Verónica Aurora López Email & Phone Number
Who is Verónica Aurora López? Overview
A concise factual answer block for searchers comparing this professional profile.
Verónica Aurora López is listed as Teaching Professional at Universidad Anáhuac de Oaxaca, a with 3851 employees, based in Oaxaca De Juárez Metropolitan Area, Mexico. AeroLeads shows a matched LinkedIn profile for Verónica Aurora López.
Verónica Aurora López previously worked as 3D Art Mentor at Skillmaster Perú and Professor at Itech Pachuca. Verónica Aurora López studied at Canadian College.
Email format at Universidad Anáhuac de Oaxaca
This section adds company-level context without repeating Verónica Aurora López's masked contact details.
Review company-level records connected to Verónica Aurora López before choosing the right outreach path.
About Verónica Aurora López
Hello! 3D Artist & Environment Artist here, currently working in the video game industry with over 5 years of experience. Throughout my career, I’ve had the privilege of collaborating with both indie and AAA studios, where I’ve honed my expertise in asset creation and integration within game engines. My recent work has been heavily focused on 3D environment art in Unreal Engine 5, where I continue to explore new possibilities and advance the field.In addition to my professional work, I serve as the President of IGDA México Sur. In this role, I am deeply committed to supporting and mentoring students and developer communities throughout southern Mexico. My mission is to empower aspiring game developers by providing them with the skills, knowledge, and opportunities they need to thrive in the video game industry. Through a variety of initiatives, I aim to cultivate growth, innovation, and a strong sense of community within the region.
Verónica Aurora López's current company
Company context helps verify the profile and gives searchers a useful next step.
Verónica Aurora López work experience
A career timeline built from the work history available for this profile.
Teaching Professional
CurrentAs a Teaching Professional, I deliver courses on Animation and UX, focusing on the latest industry workflows and techniques. My instruction covers a range of topics including: -Cinematic Creation in Unreal Engine: Guiding students through the process of creating compelling in-game cutscenes and cinematic sequences. -Animation in Unreal Engine: Providing hands-on training in animating within Unreal Engine, with a focus on utilizing MetaHumans for advanced character animations. My approach integrates current industry practices to ensure students gain practical, up-to-date skills that are directly applicable to their future careers.
3D Art Mentor
Current-Provide seasoned mentorship to graduates, helping them master subjects not covered in their university studies, such as new technologies in Unreal Engine 5. -My goal is to strengthen their skills and ensure they're well-prepared for a successful entry into the game development industry. Check out the work of my student Fabrizio: https://www.artstation.com/artwork/P6aYg4.
Professor
Current-Teach about the most recent workflows in creating AAA 3D assets, covering the entire pipeline from modeling to texturing and normal map baking, with a focus on workflows optimized for Unreal Engine 5, using tools like Blender, Substance Painter, and ZBrush.-Provide instruction on environment art, including level design, terrain sculpting, foliage creation, lighting, optimization techniques, and cinematic animation within Unreal Engine 5.-Teach illustration for video games, focusing on concept art and visual storytelling. Additionally, instruct students in animating their characters in After Effects, bringing their illustrations to life.-Enthusiastic about organizing conferences, events, and trips to relevant studios in the video game industry to support and enhance student development and career growth.
3D Prop & Environment Artist.
-In Unreal Engine 5, I created Level Instances and Player Level Actors to dress a whole map with different zones within it, as well as basic environmental elements like foliage and terrain sculpting. -Specialize in creating props using the Hand Painted technique for texturing purposes. Additionally, I handle integration into Unity, creating LODs and Prefabs for each element. I am also involved in editing and creating shaders specifically for foliage within the engine.
Hard Surface Artist
- Part of the Liquid Development crew as a 3D artist.- Internship in AAA game asset creation and hard surface modeling.- Internship in VFX techniques using Unreal Engine 5, with a focus on VFX systems like Cascade at the beginning and then Niagara.
3D Artist
Engaged in the development of Homeward at https://360devlab.com.-Involved in the development of snow shaders and the application of decals within Unreal Engine 5. Also responsible for designing and optimizing 3D assets tailored specifically for this engine, ensuring high performance and visual quality.
3D Artist
I've crafted a range of props developed in past weeks for Mouse Haunt, collaborating with incredibly talented artists. Feel free to explore them at https://mousehaunt.com/ to witness the final results! Currently, I'm under contract as a 3D artist.• Creating prop models using Blender and Maya• Precisely unwrapping UVs• Applying textures in Substance Painter.• I delivered the assets with the quality standards and workflow indicated by the current lead.
3D Artist
I completed a half-time internship focused on creating and texturing 3D models for a VR environment. I maintained effective communication with cross-functional teams and seamlessly integrated into their workflows to infuse the essence of Mozilla Hubs into the project.• Collaborated closely with the Art Director to align on visual objectives and uphold quality standards.• Worked in tandem with the Tech Art team to uphold model delivery guidelines, enabling efficient deformation, expression, and optimization.• Provided valuable, constructive feedback during content reviews within the art team.
3D Generalist
3D Artist
Intensive project for modeling and texturing 3D assets for a 3D simulation.• Modeling Props with Blender and Maya• Unwrap UVS• Baking High Poly to Low Poly• Texturing with Substance Painter.
Background Artist
Lead Background artist for the mexican Videogame Axol.
Artist 3D/2D
2D/3D Concept Artist for mobile videogames.
Animador
Soy Co-fundadora de Ay Sandunga Media, hacemos cine y cortometrajes. Fuimos seleccionados en Cannes 2020.
Verónica Aurora López education
Education record
Licenciatura, Animation, Interactive Technology, Video Graphics And Special Effects
Bachillerato
Frequently asked questions about Verónica Aurora López
Quick answers generated from the profile data available on this page.
What company does Verónica Aurora López work for?
Verónica Aurora López works for Universidad Anáhuac de Oaxaca.
What is Verónica Aurora López's role at Universidad Anáhuac de Oaxaca?
Verónica Aurora López is listed as Teaching Professional at Universidad Anáhuac de Oaxaca.
Where is Verónica Aurora López based?
Verónica Aurora López is based in Oaxaca De Juárez Metropolitan Area, Mexico while working with Universidad Anáhuac de Oaxaca.
What companies has Verónica Aurora López worked for?
Verónica Aurora López has worked for Universidad Anáhuac De Oaxaca, Skillmaster Perú, Itech Pachuca, Supernova Games, and Keywords Studios.
How can I contact Verónica Aurora López?
You can use AeroLeads to view verified contact signals for Verónica Aurora López at Universidad Anáhuac de Oaxaca, including work email, phone, and LinkedIn data when available.
What schools did Verónica Aurora López attend?
Verónica Aurora López studied at Canadian College.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial