Verónica Aurora López

Verónica Aurora López Email and Phone Number

Teaching Professional @ Universidad Anáhuac de Oaxaca
Vancouver, BC, CA
Verónica Aurora López's Location
Oaxaca de Juárez Metropolitan Area, Mexico
About Verónica Aurora López

Hello! 3D Artist & Environment Artist here, currently working in the video game industry with over 5 years of experience. Throughout my career, I’ve had the privilege of collaborating with both indie and AAA studios, where I’ve honed my expertise in asset creation and integration within game engines. My recent work has been heavily focused on 3D environment art in Unreal Engine 5, where I continue to explore new possibilities and advance the field.In addition to my professional work, I serve as the President of IGDA México Sur. In this role, I am deeply committed to supporting and mentoring students and developer communities throughout southern Mexico. My mission is to empower aspiring game developers by providing them with the skills, knowledge, and opportunities they need to thrive in the video game industry. Through a variety of initiatives, I aim to cultivate growth, innovation, and a strong sense of community within the region.

Verónica Aurora López's Current Company Details
Universidad Anáhuac de Oaxaca

Universidad Anáhuac De Oaxaca

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Teaching Professional
Vancouver, BC, CA
Employees:
3851
Verónica Aurora López Work Experience Details
  • Universidad Anáhuac De Oaxaca
    Teaching Professional
    Universidad Anáhuac De Oaxaca
    Vancouver, Bc, Ca
  • Universidad Anáhuac De Oaxaca
    Teaching Professional
    Universidad Anáhuac De Oaxaca Aug 2024 - Present
    Oaxaca, Mexico
    As a Teaching Professional, I deliver courses on Animation and UX, focusing on the latest industry workflows and techniques. My instruction covers a range of topics including: -Cinematic Creation in Unreal Engine: Guiding students through the process of creating compelling in-game cutscenes and cinematic sequences. -Animation in Unreal Engine: Providing hands-on training in animating within Unreal Engine, with a focus on utilizing MetaHumans for advanced character animations. My approach integrates current industry practices to ensure students gain practical, up-to-date skills that are directly applicable to their future careers.
  • Skillmaster Perú
    3D Art Mentor
    Skillmaster Perú Sep 2023 - Present
    Peru
    -Provide seasoned mentorship to graduates, helping them master subjects not covered in their university studies, such as new technologies in Unreal Engine 5. -My goal is to strengthen their skills and ensure they're well-prepared for a successful entry into the game development industry. Check out the work of my student Fabrizio: https://www.artstation.com/artwork/P6aYg4.
  • Itech Pachuca
    Professor
    Itech Pachuca Apr 2022 - Present
    Pachuca De Soto, Hidalgo, México
    -Teach about the most recent workflows in creating AAA 3D assets, covering the entire pipeline from modeling to texturing and normal map baking, with a focus on workflows optimized for Unreal Engine 5, using tools like Blender, Substance Painter, and ZBrush.-Provide instruction on environment art, including level design, terrain sculpting, foliage creation, lighting, optimization techniques, and cinematic animation within Unreal Engine 5.-Teach illustration for video games, focusing on concept art and visual storytelling. Additionally, instruct students in animating their characters in After Effects, bringing their illustrations to life.-Enthusiastic about organizing conferences, events, and trips to relevant studios in the video game industry to support and enhance student development and career growth.
  • Supernova Games
    3D Prop & Environment Artist.
    Supernova Games Jan 2024 - Aug 2024
    -In Unreal Engine 5, I created Level Instances and Player Level Actors to dress a whole map with different zones within it, as well as basic environmental elements like foliage and terrain sculpting. -Specialize in creating props using the Hand Painted technique for texturing purposes. Additionally, I handle integration into Unity, creating LODs and Prefabs for each element. I am also involved in editing and creating shaders specifically for foliage within the engine.
  • Keywords Studios
    Hard Surface Artist
    Keywords Studios May 2023 - Aug 2023
    Portland, Oregon, United States
    - Part of the Liquid Development crew as a 3D artist.- Internship in AAA game asset creation and hard surface modeling.- Internship in VFX techniques using Unreal Engine 5, with a focus on VFX systems like Cascade at the beginning and then Niagara.
  • 360 Dev Lab
    3D Artist
    360 Dev Lab Mar 2022 - Apr 2023
    México
    Engaged in the development of Homeward at https://360devlab.com.-Involved in the development of snow shaders and the application of decals within Unreal Engine 5. Also responsible for designing and optimizing 3D assets tailored specifically for this engine, ensuring high performance and visual quality.
  • Mouse Haunt
    3D Artist
    Mouse Haunt Aug 2021 - Jul 2022
    Vancouver, Columbia Británica, Canadá
    I've crafted a range of props developed in past weeks for Mouse Haunt, collaborating with incredibly talented artists. Feel free to explore them at https://mousehaunt.com/ to witness the final results! Currently, I'm under contract as a 3D artist.• Creating prop models using Blender and Maya• Precisely unwrapping UVs• Applying textures in Substance Painter.• I delivered the assets with the quality standards and workflow indicated by the current lead.
  • Innova Museums
    3D Artist
    Innova Museums Nov 2021 - Feb 2022
    Vancouver, Columbia Británica, Canadá
    I completed a half-time internship focused on creating and texturing 3D models for a VR environment. I maintained effective communication with cross-functional teams and seamlessly integrated into their workflows to infuse the essence of Mozilla Hubs into the project.• Collaborated closely with the Art Director to align on visual objectives and uphold quality standards.• Worked in tandem with the Tech Art team to uphold model delivery guidelines, enabling efficient deformation, expression, and optimization.• Provided valuable, constructive feedback during content reviews within the art team.
  • Render Farm Studios
    3D Generalist
    Render Farm Studios Sep 2021 - Nov 2021
    México
  • Aifi Inc.
    3D Artist
    Aifi Inc. Apr 2021 - Jun 2021
    California, Estados Unidos
    Intensive project for modeling and texturing 3D assets for a 3D simulation.• Modeling Props with Blender and Maya• Unwrap UVS• Baking High Poly to Low Poly• Texturing with Substance Painter.
  • Ra6Tz
    Background Artist
    Ra6Tz Dec 2019 - May 2021
    Puerto Vallarta, Jalisco, México
    Lead Background artist for the mexican Videogame Axol.
  • Calbox Farms Marketplace
    Artist 3D/2D
    Calbox Farms Marketplace Jun 2020 - Feb 2021
    México
    2D/3D Concept Artist for mobile videogames.
  • Ay Sandunga Media
    Animador
    Ay Sandunga Media Dec 2018 - Sep 2020
    Oaxaca, México
    Soy Co-fundadora de Ay Sandunga Media, hacemos cine y cortometrajes. Fuimos seleccionados en Cannes 2020.

Verónica Aurora López Education Details

Frequently Asked Questions about Verónica Aurora López

What company does Verónica Aurora López work for?

Verónica Aurora López works for Universidad Anáhuac De Oaxaca

What is Verónica Aurora López's role at the current company?

Verónica Aurora López's current role is Teaching Professional.

What schools did Verónica Aurora López attend?

Verónica Aurora López attended Canadian College, Universidad Del Valle De México, Universidad La Salle Oaxaca.

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