Vanessa Celine Völk
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Vanessa Celine Völk Email & Phone Number

3D Environment Artist at Airship Interactive
Location: Bucharest, Romania 6 work roles 2 schools
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Current company
Role
3D Environment Artist
Location
Bucharest, Romania
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Vanessa Celine Völk is listed as 3D Environment Artist at Airship Interactive, a with 93 employees, based in Bucharest, Romania. AeroLeads shows a matched LinkedIn profile for Vanessa Celine Völk.

Vanessa Celine Völk previously worked as Freelance 3D Artist - Environment | Materials | Photogrammetry | Technical at Vceline (Freelance 3D Art) and 3D Environment Art Internship at Amc Ro Studio. Vanessa Celine Völk holds Bachelor Of Science In Creative Media And Game Technologies from Saxion University Of Applied Sciences.

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About Vanessa Celine Völk

◍ contact@vanessaceline.com ◍ https://www.artstation.com/vanessaceline3D Environment & Material Artist with over 3 years of professional experience in:• Materials and textures, including tools• Modular structures and buildings• Photogrammetry scan cleanup• Model creation and optimisation• Environments in Unity and Unreal Engine• Workflow R&D (Houdini and Designer)• Technical Art BasicsStyle: Realistic and StylisedPlatforms: PC | Mobile | xR | AR | VRBlender • Maya • 3Ds Max • Substance Designer • Substance Painter • Substance Alchemist • ZBrush • Unity • Unreal Engine • Agisoft Metashape • Reality Capture • Houdini • Photoshop • MarmosetDual Nationality: German and Romanian

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Airship Interactive
Airship Interactive
3D Environment Artist
Bucharest, Romania
Employees
93
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6 roles

Vanessa Celine Völk work experience

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Freelance 3D Artist - Environment | Materials | Photogrammetry | Technical

Current

Collaborated with over 16 clients to deliver optimised content for several platforms and projects, using realistic and stylized aesthetics to enhance end user experiences, including: environments, modular building kits, props, materials, texturing tools, texturing lessons. shaders, product renders, scan data cleanup, procedural tools, workflow R&D, and more.Clients: @Mapcherry @TheConqueror @BeyondSkyrim @HistoricVR @PopsideGames @SaxionXRLab3D @EnschedePromotie @Evlppy @Fibbl… Show more Collaborated with over 16 clients to deliver optimised content for several platforms and projects, using realistic and stylized aesthetics to enhance end user experiences, including: environments, modular building kits, props, materials, texturing tools, texturing lessons. shaders, product renders, scan data cleanup, procedural tools, workflow R&D, and more.Clients: @Mapcherry @TheConqueror @BeyondSkyrim @HistoricVR @PopsideGames @SaxionXRLab3D @EnschedePromotie @Evlppy @Fibbl @IntenselifeAG @PolyFruitStudios @OverpaintCreative @CreationLab3D @MultipleClientsB2C► Procedurally converted 2D Photoshop sketches to world-scale height maps and DEMs for terrains, iterating by using self-made Houdini systems. —— @Mapcherry and @TheConqueror ("L.O.T.R. Virtual Challenge” and "G.O.T. Virtual Challenge”)► Conducted R&D and assembly of environment art and optimised modular building kits for several projects: Delivered reusable building components, props, materials, master materials, shaders, lighting, and more, increasing project scalability and quality, by applying the appropriate modularity and workflow for each project. —— @HistoricVR ("Guildford Castle VR”) @SaxionXRLab (AR Tourist Application) @Evlppy (Metaverse Project) @BeyondSkyrim (TES Valenwood Mod)► Created Material Systems for stylised and realistic projects: Achieved systems for procedural texture creation and easier style consistency, by utilising structures in Substance Designer. —— @MultipleClientsB2C► Delivered photorealistic assets of client products, for interactive user experiences: Assets for furniture and clothing experiences in VR and Web, through re-creation or scan data cleanup. —— @IntenselifeAG @Fibbl► and morePC - MOBILE - AR - VR | GAMES - PRODUCT VIZ - OTHERS Show less

Feb 2020 - Present

3D Environment Art Internship

Bucharest, Romania

Polished up knowledge on prop creation and subdivision modelling techniques for AAA game quality

Apr 2023 - May 2023

3D Environment & Material Artist ◍ ( "Dreamscape Village" | Pc - Mobile | Games | Stylised )

