AeroLeads people directory · profile

Van Thomas Email & Phone Number

Lead 3d Graphic Artist III at Carely Corporation at Carley Corporation
Location: Winter Springs, Florida, United States 8 work roles
1 work email found @carleycorp.com LinkedIn matched
✓ Verified July 2026 3 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email v****@carleycorp.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Lead 3d Graphic Artist III at Carely Corporation
Location
Winter Springs, Florida, United States

Who is Van Thomas? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Van Thomas is listed as Lead 3d Graphic Artist III at Carely Corporation at Carley Corporation, based in Winter Springs, Florida, United States. AeroLeads shows a work email signal at carleycorp.com and a matched LinkedIn profile for Van Thomas.

Van Thomas previously worked as Graphic Artist III at Carley Corporation and Senior 3D Artist at Aegis Technologies.

Company email context

Email format at Carley Corporation

This section adds company-level context without repeating Van Thomas's masked contact details.

{first_initial}{last}@carleycorp.com
86% confidence

AeroLeads found 1 current-domain work email signal for Van Thomas. Compare company email patterns before reaching out.

Profile bio

About Van Thomas

I am a 3d graphic artist with over 30 plus years of experience specializing in defense industry multimedia graphics IMI level 1 - 4 training programs and forensic graphic support with interspersed print work and freelance commercial broadcast projects. A good problem solver with an excellent understanding of the processes of concept, design and layout. Work successfully on deadline-based projects and perform well within team-based environments. I am a highly organized artist capable of producing quality, technically efficient work within tight schedules per the requirements set by any standard. I have developed several forms of media products covering multiple formats. I excel in new challenges and opportunities, passionate about graphics, and motivated to help you succeed.View my portfolio: www.vanm8.comClients and projects have included:U.S.Navy• S2025 FY20 RRL (Ready Relevant Learning)U.S. Army• SE Core CVEM Synthetic Environment CM2 Team• Ground Robotics Training (TALON)• Firefinder Radar (36v8)• Joint EOD Rapid Response Vehicle (JERRV)U.S. Marine Corps.• Expeditionary Fighting Vehicle (EFV)U.S. Air Force• B1B Bomber Weapons Systems• KC135 Refueling Procedures• F16 Fighter Weapons SystemsCanada’s Department of National Defense• Contracted Flying Training and Support (CFTS)Non-government work includes:Sports Openers (Broadcast)• NY Islanders (Hockey)• NC Hurricanes (Hockey)• Dallas Stars (Hockey)• Anaheim Mighty Ducks (Disney - Hockey)• NC Wolfpack (Football)Legal / Forensic Animation• CompUSA - $500 million verdict• BeechCraft - $60 million verdict• Over $800 million awarded verdict and settlement collective graphics support work over 12 yearsEducation/Associations:• Art Instruction Schools (Fundamentals of Graphic Design)• National Association of Photoshop Professionals• Autodesk Subscription (Annual Member))• SIGGRAPH – Orlando - Special Interest Group - Graphics• US Air Force - Honorable Discharge (Graphics Specialist)• US Air Force - Air Force Achievement Medal (Graphics)• Airbrush Illustration - DGEF - Peoria, IL• 1999 Communicator Award for Special Effects / Animation• 2000 Telly Award for AnimationSoftware: 3ds Max, Substance Painter, Photoshop, Animate, Encore, Soundbooth, InDesign, Acrobat Pro, After Effects, Premiere Pro, Illustrator, Presagis Multigen Creator, Right Hemisphere Deep Exploration, Microsoft Office SuiteSecret Clearance (Active)CAC Card (Active)

Listed skills include Compositing, 3D Modeling, Illustration, Animation, and 16 others.

Current workplace

Van Thomas's current company

Company context helps verify the profile and gives searchers a useful next step.

Carley Corporation
Carley Corporation
Lead 3d Graphic Artist III at Carely Corporation
AeroLeads page
8 roles

Van Thomas work experience

A career timeline built from the work history available for this profile.

Graphic Artist Iii

Current

Orlando, Fl, Us

Lead 3d artist for the Navy S2025 FY20 and FY22 Ready Relevant Learning (RRL) program for improving Sailor performance and enhancing fleet readiness. Responsibilities include 3d modeling for several RRL Sailor ratings which involve various ship classifications. Design simulations and interactive multimedia courseware graphics for a variety of delivery systems including level 4 complex media for the Unity game engine. Author documentation for processes to establish 3d model and texture standards to maintain team efficiency, quality, and accuracy while adhering to project technical and visual requirements. Tools used include 3ds Max for 3d model development, Substance Painter, and Adobe Photoshop for PBR (Physically-Based Rendering) content texturing. Create template tools to assist 3d models creation and texturing to ensure consistency across content development efforts. Name-coded hierarchy system to help increase accuracy and traceability when working on projects in the Unity workflow. Research and organize reference material source for graphics, task all graphic team members via Jira, and perform QA of completed production work. Configure 3d content, materials, and texture files for final Unity programming team delivery. Proficient in hard surface modeling and ability to retopologize high to low polygon models and creation of realistic textures using a Physically Based Rendering (PBR) workflow. Scale design efforts, determine and implement project-wide procedures for media development to meet production timelines. Work with Instructional Designers, Programmers, and Subject Matter Experts in the development of interactive multimedia courseware. Perform high quality assurance and configuration management responsibilities to adhere project content with ADL SCORM and ADA Section 508 compliance requirements. All project files, folders and their associated assets were properly named, cataloged and versioned for proficient database retrieval and archival purposes.

