Victor Blanco

Victor Blanco Email and Phone Number

Chief Technology Officer @ Light & Wonder
Las Vegas, NV, US
Victor Blanco's Location
Las Vegas, Nevada, United States, United States
Victor Blanco's Contact Details

Victor Blanco personal email

n/a
About Victor Blanco

An accomplished Chief Technology Officer with over two decades of experience driving technology strategy and product development within global organizations. Proven expertise in leading large-scale, high-performing technical teams, managing global development centers, and driving significant company growth. Adept in executing organizational transformations and delivering successful consumer products and services. Committed to fostering a culture of excellence, collaboration, and technical innovation.

Victor Blanco's Current Company Details
Light & Wonder

Light & Wonder

View
Chief Technology Officer
Las Vegas, NV, US
Website:
lnw.com
Employees:
447
Victor Blanco Work Experience Details
  • Light & Wonder
    Chief Technology Officer
    Light & Wonder
    Las Vegas, Nv, Us
  • Light & Wonder
    Chief Technology Officer
    Light & Wonder Jun 2022 - Present
    Las Vegas, Nv, Us
    Joined Light & Wonder as an opportunity to drive the growth of a gaming business with tremendous potential. Responsible for leading the technology and innovation strategy, cross platform partnerships, and product development across the global business. Accountable for the leadership of the global Land Gaming software and hardware organizations. Manage a team of over 600 employees across 9 global development centers. Driving organization, technology, and delivery transformation to achieve continuous double-digit company growth.
  • Aristocrat
    Chief Technology Officer
    Aristocrat 2016 - Jun 2021
    North Ryde, Nsw, Au
    Member of Executive Leadership team and responsible for the global Land and Digital software and hardware organizations. Manage a team of over 1,100 employees across 5 global development centers. Responsible for platform development and delivery, hardware engineering, systems, and technology strategy. Led technical due diligence for the Big Fish and Plarium acquisitions.
  • Aristocrat
    Senior Vice President - Global Platforms
    Aristocrat 2010 - 2016
    North Ryde, Nsw, Au
    Joined Aristocrat to support a global company turnaround. Responsible for the software platform and technology business segments. Opened, staffed, and managed Aristocrat's Austin development center hosting over 90 employees. Chief Architect and team lead for Aristocrat's Game Development Kit, a development suite hosting all internal and 3rd party content developed since 2012. Technology leaderfor Product Madness, delivering iOS, Android, and Facebook game content to millions of players each day. Growth in leadership roles during this time, scaling from a local team of 25 to a global organization of 350 employees over five years.
  • Stern Pinball
    Board Advisor
    Stern Pinball 2015 - 2018
    Joined Stern Pinball as a passion project to support the technology transition of their pinball hardware platform to a modern, modular system that enabled richer player experiences. Drove the architecture and development of the end-to-end media and video system; an upgrade from the prior low resolution LED display to a modern high definition and lower cost LCD display system. Delivered a tool suite to the art and development organizations enabling rich content development, optimized for the new embedded system.
  • Htc
    Director Of Software Architecture
    Htc 2006 - 2010
    Taoyuan, Tw, Tw
    Responsible for the technology division of HTC's expansion into Seattle, building a new office and organization to drive HTC's transition from a white label mobile phone provider to a worldwide mobile brand. Managed a team of 25 program managers, developers, and quality engineers that delivered breakthrough phone experiences on millions of devices. Partnered with Google to deliver the first Android device to the market, only available from HTC. Delivered software platforms, applications, and experiences on over 35 unique mobile phone and tablet products.
  • Microsoft Corporation
    Software Architect - Ultra-Mobile Pcs
    Microsoft Corporation 2005 - 2006
    Redmond, Washington, Us
    Accountable for architecture and development of the Ultra-Mobile PC initiative through the first two product generations. Responsible for the Origami Experience software designed as the first touch-based user experience for the PC. The UMPC effort drove broad industry engagement with IHVs, ODMs, OEMs, and retailers to bring a new category of highly mobile, low-cost PC form factors to the market. The effort also drove the creation of a new category of Intel processors (Atom) that are the basis for the related netbook and nettop categories.
  • Microsoft Corporation
    Senior Software Engineer - Consumer Vision
    Microsoft Corporation 2003 - 2005
    Redmond, Washington, Us
    Responsible for defining and demonstrating new products and platforms that represented Microsoft's consumer product aspirations five to ten years into the future. Initiatives included partnerships with Microsoft Research, product teams, and corporate executives in concept development and delivery.These prototypes and products were staged in a dedicated consumer center and used in trade show vision pieces by Bill Gates, Steve Ballmer, and other corporate executives.
  • Microsoft Corporation
    Software Engineer - Xbox Live Online Service
    Microsoft Corporation 2002 - 2003
    Redmond, Washington, Us
    Accountable for extending the Xbox user interface to support features introduced with the Xbox Live online service. Areas of ownership included player account management, network configuration,security, and focused optimizations to support over the wire upgradability.
  • Microsoft Corporation
    Software Engineer - Xbox Game Console
    Microsoft Corporation 1999 - 2002
    Redmond, Washington, Us
    Responsible for the design, user experience, and co-development of the Xbox Dashboard userinterface, the first consumer 3D user interface shipped by Microsoft. Developed close partnershipswith internal and 3rd party game developers on a collection of Dashboard features that wouldintegrate with their game content. Accountable for building the development tool suites that supported the implementation of the Xbox Dashboard 3D interfaces, and the delivery of over half of the live 3D user interfaces in the Dashboard.

Victor Blanco Skills

Agile Methodologies Mobile Applications Product Management Management Software Architecture Technical Leadership Change Management Software Development Mergers And Acquisitions Project Delivery Game Development Distributed Systems System Architecture Gaming Industry Embedded Systems Leadership Casino Gaming Console Games Social Games Casual Games

Victor Blanco Education Details

  • Texas A&M University
    Texas A&M University
    Computer Science

Frequently Asked Questions about Victor Blanco

What company does Victor Blanco work for?

Victor Blanco works for Light & Wonder

What is Victor Blanco's role at the current company?

Victor Blanco's current role is Chief Technology Officer.

What is Victor Blanco's email address?

Victor Blanco's email address is vi****@****ing.com

What is Victor Blanco's direct phone number?

Victor Blanco's direct phone number is +612901*****

What schools did Victor Blanco attend?

Victor Blanco attended Texas A&m University.

What skills is Victor Blanco known for?

Victor Blanco has skills like Agile Methodologies, Mobile Applications, Product Management, Management, Software Architecture, Technical Leadership, Change Management, Software Development, Mergers And Acquisitions, Project Delivery, Game Development, Distributed Systems.

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