Veronica Castillo

Veronica Castillo Email and Phone Number

Senior Project Manager @ Mob Entertainment
Los Angeles, CA, US
Veronica Castillo's Location
Los Angeles, California, United States, United States
Veronica Castillo's Contact Details

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About Veronica Castillo

I've worked my way up from a quality assurance tester to a career in production for the video game industry. Although I am an avid video gamer, any platform where technology and art intersect is what truly inspires me the most. As such, I've developed a set of universal skills by working on wide variety of products such as video games, interactive toys, mobile applications, and websites. My specialties rely in problem-solving, organization, and creating efficient work structures and pipelines. Nothing gives me greater joy than planning and executing tasks and maintaining perfectly formatted spreadsheets. I believe in striving for excellence in all areas, whether it's ordering office supplies, leading a team, or interfacing with clients, consider it a job well done. No task is too small or menial.When I’m not working, I’m either pursuing my many obsessions (podcasts, gardening, tiki culture, Disneyland, video games, ice cream, etc.) or just hanging out with my pups making my way through the Netflix que.

Veronica Castillo's Current Company Details
Mob Entertainment

Mob Entertainment

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Senior Project Manager
Los Angeles, CA, US
Veronica Castillo Work Experience Details
  • Mob Entertainment
    Senior Project Manager
    Mob Entertainment
    Los Angeles, Ca, Us
  • Mob Entertainment
    Senior Project Manager
    Mob Entertainment Jun 2024 - Present
    St Louis, Missouri, Us
  • Singularity 6
    Senior Producer
    Singularity 6 Apr 2022 - Apr 2024
    Los Angeles, Ca, Us
    Lead a multidisciplinary team of 20+ designers, engineers, animators, and tech artists to create a wide range of features, systems, non-playable characters, quests, cinematics, and dev tools for the launch of Palia, a genre defining cozy MMO simulation cross platform game.- Coordinated with internal teams and stakeholders to align on project goals and requirements. - Acted as a liaison between development teams and upper management, providing regular updates and reports on project status and team OKRs.- Facilitated scrum production method for the team on a bi-weekly cadence and hosted all team rituals including stand ups, sprint planning, retrospectives, playtests, and team reviews. - Responsible for maintaining the team’s product roadmap as well as organizing and refining the backlog.- Oversaw full cycle production on new game features and content including establishing goals, identifying product requirements, approval procurement, scoping and estimation, work breakdown, cross team collaboration, monitoring and controlling, and quality assurance. - Continuously improved the team's work system to streamline workflows and provide transparency on monitoring project status through setting up automation and push notifications with Slack, Jira, and various 3rd party tools.
  • Scopely
    Producer
    Scopely Mar 2019 - Mar 2022
    Culver City, California, Us
    Responsible for the entire art production for Marvel Strike Force, a live role playing mobile game with a 5-6 week release cadence, to create the best possible content output and quality without compromising overall team health and happiness. - Process art requests from internal teams including the dev teams, live operations, marketing, and community management. - Schedule and task all art production for a team of 20+ members. - Prioritize and monitor the entire scope of work against the team’s capacity to ensure critical items are delivered on time while mitigating team burnout and crunch.- Communication management between Marvel Games and the dev team for 2D and 3D artwork for character key art and character costumes art production. -Accountable for setting expectations, sending deliveries, receiving feedback, resolving conflicts, and routing all assets for official Marvel Games approval through their proprietary system. - Continuously improving on process and infrastructure by addressing pain points surfaced in recurring retrospective meetings, either directly or by delegating and following up on action items assigned to team leads. - Set up and scaled external art development with multiple vendors for character modeling, skinning, and rigging in addition to marketing key art outsourcing.
  • Tyler West Studio, Inc.
    Senior Project Manager
    Tyler West Studio, Inc. Oct 2012 - Feb 2019
    Pasadena, California, Us
    Producing high quality digital artwork for AAA clients in the entertainment industry (Microsoft, Universal, Sony, Riot Games, Activision Blizzard, FoxNext, etc.) by curating and leading teams built to maximize project success.- Determine scope, create schedule, and cost estimates for projects- Recruiting and hiring for all projects- Draft and manage all project documentation including contracts, NDA's, W9, etc.- Responsible for controlling schedule and quality assurance of artwork- Invoice processing- IT support- HR support- Administrative duties- Concept and execution of marketing campaigns
  • The Game Agency
    Producer
    The Game Agency Jan 2012 - Jul 2012
    Created custom mobile games and web-based applications that seamlessly tie into the marketing campaigns for high-profile brands and licensed properties (Intel, Nintendo, SXSW Festival, etc.). - Design Document Development and Scope Management- Monitoring and Tracking of Project Deliveries- Client Relationship Management- Outsource Team Management- Quality Assurance Testing- Asset Management
  • Mr3D
    Outsourcing Manager
    Mr3D Jan 2011 - Jan 2012
    Los Angeles, Ca, Us
    Developed tailored 2D and 3D art production pipelines for clients based on their project requirements, schedule, and budget. (The Workshop, Playdom, BigFish Games, etc.)- Development of style guides and schedules- Monitoring and tracking art production pipeline- Facilitating feedback between client and development team- Maintaining the quality and consistency of all artwork- Client approvals on project deliverie
  • Jakks Pacific
    Associate Producer
    Jakks Pacific Mar 2009 - Dec 2010
    Santa Monica, Ca, Us
    Created interactive licensed toy products by working with internal teams, external software and hardware developers, and licensors (SingScene, Disney Princess: Fairy Tale Adventure, Nintendo National Pokédex).- Developing design documents and scope management.- Managing and coordinate multiple external teams to execute on all project goals and requirements.- Prioritizing features within limiting hardware and software constraints.- Licensor approval on project deliveries.- Quality Assurance Testing
  • Brash Entertainment
    Associate Producer
    Brash Entertainment Mar 2007 - Nov 2008
    Us
    Produced and published video games based on licensed movie properties to tie along with their theatrical releases (Alvin and the Chipmunks, The Tale of Despereaux, Where the Wild Things Are).- Manage relationship with licensors and acquire approval on project deliveries- Develop and maintain Design Docuements- Asset Management- Quality assurance- Third party approvals from Nintendo, Microsoft, and Sony
  • Encore Software
    Assistant Producer
    Encore Software May 2006 - Mar 2007
    Eden Prairie, Mn, Us
    Worked directly with software developers to polish their games to cater to the casual games market (Runes of Avalon, Jewels of Cleopatra, Hoyle Miami Software).- Managed change requests between Encore and game developers.- Created design documents.- Reported and verified bugs.- Resolved communication breakdowns with foreign developers by implementing an organized change request procedure and documentation.
  • Square Enix
    Qa Analyst
    Square Enix Aug 2004 - Apr 2006
    London, Greater London, Gb
    Localization and quality assurance testing with proprietary bug tracking software (Full Metal Alchemist, Kingdom Hearts 2, Radiata Stories, Valkyrie Profile).

