Vangelis Lympouridis, Phd

Vangelis Lympouridis, Phd Email and Phone Number

Founder @ Enosis | Design, Tech Innovation, R&D @ Enosis VR
Vangelis Lympouridis, Phd's Location
West Hollywood, California, United States, United States
Vangelis Lympouridis, Phd's Contact Details

Vangelis Lympouridis, Phd phone numbers

About Vangelis Lympouridis, Phd

I am a passionate innovator and founder at Enosis an LA based one-stop-shop for enterprise & tech companies, academic institutions, and startups to develop R&D and joint innovation in various verticals using Realtime-3D, spatial computing, AI, IoT, distributing computing systems and other real-time technologies.With a PhD in Whole Body Interaction Design and a Msc in Design and Interactive Media, I have over 20 years of experience in creating immersive and interactive products that leverage the power of media, immersion, spatial computing and user centered design.My mission is to apply design thinking in innovation (Innovation by Design) and use the most suitable and resilient technologies to solve real-world problems, create positive impact and serve various industry verticals, such as healthcare, education, entertainment, and social enterpriseSome of the work I am most proud of include the Bohemian Rhapsody VR experience, a collaboration with Google and Queen that showcases the potential of immersive music in VR; the RelieVRx platform, the first FDA approved medical VR therapeutic product for chronic pain that I oversaw as the Chief Design Officer at Applied VR; our work in VR and social justice with the London School of Economics, the development of a role-playing structured conversation online simulation platform for leadership training with UNDP and Arizona State University and our ongoing collaboration with Deloitte, JPL/NASA and the RWS GroupAs part of the leadership team for Medical Extended Reality at the Medical Device Innovation Consortium (MDIC) I volunteer my time and expertise analyzing with a team of specialists, pioneers and the FDA, Image Quality and Human Factors requirements for the clinical use of XR devicesI love teaching and mentoring and as a faculty at USC, the School of Cinematic Arts and the Viterbi School of Engineering from 2010 to 2020 I taught the CSCI 538 AR/VR and Mixed Reality course to 450+ students, performed research at the Creative Media and Behavioral Health Center and the Mixed Reality Studio, collaborated with ICT and presented work worldwide at academic conferences CHI, SIGGRAPH prestigious venues and festivals such as Tribeca, Sundance, the Future of Storytelling in NY and the WEF in DavosFrom 1995 to 2012 I managed to drop out from Physics, study Sculpture and Environmental Art at the Glasgow School of Arts, and receive my MSc and PhD from the University of Edinburgh under full scholarship by the AHRC 🇬🇧I have two boys, 4 and 5/half years old and as you might have guessed…they are trouble!