Responsible for procedural texturing tools in Substance Designer, materials, modular kits, props (Unity and Unreal)► Developed modular kits for easy assembly of medieval buildings by end users, enhancing project scalability, runtime performance and assembly experience of marketplace users► Achieved style consistency and texture variety with procedural texturing tools, decreasing workloads by using Substance Designer and "Sunset Overdrive" methods (Styliser, Trim Sheet with… Show more Responsible for procedural texturing tools in Substance Designer, materials, modular kits, props (Unity and Unreal)► Developed modular kits for easy assembly of medieval buildings by end users, enhancing project scalability, runtime performance and assembly experience of marketplace users► Achieved style consistency and texture variety with procedural texturing tools, decreasing workloads by using Substance Designer and "Sunset Overdrive" methods (Styliser, Trim Sheet with Sculpted Edge Bevels, Brush Strokes, Foliage Clustering, Grass Blades, etc)Clients and Projects: @Polyart ("Dreamscape Village") @AnykraftPC - MOBILE | GAMES | STYLISED Show less

Mar 2022 - Aug 2022

3D Environment & Material Artist ◍ ( "Timesplitters Rewind" | Pc | Games | Semi-Realism )

Responsible for environments, modular kits, master materials, procedural textures, decals, trims, foliage, optimisation, set dressing (Unreal)► Created environments adhering to layout restrictions and original atmosphere, re-creating modular assets, props, foliage and textures with improved graphic quality, while using gameplay recordings as reference, mainly for the Mansion level. (Unreal Engine)► Developed UE Master Materials for texture variation in environments, including:… Show more Responsible for environments, modular kits, master materials, procedural textures, decals, trims, foliage, optimisation, set dressing (Unreal)► Created environments adhering to layout restrictions and original atmosphere, re-creating modular assets, props, foliage and textures with improved graphic quality, while using gameplay recordings as reference, mainly for the Mansion level. (Unreal Engine)► Developed UE Master Materials for texture variation in environments, including: Triplanar blending for up to 3 layers based on one RGB mask, which can be used with or without manual vertex painting, to eliminate vertex count dependency / Color and Roughness variation / Controls for all texture map inputs / OthersClients and Projects: @CinderInteractive ("TimeSplitters Rewind") (Full-Time Graduation Internship took place between February 2021 - July 2021, for 6 Months)PC | GAMES | SEMI-REALISM Show less

Apr 2020 - Aug 2022

3D Photogrammetry & Material Artist ◍ ( Pc - Web | Product Viz | Photorealism )

Enschede, Overijssel, Netherlands

Responsible for photogrammetry scan data cleanup, product visualisation, texturing tools - configurators - atlases► Finalised over 600 photogrammetry assets for various platforms, contributing to asset libraries and client projects, by completing 5 to 10 optimised scan cleanups per day.► Researched and developed procedural texturing workflows and tools for product design, streamlining production, improving product interactions and gaining the attention of new clients, by… Show more Responsible for photogrammetry scan data cleanup, product visualisation, texturing tools - configurators - atlases► Finalised over 600 photogrammetry assets for various platforms, contributing to asset libraries and client projects, by completing 5 to 10 optimised scan cleanups per day.► Researched and developed procedural texturing workflows and tools for product design, streamlining production, improving product interactions and gaining the attention of new clients, by implementing Substance Designer and Substance Player into the pipeline. Examples:- Created an automated clone stamping tool to remove blue support marks from scanned textures- Created material configurators for clients, allowing easy variations of colour, textures, flavour types, candy wrap coverage, logos and general packaging design- Created material atlases for optimised assets that require variations in colour and texture on the Web.Clients and Projects: @DigitalChef @Lindt @VanDrie, and Others(Full-Time Internship took place between February 2020 - July 2020, for 6 Months)PC - AR - WEB | PRODUCT VIZ | PHOTOREALISM Show less

Nov 2019 - Jul 2020
2 education records

Vanessa Celine Völk education

FAQ

Frequently asked questions about Vanessa Celine Völk

Quick answers generated from the profile data available on this page.

What company does Vanessa Celine Völk work for?

Vanessa Celine Völk works for Airship Interactive.

What is Vanessa Celine Völk's role at Airship Interactive?

Vanessa Celine Völk is listed as 3D Environment Artist at Airship Interactive.

Where is Vanessa Celine Völk based?

Vanessa Celine Völk is based in Bucharest, Romania while working with Airship Interactive.

What companies has Vanessa Celine Völk worked for?

Vanessa Celine Völk has worked for Airship Interactive, Vceline (Freelance 3D Art), Amc Ro Studio, Polyart, and Cinder Interactive.

How can I contact Vanessa Celine Völk?

You can use AeroLeads to view verified contact signals for Vanessa Celine Völk at Airship Interactive, including work email, phone, and LinkedIn data when available.

What schools did Vanessa Celine Völk attend?

Vanessa Celine Völk holds Bachelor Of Science In Creative Media And Game Technologies from Saxion University Of Applied Sciences.

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