Vanessa Celine Völk

Vanessa Celine Völk Email and Phone Number

3D Environment Artist @ Airship Interactive
Bucharest, Romania
Vanessa Celine Völk's Location
Bucharest, Romania, Romania
About Vanessa Celine Völk

◍ contact@vanessaceline.com ◍ https://www.artstation.com/vanessaceline3D Environment & Material Artist with over 3 years of professional experience in:• Materials and textures, including tools• Modular structures and buildings• Photogrammetry scan cleanup• Model creation and optimisation• Environments in Unity and Unreal Engine• Workflow R&D (Houdini and Designer)• Technical Art BasicsStyle: Realistic and StylisedPlatforms: PC | Mobile | xR | AR | VRBlender • Maya • 3Ds Max • Substance Designer • Substance Painter • Substance Alchemist • ZBrush • Unity • Unreal Engine • Agisoft Metashape • Reality Capture • Houdini • Photoshop • MarmosetDual Nationality: German and Romanian

Vanessa Celine Völk's Current Company Details
Airship Interactive

Airship Interactive

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3D Environment Artist
Bucharest, Romania
Employees:
93
Vanessa Celine Völk Work Experience Details
  • Airship Interactive
    3D Environment Artist
    Airship Interactive
    Bucharest, Romania
  • Vceline (Freelance 3D Art)
    Freelance 3D Artist - Environment | Materials | Photogrammetry | Technical
    Vceline (Freelance 3D Art) Feb 2020 - Present
    Collaborated with over 16 clients to deliver optimised content for several platforms and projects, using realistic and stylized aesthetics to enhance end user experiences, including: environments, modular building kits, props, materials, texturing tools, texturing lessons. shaders, product renders, scan data cleanup, procedural tools, workflow R&D, and more.Clients: @Mapcherry @TheConqueror @BeyondSkyrim @HistoricVR @PopsideGames @SaxionXRLab3D @EnschedePromotie @Evlppy @Fibbl… Show more Collaborated with over 16 clients to deliver optimised content for several platforms and projects, using realistic and stylized aesthetics to enhance end user experiences, including: environments, modular building kits, props, materials, texturing tools, texturing lessons. shaders, product renders, scan data cleanup, procedural tools, workflow R&D, and more.Clients: @Mapcherry @TheConqueror @BeyondSkyrim @HistoricVR @PopsideGames @SaxionXRLab3D @EnschedePromotie @Evlppy @Fibbl @IntenselifeAG @PolyFruitStudios @OverpaintCreative @CreationLab3D @MultipleClientsB2C► Procedurally converted 2D Photoshop sketches to world-scale height maps and DEMs for terrains, iterating by using self-made Houdini systems. —— @Mapcherry and @TheConqueror ("L.O.T.R. Virtual Challenge” and "G.O.T. Virtual Challenge”)► Conducted R&D and assembly of environment art and optimised modular building kits for several projects: Delivered reusable building components, props, materials, master materials, shaders, lighting, and more, increasing project scalability and quality, by applying the appropriate modularity and workflow for each project. —— @HistoricVR ("Guildford Castle VR”) @SaxionXRLab (AR Tourist Application) @Evlppy (Metaverse Project) @BeyondSkyrim (TES Valenwood Mod)► Created Material Systems for stylised and realistic projects: Achieved systems for procedural texture creation and easier style consistency, by utilising structures in Substance Designer. —— @MultipleClientsB2C► Delivered photorealistic assets of client products, for interactive user experiences: Assets for furniture and clothing experiences in VR and Web, through re-creation or scan data cleanup. —— @IntenselifeAG @Fibbl► and morePC - MOBILE - AR - VR  |  GAMES - PRODUCT VIZ - OTHERS Show less
  • Amc Ro Studio
    3D Environment Art Internship
    Amc Ro Studio Apr 2023 - May 2023
    Bucharest, Romania
    Polished up knowledge on prop creation and subdivision modelling techniques for AAA game quality
  • Polyart
    3D Environment & Material Artist ◍ ( "Dreamscape Village" | Pc - Mobile | Games | Stylised )
    Polyart Mar 2022 - Aug 2022
