Software Engineer
Current• Architected and developed modern foundational aerospace mission system software processing and I/O frameworks in C++ for use by several consumer programs• Designed an essential mission service that forms and reports the priority of all entities sensed by the air or ground platform• Orchestrated successful integration and demonstrations of a highly interoperable aerospace mission system operating in a Linux Kubernetes‑based environment to consumer programs and management, both on cloud virtualized and target flight hardware• Engineered Python‑based simulators for communications software development, speeding up the overall delivery by 3 months• Revamped development experience and efficiency through the publishing of new development, debugging, and testing methods for C++ and service/system testing that reduced daily cloud computing costs, saved time, and improved software integration activities• Developed and demonstrated critical flight autonomy and communication terminal management/interoperability software to support current and future platforms with autonomous capabilities• Trained over 5 engineers in C++ and mission systems concepts and best practices for development and testing• Incorporated and showcased GPU support for a Kubernetes‑based aircraft system management platform, permitting customers to deploy applications requiring GPU processing• Implemented and tested new messaging and capabilities within a legacy mission systems communication library on a compressed 2‑week timeline, directly leading to the company’s furtherance in a contract bid• Delivered presentations and tech talks to company‑wide audiences on mission system development and GitLab CI best practices