Vangelis Lympouridis, Phd's Current Company Details
Enosis VR

Enosis Vr

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Founder @ Enosis | Design, Tech Innovation, R&D
Vangelis Lympouridis, Phd Work Experience Details
  • Enosis Vr
    Founder
    Enosis Vr Jan 2015 - Present
    Enosis an LA based one-stop-shop for enterprise tech companies, academic institutions, and startups to develop R&D and joint innovation in various verticals using Realtime-3D, spatial computing, AI, IoT, distributing computing systems and other real-time technologies. Clients include Google, HP Labs, NASA/JPL, Deloitte, UNDP, London School of Economics, Brunel University London, Arizona State University, AppliedVR, BehaVR and One DomeEnosis is a portfolio company at the FDA accelerator at the Los Angeles Children’s Hospital
  • Atride
    Interim Chief Technology Officer
    Atride Feb 2023 - Present
  • Medical Device Innovation Consortium (Mdic)
    Mdic - Medical Extended Reality Leadership Group
    Medical Device Innovation Consortium (Mdic) May 2022 - Present
    Arlington, Va, Us
    Part of the leadership team organizing the MXR (Medical Extended Reality) working groups on performing landscape analysis and evaluating Medical Extended Reality applications such as Surgical AR for Image Quality, Human Factors and Medical Training Effectiveness, as well as developing an MXR Terminology for clinical use.
  • Appliedvr
    Academic Advisor
    Appliedvr Jan 2020 - Present
    Van Nuys, California, Us
    After a successful run with the CxO team at AppliedVR as the Chief Design Officer developing ReliVRx I joined the Academic Advisory board. VR Therapeutics have tremendous potential and I am looking fwd to AppliedVR’s success.
  • Appliedvr
    Chief Design Officer
    Appliedvr Apr 2017 - Jan 2020
    Van Nuys, California, Us
    At AppliedVR I oversee R&D, product design and the development of a wide range of medical VR applications and digital therapeutics. I enjoy working with a transdisciplinary group of game designers, psychologists, world builders, engineers, and digital creatives and an expert external scientific panel of distinguished academics to create an evidence-based theoretical foundation, design rationale, and rapid prototyping of novel and effective uses of Virtual Reality in Medical and home-based Healthcare contexts. We have recently launched a pilot program called Pain-Care VR with a top medical industry partner focusing on a multimodal solution for chronic pain management. For more information, you can check: https://www.paincarevr.com and https://appliedvr.io/
  • University Of Southern California
    Visiting Scholar At The School Of Cinematic Arts
    University Of Southern California Nov 2012 - Present
    Los Angeles, Ca, Us
  • University Of Southern California
    Senior Scholar At The Creative Media & Behavioral Health Center (Cmbhc) At Usc Games
    University Of Southern California Apr 2011 - May 2016
    Los Angeles, Ca, Us
    Designing and implementing a series of body-based projects and interventions for use in rehabilitation and training at the medical and healthcare fields. Prototype and ideation of design rationale for efficacy and user-centered design. Overseeing innovation and production of pipelines and full-featured tools for content development and strategic advising.
  • Arizona State University
    Visiting Research Faculty
    Arizona State University Mar 2022 - Present
    Tempe, Az, Us
  • Frontiers
    Editor In Virtual Reality In Medicine
    Frontiers Oct 2019 - Present
    Lausanne, Vaud, Ch
  • Experimental Design
    External Collaborator - R&D And Innovation
    Experimental Design Apr 2019 - Present
    Los Angeles, Ca, Us
    Working with Alex McDowell and a team of World Builders, Designers, Creatives and Game Designers to imagine the future of societies and the world. Contributing ad-hoc to technological innovation and rapid prototyping, futuristic ideation and VR consulting.
  • Microscape Inc.
    Advisory Board Member
    Microscape Inc. Jan 2021 - Present
    Los Angeles, Ca, Us
  • Xr Bootcamp
    Advisory Board Member
    Xr Bootcamp Feb 2021 - Present
    San Francisco, California, Us
  • Yur
    Advisory Board Member
    Yur Dec 2020 - Present
    Los Angeles, Ca, Us
  • Enklu
    Advisory Board Member
    Enklu Mar 2018 - Present
    Alameda, Ca, Us
  • Universal Brain
    Chief Product Officer
    Universal Brain Oct 2023 - Sep 2024
    Palo Alto, California, Us
  • Usc Viterbi School Of Engineering
    Part Time Faculty
    Usc Viterbi School Of Engineering Jan 2017 - Sep 2021
    Los Angeles, California, Us
    I am currently teaching the VR/AR and Mixed Reality course at USC Games, a joint program of the Scool of Cinematic Arts and the Viterbi School of Engineering at USC. The course grew from 20 to over 80 students per semester over the past two years indicating a strong interest of students in spatial computing and the future of immersive tech. As a project-based collaborative course, I welcome projects with the Industry and other research labs in academia in a wide variety of contexts. From Games and Entertainment to Serious Games for Impact, Healthcare, Medical, Architecture, Design and Engineering to Cybersecurity and Futurism this class offers the core foundation of knowledge and understanding to excel fast in the industry across verticals. Established partnerships include technology companies such as HTC, HP, Symantec, Leica Geosystems, Positron, Somniacs, Derivative and Enklu and academic partners such as the World Building Media Lab, the Creative Media and Behavioral Health Center, the Bridge Institute, the Annenberg School of Communications and the SMART-VR Group at USC, the Center for Neuroprosthetics at EPFL, and the research group at CHLA.
  • Basemark
    Advisor
    Basemark Jun 2015 - Jan 2019
    Helsinki, Southern Finland, Fi
  • Onedome Global
    Advisory Board Member
    Onedome Global May 2018 - Dec 2018
  • Usc School Of Cinematic Arts - Mxr Studio
    Creative Director
    Usc School Of Cinematic Arts - Mxr Studio Mar 2015 - Apr 2016
    Los Angeles, California, Us
    MxR Studio is the twin sibling of MxR Lab, famous for the development of a series of cutting edge technologies for Virtual Reality under the visionary supervision of Prof. Mark Bolas. The mission of the Studio that is part of the School of Cinematic Arts at USC is to investigate the potential of emerging technologies for virtual and augmented reality in the context of cinema, storytelling and interactive media and to push boundaries in order to identify and refine the requirements for future live and synthetic systems for delivering appealing experiences, worlds and training environments. My role is to oversee the daily life at the lab, supervise students and the development of our research goals and assist the production of cutting edge immersive VR and AR experiences.
  • University Of Edinburgh
    Researcher
    University Of Edinburgh Feb 2007 - Aug 2012
    Edinburgh, Gb
    PhD candidate, Design strategies for Whole Body Interactive Performances
  • University Of Edinburgh
    Msc Project Supervisor
    University Of Edinburgh Jan 2009 - Mar 2009
    Edinburgh, Gb
  • University Of Edinburgh
    Msc Project Supervisor
    University Of Edinburgh Jan 2007 - Mar 2007
    Edinburgh, Gb
  • La Biennale Di Venezia 2008 - The Hellenic Ministry Of Culture - Athens By Sound -
    Sound Design & Interactive Systems
    La Biennale Di Venezia 2008 - The Hellenic Ministry Of Culture - Athens By Sound - Jul 2008 - Sep 2008
    Venezia, It

