Victor Hugo Moschini
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Victor Hugo Moschini Email & Phone Number

Game Programmer at MNSTR Studio
Location: São Paulo, São Paulo, Brazil 8 work roles 3 schools
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✓ Verified Jun 2026 3 data sources Profile completeness 86%

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Current company
Role
Game Programmer
Location
São Paulo, São Paulo, Brazil
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Who is Victor Hugo Moschini? Overview

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Quick answer

Victor Hugo Moschini is listed as Game Programmer at MNSTR Studio, a company with 19 employees, based in São Paulo, São Paulo, Brazil. AeroLeads shows a matched LinkedIn profile for Victor Hugo Moschini.

Victor Hugo Moschini previously worked as Game Programmer at Qubyte Interactive and Game Programmer at Heimo Game Studio. Victor Hugo Moschini holds Bachelor'S Degree, Game And Interactive Media Design from Universidade Anhembi Morumbi.

Company email context

Email format at MNSTR Studio

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MNSTR Studio

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Profile bio

About Victor Hugo Moschini

I'm passionate about creating solutions that enhance the game development process and empower teams to achieve their creative vision.I have a bachelor's degree in Game Design, with a main focus on programming, especially focused on creating impressive visuals in the Unity and Unreal engines. My career includes working as a full stack programmer and direct contributions to the development of two titles available for consoles and computers: Cobra Kai II: Dojos Rising and The Walking Dead: Destinies.**Let's connect and explore the world of game development together!**

Current workplace

Victor Hugo Moschini's current company

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MNSTR Studio
Mnstr Studio
Game Programmer
State of São Paulo, Brazil
Website
Employees
19
AeroLeads page
8 roles

Victor Hugo Moschini work experience

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Game Programmer

Current

São Paulo, Brasil

Responsible for porting titles developed in Unity and Unreal to major current platforms. Modifying and creating the necessary assets, using internal and external tools, with C# and C++, as well as the SDKs specific to each platform.

Apr 2024 - Present

Game Programmer

Responsible for developing gameplay and UI features for an unannounced title using Unity 3D and C#.

Feb 2024 - Oct 2024

Technical Artist - Cinematic Craft Lead

São Paulo, São Paulo, Brasil

Responsible for the creation of the technical cinematics development pipeline for the project "The Walking Dead: Destinies." This encompasses not only the establishment of the framework for cinematic development but also involves designing and implementing essential tools and systems seamlessly integrated into gameplay.

Oct 2022 - Dec 2023

Technical Artist - Gameplay Generalist

São Paulo, Brasil

Responsible for developing solutions to address various gameplay demands within the project "Cobra Kai II Dojos Rising." This encompasses creating solutions for animation, visual effects (VFX), shaders, and optimization. My responsibilities involve implementing innovative approaches to enhance the overall gaming experience, ensuring seamless animation.

Aug 2021 - Oct 2022

Full-Stack Developer

Responsible for the development and maintenance of a web application, where I specialize in crafting the Angular front-end interface and the.NET back-end API.

Jun 2021 - Nov 2021

Quality Assurance Developer

Responsible for the development of automated tests, employing frameworks like NUnit, XUnit, and Selenium. This involves creating robust testing structures to ensure the reliability and functionality of software applications

Jan 2021 - Jun 2021

Programming Teacher

São Paulo, Brasil

Responsible for creating programmatic content and conducting experimental classes, I serve as a teacher in hybrid, face-to-face, and EAD (distance learning) formats. My expertise includes developing projects in Arduino/C++, video editing, and creating both 2D games on the Construct platform and 3D games using Unity.

Aug 2020 - Feb 2021
3 education records

Victor Hugo Moschini education

Game And Interactive Media Design

Escola Saga

Técnico Em Eletronica, Electrical, Electronic And Communications Engineering Technology/Technician

Etec Julio De Mesquita
FAQ

Frequently asked questions about Victor Hugo Moschini

Quick answers generated from the profile data available on this page.

What company does Victor Hugo Moschini work for?

Victor Hugo Moschini works for MNSTR Studio.

What is Victor Hugo Moschini's role at MNSTR Studio?

Victor Hugo Moschini is listed as Game Programmer at MNSTR Studio.

Where is Victor Hugo Moschini based?

Victor Hugo Moschini is based in São Paulo, São Paulo, Brazil while working with MNSTR Studio.

What companies has Victor Hugo Moschini worked for?

Victor Hugo Moschini has worked for Mnstr Studio, Qubyte Interactive, Heimo Game Studio, Flux Games, and Streamer.

How can I contact Victor Hugo Moschini?

You can use AeroLeads to view verified contact signals for Victor Hugo Moschini at MNSTR Studio, including work email, phone, and LinkedIn data when available.

What schools did Victor Hugo Moschini attend?

Victor Hugo Moschini holds Bachelor'S Degree, Game And Interactive Media Design from Universidade Anhembi Morumbi.

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