Visual Ui Designer
Current• Created Necromancer class ability icons.• Created various UI elements including new resource bars, item and effect icons, and interface buttons.
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@zenimaxonline.com
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Vincent Angerosa is listed as Visual UI Designer at ZeniMax Online Studios, a with 381 employees, based in Orlando, Florida, United States. AeroLeads shows a work email signal at zenimaxonline.com and a matched LinkedIn profile for Vincent Angerosa.
Vincent Angerosa previously worked as Artist I at Electronic Arts (Ea) and Associate Graphic Artist at Electronic Arts (Ea). Vincent Angerosa holds Master Of Arts (M.A.), Video Game Art from Florida Interactive Entertainment Academy.
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Live team design artist specializing in the fast delivery of art assets for any live service title. Also a bit of a character artist thanks to my academic history being in film.
Listed skills include Maya, Zbrush, Video Games, Photoshop, and 28 others.
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Hunt Valley, Md
• Created Necromancer class ability icons.• Created various UI elements including new resource bars, item and effect icons, and interface buttons.
Orlando, Florida Area
• Created art, animations, and textures for use in UI elements, the hard currency store, pack opening animations, item cars, hub screens, and other game-specific content.• Reconciled style guides from internal and external marketing departments with the title's style and format to create art assets for in-game promotional items and events. External sponsors included Progressive, Gatorade, Snickers, Verizon, and McDonald's.• Established the main art content pipeline for Madden NFL Mobile. Later, collaborated on efforts to improve processes as the team incorporated additional developers and artists.• Developed more effective practices and templates to generate a greater volume of art assets in less time.• Oversaw interviewing for new artists and training new hires on our title's process and style.• Adapted the visual style of the game to appeal to a mobile audience and to differentiate it from the Madden Ultimate Team's console art style.• Assisted with card designs and UI assets for Madden Console's Ultimate Team content through late 2015.
Orlando, Florida Area
• Operated as the sole artist producing an average of 100-500 art assets per week depending on the promotions or events running at the time.• Established the Madden NFL Mobile art style and tone for sets, player image graphic tiers, pack and bundle appearances, etc.• Worked within official NFL Style Guides, uniform guidelines, and League requests to create an authentic NFL product.• Consistently delivered on extremely tight deadlines. Most in-game programs and promotions had a turnaround time between 1 day and 1 week.• Assisted Madden Ultimate Team on console as needed.
Bellevue, Wa
• Designed and illustrated new user items and Airmechs for use in the in-game store and game UI. Updated old art assets to match newer assets to help leave beta.• Modeled 3D objects, tilesets, and Airmech cosmetics for in-game use. Touched up previous art assets as needed to help leave beta.• Helped create the Steam Trading Cards and Steam Badges for use outside the game.
Orlando, Fl
• Defined and furthered game's art direction by working constructively with Art and Design Leads. Assisted in daily critiques with artists to advise and improve the art of the game.• Designed, modeled, and rigged the Dodos and their outfits. Emphasis was to build their rig and model to be as modular as possible.• Concepted the player tools for each era.• Completed paint-overs of every environment in the game to help decide on prop placement and overall tone of each of the game's areas.• Designed and animated the UI and menus.
Other employees you can reach at zenimaxonline.com. View company contacts for 381 employees →
Brenda Pflum-Kauffman
Colleague at Zenimax Online StudiosCockeysville, Maryland, United States
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David Ballo
Colleague at Zenimax Online StudiosBudapest, Hungary
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Greg Barley
Colleague at Zenimax Online StudiosNew Freedom, Pennsylvania, United States
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Amethyst B.
Colleague at Zenimax Online StudiosMadison, Wisconsin, United States
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Meg Steckler
Colleague at Zenimax Online StudiosBaltimore, Maryland, United States
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Alec Tryan
Colleague at Zenimax Online StudiosMacomb, Michigan, United States
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Kyle Solomon
Colleague at Zenimax Online StudiosBaltimore City County, Maryland, United States
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Connor Allen
Colleague at Zenimax Online StudiosBaltimore, Maryland, United States
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Dasha M.
Colleague at Zenimax Online StudiosWashington Dc-Baltimore Area, United States
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Mike Kern
Colleague at Zenimax Online StudiosWestminster, Maryland, United States
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Quick answers generated from the profile data available on this page.
Vincent Angerosa works for ZeniMax Online Studios.
Vincent Angerosa is listed as Visual UI Designer at ZeniMax Online Studios.
AeroLeads has found 2 work email signals at @zenimaxonline.com for Vincent Angerosa at ZeniMax Online Studios.
Vincent Angerosa is based in Orlando, Florida, United States while working with ZeniMax Online Studios.
Vincent Angerosa has worked for Zenimax Online Studios, Electronic Arts (Ea), Carbon Games, and Gambit Games.
Vincent Angerosa's colleagues at ZeniMax Online Studios include Brenda Pflum-Kauffman, David Ballo, Greg Barley, Amethyst B., and Meg Steckler.
You can use AeroLeads to view verified contact signals for Vincent Angerosa at ZeniMax Online Studios, including work email, phone, and LinkedIn data when available.
Vincent Angerosa holds Master Of Arts (M.A.), Video Game Art from Florida Interactive Entertainment Academy.
Vincent Angerosa is listed with skills including Maya, Zbrush, Video Games, Photoshop, Drawing, Character Animation, Art Direction, and Texturing.
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