Vangelis Lympouridis, Phd Skills

Interaction Design Human Computer Interaction Digital Media Research Virtual Reality Lecturing Sound Design Concept Design Leadership Media And Entertainment Artificial Intelligence Production Design Video Games Creative Direction Research Design Game Design Whole Body Interaction Experience Design

Vangelis Lympouridis, Phd Education Details

  • The University Of Edinburgh
    The University Of Edinburgh
    Whole Body Interaction Design
  • The University Of Edinburgh
    The University Of Edinburgh
    Sound Design And Interactive Media
  • The Glasgow School Of Art
    The Glasgow School Of Art
    Sculpture And Environmental Art

Frequently Asked Questions about Vangelis Lympouridis, Phd

What company does Vangelis Lympouridis, Phd work for?

Vangelis Lympouridis, Phd works for Enosis Vr

What is Vangelis Lympouridis, Phd's role at the current company?

Vangelis Lympouridis, Phd's current role is Founder @ Enosis | Design, Tech Innovation, R&D.

What is Vangelis Lympouridis, Phd's direct phone number?

Vangelis Lympouridis, Phd's direct phone number is +141570*****

What schools did Vangelis Lympouridis, Phd attend?

Vangelis Lympouridis, Phd attended The University Of Edinburgh, The University Of Edinburgh, The Glasgow School Of Art.

What skills is Vangelis Lympouridis, Phd known for?

Vangelis Lympouridis, Phd has skills like Interaction Design, Human Computer Interaction, Digital Media, Research, Virtual Reality, Lecturing, Sound Design, Concept Design, Leadership, Media And Entertainment, Artificial Intelligence, Production Design.

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