Senior Audio Engineer
Current• Creating & Implementing High Quality Audio Assets for the upcoming Open World PC/Console game "Mumbai Gullies"• Creating, Editing, Mixing & Mastering Audio including Sound effects, Dialogues & Music.• Proficiently creating, editing & designing audio assets for game titles• Working with Unreal Engine 5 to implement Audio assets in the game• Training junior audio engineers in recording, mixing and sound design technique• Working on Game Audio Middleware like Fmod/Wwise• Creating Dynamic audio files for real time parameter manipulation in game (eg Vehicle engines & Automatic Weapons)• Working with blueprints in UE 5 to integrate & manipulate Audio (Using Native & middleware Engines)• Testing games for any bugs & documenting them for the dev team.• Creating, maintaining & updating audio asset libraries to be used in house• Conducting & supervising recording sessions to ensure optimal quality• Utilizing software programs and digital audio workstations to produce high-quality sound effects• Created Music & Sound Design for 'Temple Of Causality' a puzzle game for PC (Available On Steam)