    Responsible for procedural texturing tools in Substance Designer, materials, modular kits, props (Unity and Unreal)► Developed modular kits for easy assembly of medieval buildings by end users, enhancing project scalability, runtime performance and assembly experience of marketplace users► Achieved style consistency and texture variety with procedural texturing tools, decreasing workloads by using Substance Designer and "Sunset Overdrive" methods (Styliser, Trim Sheet with… Show more Responsible for procedural texturing tools in Substance Designer, materials, modular kits, props (Unity and Unreal)► Developed modular kits for easy assembly of medieval buildings by end users, enhancing project scalability, runtime performance and assembly experience of marketplace users► Achieved style consistency and texture variety with procedural texturing tools, decreasing workloads by using Substance Designer and "Sunset Overdrive" methods (Styliser, Trim Sheet with Sculpted Edge Bevels, Brush Strokes, Foliage Clustering, Grass Blades, etc)Clients and Projects: @Polyart ("Dreamscape Village") @AnykraftPC - MOBILE  |  GAMES  |  STYLISED Show less
  • Cinder Interactive
    3D Environment & Material Artist ◍ ( "Timesplitters Rewind" | Pc | Games | Semi-Realism )
    Cinder Interactive Apr 2020 - Aug 2022
    Responsible for environments, modular kits, master materials, procedural textures, decals, trims, foliage, optimisation, set dressing (Unreal)► Created environments adhering to layout restrictions and original atmosphere, re-creating modular assets, props, foliage and textures with improved graphic quality, while using gameplay recordings as reference, mainly for the Mansion level. (Unreal Engine)► Developed UE Master Materials for texture variation in environments, including:… Show more Responsible for environments, modular kits, master materials, procedural textures, decals, trims, foliage, optimisation, set dressing (Unreal)► Created environments adhering to layout restrictions and original atmosphere, re-creating modular assets, props, foliage and textures with improved graphic quality, while using gameplay recordings as reference, mainly for the Mansion level. (Unreal Engine)► Developed UE Master Materials for texture variation in environments, including: Triplanar blending for up to 3 layers based on one RGB mask, which can be used with or without manual vertex painting, to eliminate vertex count dependency / Color and Roughness variation / Controls for all texture map inputs / OthersClients and Projects: @CinderInteractive ("TimeSplitters Rewind") (Full-Time Graduation Internship took place between February 2021 - July 2021, for 6 Months)PC  |  GAMES  |  SEMI-REALISM Show less
  • Digital Chef
    3D Photogrammetry & Material Artist ◍ ( Pc - Web | Product Viz | Photorealism )
    Digital Chef Nov 2019 - Jul 2020
    Enschede, Overijssel, Netherlands
    Responsible for photogrammetry scan data cleanup, product visualisation, texturing tools - configurators - atlases► Finalised over 600 photogrammetry assets for various platforms, contributing to asset libraries and client projects, by completing 5 to 10 optimised scan cleanups per day.► Researched and developed procedural texturing workflows and tools for product design, streamlining production, improving product interactions and gaining the attention of new clients, by… Show more Responsible for photogrammetry scan data cleanup, product visualisation, texturing tools - configurators - atlases► Finalised over 600 photogrammetry assets for various platforms, contributing to asset libraries and client projects, by completing 5 to 10 optimised scan cleanups per day.► Researched and developed procedural texturing workflows and tools for product design, streamlining production, improving product interactions and gaining the attention of new clients, by implementing Substance Designer and Substance Player into the pipeline. Examples:- Created an automated clone stamping tool to remove blue support marks from scanned textures- Created material configurators for clients, allowing easy variations of colour, textures, flavour types, candy wrap coverage, logos and general packaging design- Created material atlases for optimised assets that require variations in colour and texture on the Web.Clients and Projects: @DigitalChef @Lindt @VanDrie, and Others(Full-Time Internship took place between February 2020 - July 2020, for 6 Months)PC - AR - WEB  |  PRODUCT VIZ  |  PHOTOREALISM Show less

Vanessa Celine Völk Education Details

Frequently Asked Questions about Vanessa Celine Völk

What company does Vanessa Celine Völk work for?

Vanessa Celine Völk works for Airship Interactive

What is Vanessa Celine Völk's role at the current company?

Vanessa Celine Völk's current role is 3D Environment Artist.

What schools did Vanessa Celine Völk attend?

Vanessa Celine Völk attended Saxion University Of Applied Sciences, Saxion University Of Applied Sciences.

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