Veronica Castillo Skills

Video Games Game Development Social Games Xbox 360 Computer Games Ps3 Mobile Games Game Design Casual Games Online Gaming Outsourcing Management Animation Quality Assurance Mmo Localization Product Management Mobile Applications Strategic Partnerships Film Digital Media Zbrush Gameplay Level Design Asset Managment Interactive Entertainment Photoshop Visual Effects Perforce Mmorpg Scrum Xbox Mobile Devices Creative Direction Flash Production Managment Agile Project Management

Veronica Castillo Education Details

  • California State Polytechnic University-Pomona
    California State Polytechnic University-Pomona
    Minor In Music

Frequently Asked Questions about Veronica Castillo

What company does Veronica Castillo work for?

Veronica Castillo works for Mob Entertainment

What is Veronica Castillo's role at the current company?

Veronica Castillo's current role is Senior Project Manager.

What is Veronica Castillo's email address?

Veronica Castillo's email address is v.****@****ail.com

What is Veronica Castillo's direct phone number?

Veronica Castillo's direct phone number is +121339*****

What schools did Veronica Castillo attend?

Veronica Castillo attended California State Polytechnic University-Pomona.

What skills is Veronica Castillo known for?

Veronica Castillo has skills like Video Games, Game Development, Social Games, Xbox 360, Computer Games, Ps3, Mobile Games, Game Design, Casual Games, Online Gaming, Outsourcing Management, Animation.

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