May 2020 - Present

Senior 3D Artist

Aegis Technologies

3d modeler and texture artist for final delivery of the SE Core Synthetic Environment Core 3d model database for transition to the Army and U.S. Military's Synthetic Training Environment (STE) program. Built hard surface 3d vehicle models in Autodesk 3ds Max using digital photographs and engineering drawings. PBR textures created in Substance Painter with the aid of Adobe Photoshop from scratch or reference source data. Applied attention to real time graphic requirements such as building to scale, creating high fidelity multi-level medium to low poly models within specific polygon budgets, albedo baked lighting textures, and adherence to lighting limitations. Each model required various levels of environmental factors such as damaged or destroyed states, mud, snow, etc. Completed graphic elements were reviewed in FBX review and the Unreal game engine for publishing to the final model database. My duties also included 3d hard surface model support for the Service Flying Training School (SFTS) Airfield program. Constructed hard surface 3d architectural building models to support the SFTS airfields training program. Models were constructed in Autodesk 3ds Max using digital photographs via Google Earth and visual design documents. I utilized Substance Painter for albedo baked lighting texture creation with the aid of Adobe Photoshop for creating realistic textures for 3d models either from scratch or source data. I apply attention to graphic requirements such as building to scale, creating high fidelity yet low poly models within specific polygon budgets, specific texture and lighting limitations which required different blend modes and texture stages/multi-texturing techniques. Completed graphic elements were reviewed in Presagis Creator for publishing to the final model database. All project files, folders and their associated assets were properly named, cataloged and versioned for proficient database retrieval and archival purposes.

Mar 2019 - May 2020

Senior 3D Artist

Saic / Aegis Technologies

3d modeler and texture artist for the SAIC SE Core Synthetic Environment Core (Buildings/Terrain) and Common Moving Models (CM2 Vehicles) – Aegis Technologies (Contract) CM2 Synthetic Environment Designer Team. Supported production databases with the construction of military and civilian buildings based on specific requirements received by the government. 3d models were developed in Presagis Creator (MultiGen) and Autodesk 3ds Max for use in production of a 3d Visual Database (VDB) prototype containing graphical designs for simulation training including producing 2D and 3d ground, cultural features, and terrain (day, night and weather conditions), buildings and structures (various damage levels) and military and civilian vehicles using digital photographs, engineering drawings, and visual design documents. Utilized Adobe Photoshop for creating realistic textures for 3d models either from scratch or source data resulting in multiple textures for variant states of building condition such as damaged or destroyed states, mud, snow, etc. and included multiple LOF’s (Levels of Fidelity) and geometric state changes to show model damaged or healthy states. All 3d models required fully working hierarchies along with polygon attribution within Presagis Multigen Creator and quality assurance of models to conform to standard specification was performed. Completed graphic elements were embedded into a VBS runtime environment for publishing to the final model database. Helped achieve a production efficiency improvement of over 200% within the year and assisted with developing process enhancements to help advance our teams work production and quality resulting in substantial improvement for our CM2 model production team. All project files, folders and their associated assets were properly named, cataloged and versioned for proficient database retrieval and archival purposes.

Jan 2012 - Dec 2012

Senior 3D Artist

Corsair Engineering

3d artist for various military projects including Insitu STUAS Interceptor Unmanned Aerial Vehicle (UAV), L3 Viking 400 Unmanned Aerial Vehicle (UAV) and MRAP M-ATV Advanced Operator and Field Maintenance Training. I worked closely with Instructional Designers, Subject Matter Experts, and Programmers to create graphics for level 1-4 CBT and interactive multimedia instruction courseware. These projects called for interactive graphics and animations for real-time simulation to help students retain the learning capabilities of each program. Artwork and interactivity were achieved through Adobe Flash, Illustrator and Photoshop. I used Flash to manipulate vector and raster graphics such as rendered textured 3d model components built and manipulated in Autodesk 3ds Max from the program database which were combined with common graphic elements and audio to create video files that could be embedded into a runtime product. Courseware content runs inside a graphical user interface developed inside Flash or Illustrator and completed graphic files were embedded into a runtime environment for publishing to a final product providing an immersive interactive courseware delivered to the client. Each of these projects required quality assurance and configuration management responsibilities to adhere project content to TRADOC and SCORM compliant standards. All project files, folders and their associated assets were properly named, cataloged and versioned for proficient database retrieval and archival purposes.

Jan 2010 - Jan 2011

Senior Lead 3D Artist

Akima / Corsair Engineering

Lead 3d artist for the military project AN/TPQ-36 Firefinder Radar. The AN/TPQ-36 Firefinder is a mobile radar system manufactured by Northrop Grumman and Thales Raytheon Systems. The system is a "weapon-locating radar", designed to detect and track incoming artillery and rocket fire to determine the point of origin for counterbattery fire. I worked closely with Instructional Designers, Subject Matter Experts, and Programmers to create graphics for level 1-4 CBT and interactive multimedia instruction courseware. I used Adobe Flash to manipulate vector and raster graphics such as rendered 3d model components built and manipulated in Autodesk 3ds Max from the program database which were combined with common graphic elements and audio to create video files that could be embedded into a runtime product. This project required quality assurance and configuration management responsibilities to adhere project content to TRADOC and SCORM compliant standards. All project files, folders and their associated assets were properly named, cataloged and versioned for proficient database retrieval and archival purposes.

Jan 2009 - Jan 2010

Senior 3D Artist

Oviedo, Fl, Us

3d graphics lead artist for military projects including Ground Robotics Training (TALON, MARCBOT, and PACBOT) and JERRV (Mine Resistant Ambush Protected). I worked closely with Instructional Designers, Subject Matter Experts, and Programmers to create graphics for level 1-4 CBT and interactive multimedia instruction courseware. I used Adobe Flash to manipulate vector and raster graphics such as rendered 3d model components built and manipulated in Autodesk 3ds Max from the program database which were combined with common graphic elements and audio to create video files that could be embedded into a runtime product. Also design, layout and preflight of official project posters as occasionally there had been a requirement to create official project posters by our clients. This involves creating original artwork rendered elements from the 3d model components inside Autodesk 3ds Max from our database. Vector and raster artwork is created in Illustrator and Photoshop with design and layout developed in Adobe InDesign. 3d components were combined with graphic elements of compelling qualities to captivate each projects distinctive characteristics. My duties included color theory and preflighting the finished artwork to PDF format for correct printing standards set by the printer. These projects required quality assurance and configuration management responsibilities to adhere project content to TRADOC and SCORM compliant standards. All project files, folders and their associated assets were properly named, cataloged and versioned for proficient database retrieval and archival purposes.

Jan 2008 - Jan 2009

Senior 3D Artist

Us

3d graphics artist for the military project Canada’s Department of National Defense Contracted Flying Training and Support (CFTS). I worked closely with Instructional Designers, Subject Matter Experts, and Programmers to create graphics for level 1-4 CBT and interactive multimedia instruction courseware. I used Adobe Flash to manipulate vector and raster graphics such as rendered 3d model components built and manipulated in Autodesk 3ds Max from the program database which were combined with common graphic elements and audio to create video files that could be embedded into a runtime product. All project files, folders and their associated assets were properly named, cataloged and versioned for proficient database retrieval and archival purposes.

Jan 2007 - Jan 2008

Senior 3D Artist

Fpmi Solutions Inc

3d graphics artist for the military project Joint EOD Rapid Response Vehicle (JERRV). I worked closely with Instructional Designers, Subject Matter Experts, and Programmers to create graphics for level 1-4 CBT and interactive multimedia instruction courseware. I used Adobe Flash to manipulate vector and raster graphics such as rendered 3d model components built and manipulated in Autodesk 3ds Max from the program database which were combined with common graphic elements and audio to create video files that could be embedded into a runtime product. This project required quality assurance and configuration management responsibilities to adhere project content to TRADOC and SCORM compliant standards. All project files, folders and their associated assets were properly named, cataloged and versioned for proficient database retrieval and archival purposes.

Apr 2006 - Jan 2007
FAQ

Frequently asked questions about Van Thomas

Quick answers generated from the profile data available on this page.

What company does Van Thomas work for?

Van Thomas works for Carley Corporation.

What is Van Thomas's role at Carley Corporation?

Van Thomas is listed as Lead 3d Graphic Artist III at Carely Corporation at Carley Corporation.

What is Van Thomas's email address?

AeroLeads has found 1 work email signal at @carleycorp.com for Van Thomas at Carley Corporation.

Where is Van Thomas based?

Van Thomas is based in Winter Springs, Florida, United States while working with Carley Corporation.

What companies has Van Thomas worked for?

Van Thomas has worked for Carley Corporation, Aegis Technologies, Saic / Aegis Technologies, Corsair Engineering, and Akima / Corsair Engineering.

How can I contact Van Thomas?

You can use AeroLeads to view verified contact signals for Van Thomas at Carley Corporation, including work email, phone, and LinkedIn data when available.

What skills is Van Thomas known for?

Van Thomas is listed with skills including Compositing, 3D Modeling, Illustration, Animation, Photoshop, Illustrator, Flash, and Graphics.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.