practical needs of real-time engines.I worked across software and GPU hardware architecture teams on novel features paving the way for GPU driven rendering such as indirect attribute buffers, indirect command buffers or sparse textures to name a few.
Lead Tech
Direction of shared Decima engine technology.I led the of a team of rockstar senior and principal technology programmers spanning rendering, sound, streaming, skinning and other core technologies.Engineer by heart, I designed and implemented many of the Decima engine systems from core of the parallel renderer architecture and graphics features to task scheduler used by the rest of the engine.Games shipped - Horizon: Zero Dawn, Killzone Shadow Fall, Killzone 3, Killzone 2.
Project Leader
I was engineering director for trueSpace7 and truePlay, new generation and novel architecture of the award winning Caligari DCC package. We focused on scalable node graph representations of data and computation and created one of the first real-time, fully 3D, collaborative environments for 3D modelers and artists. I also designed and implemented the real-time rendering and material engine for these products.
Colleagues at Epic Games
Other employees you can reach at epicgames.com. View company contacts for 201 employees →
Omer Brachain
Colleague at Epic GamesParis, Texas, United States
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Miryam Hussain
Colleague at Epic GamesMilton Keynes, England, United Kingdom
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WS
Wales Stark
Colleague at Epic GamesCape Town, Western Cape, South Africa
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RT
Rm Team
Colleague at Epic GamesMilan, Lombardy, Italy
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Osma Vadquez
Colleague at Epic GamesDubai, United Arab Emirates
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GZ
Goblin Za
Colleague at Epic GamesJohannesburg, Gauteng, South Africa
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Luka Curlic
Colleague at Epic GamesSerbia
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Yuki Yukino
Colleague at Epic GamesLivonia, Michigan, United States
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Gerard Manzanares
Colleague at Epic GamesHouston, Texas, United States
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NH
Nathan Hahn
Colleague at Epic GamesCharlotte Metro, United States
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Michal Valient education
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Faculty Of Mathematics, Physics And Informatics, Comenius University
Frequently asked questions about Michal Valient
Quick answers generated from the profile data available on this page.
What company does Michal Valient work for?
Michal Valient works for Epic Games.
What is Michal Valient's role at Epic Games?
Michal Valient is listed as Senior Director, Engineering at Epic Games.
What is Michal Valient's email address?
AeroLeads has found 1 work email signal at @epicgames.com for Michal Valient at Epic Games.
What is Michal Valient's phone number?
AeroLeads has found 1 phone signal(s) with area code 408 for Michal Valient at Epic Games.
Where is Michal Valient based?
Michal Valient is based in San Francisco Bay Area, United States while working with Epic Games.
What companies has Michal Valient worked for?
Michal Valient has worked for Epic Games, Apple, Guerrilla, and Caligari.
Who are Michal Valient's colleagues at Epic Games?
Michal Valient's colleagues at Epic Games include Omer Brachain, Miryam Hussain, Wales Stark, Rm Team, and Osma Vadquez.
How can I contact Michal Valient?
You can use AeroLeads to view verified contact signals for Michal Valient at Epic Games, including work email, phone, and LinkedIn data when available.
What schools did Michal Valient attend?
Michal Valient holds Msc And Rndr, Computer Science - Computer Graphics, Parallel And Distributed Processing from Faculty Of Mathematics, Physics And Informatics, Comenius University.
What skills is Michal Valient known for?
Michal Valient is listed with skills including Software Design, Software Engineering, Ps3, Game Development, Video Games, Software Development, Algorithms, and Computer Graphics.
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