Chief Operations Officer
Current• Make the best games• Create, execute, and close projects• Make developers and players happy• Repeat until quality of life is improved for all
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Victor Ramos is listed as Art Producers - Keal Studio - COO at Keal — Art Production Studio, based in Los Angeles, California, United States. AeroLeads shows phone signal with area code 323 and a matched LinkedIn profile for Victor Ramos.
Victor Ramos previously worked as Chief Operations Officer at Keal — Art Production Studio and Senior Producer at 343 Industries. Victor Ramos holds Computer Science from East Los Angeles College.
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Thank you everyone who helped me accomplish my dream of earning the title of Producer. I do this for you.Life, Liberty, and the pursuit of happiness!
Listed skills include Quality Assurance, Customer Service, Video Games, Game Design, and 39 others.
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A career timeline built from the work history available for this profile.
Frankfurt, De
• Make the best games• Create, execute, and close projects• Make developers and players happy• Repeat until quality of life is improved for all
Redmond, Wa, Us
• Audio Dialogue coordination, implementation, and production.• Audio Music for seasonal themes, campaign, and narrative sequences.• Audio Technical Design for feature development, pipelines, and Wwise integration.• Audio Engineering producer for audio related features, bugs, and delivery systems (branching communication).• Audio Sound Design point of contact for content development, planning, and execution.• Audio team Statement of Work and partner production coordination with business operations and legal.• Keeping up with Audio related legal copyrights, union compliance, and hardware purchase orders.
Los Angeles, Ca, Us
• Producer for the art teams for Multiversus• VFX internal and external development for ring outs and character effects.• Cinematic outsource point of contact for pre-rendered scenes.• Modelling pipeline producer for production and art teams; including partner teams.• Animation production coordinator between animators and technical art.• Tech art producer specializing in base character and skin rigging.• Outsource Management focused on art production.
• Servicing globalized clients with art outsource producers and business development for AAA videogame Art, Animation, and Production• Initiated, managed, and closed projects for next-generation PC and Console platforms• Manage a large (28 person+) multidisciplinary team• Oversee implementation of Shotgun Studio, Microsoft Teams, and Jira for multiple AAA clients.• Responsible for appropriate staffing for project scope• Setup and develop Unreal Engine 4 pipelines for new and existing projects• Created a universal global pipeline which incorporates multiple teams servicing dependencies in a AAA videogame production
Los Angeles, California, Us
· Manage outsource effort for the Weapons, Characters, and Vehicle Art departments.· Art vendor vetting and production budgeting.· Develop studio Autodesk Shotgun pipeline, pages, templates, and standards.· Train and manage outsource coordinators.· Research and develop pipeline proposals for the studio and external partners.· Incorporate new Substance, Marmoset, Maya, Zbrush, UV‘ing, and Rigging Tools.· Art Liaison for Weapon, Character and Vehicles departments; reporting to animation, UI, sound, engineering, design, concept, production, cinematics, Outsource Partners, and QA.
Los Angeles, California, Us
· Manage outsource effort for the Weapons department.· Research and develop pipeline proposals for the studio and vendors.· Model DLC weapons to completion.· Develop man-day estimates.· Train OS coordinators and artists on existing pipelines.· Track weapon assets to completion.· Liaison for weapon art or technical tasks.· Distribute asset feedback to appropriate parties. · Document weapon testing procedures for QA.
Los Angeles, California, Us
· Implement in-game assets for multiple SKUs.· Rig weapons and vehicles for in-game use.· Troubleshoot and resolve weapon related issues.· Track weapon and vehicle assets to completion.· Write various technical documents for internal and external use.· Establish substance suite art pipeline and Autodesk’s Shotgun tracking for the studio.
Los Angeles, California, Us
· Testing various assets such as Levels, Weapons and Characters for Call of Duty Black ops 3· Developed excel sheets to streamline daily testing to maintain consistency · Report bugs and confirm solutions· Trained and maintained small teams for testing requests· Provided support for the cinematic team in developing trailer footage.
Pomona, Ca, Us
· Scaled down testing documentations from 15 to 9. Effectively reducing testing procedures by 40% and minimizing confusion. · Lead marketing associate on a new PC Gaming brand · Founding member of the Safety Committee. · Creating test cases for Pre and Post-Production stages for varied worldwide standards· Communicate issues with our Chinese departments and other foreign assets. · Training sessions/Powerpoint Presentations to further develop understanding of the industry and its technology to multiple departments; Marketing, Sales, and Upper Management. · Presenting pre-production products in tradeshows such as E3 and CES· Providing feature expectations and keywords to captivate the Millennial and Generation X markets. · Online research for product feedback, customer reviews, and competitive analysis · Creating requests from design teams to have effective and engaging media ranging from Video intros, web page templates, thumbnails, and social media postings. · Developed responsive surveys, researched new utilities to increase productivity, and documented market standing· Optimizing manuals/Knowledgebase for consistency in brands.· Packaging proof assistance to maximize marketable features.· Obtaining information on new technologies for engineering teams· Providing documentation for internal development and learning new technologies· Large scale testing to determine issue status; Isolated or Batch.· Reporting findings and approving Quarantine statuses · Approving Mass production after successful testing.
Santa Monica, California, Us
· Issue tracking through Jira· Issue resolution by placing solutions in the knowledge base · Bug tracking through community forums and resolution status· Customer retention through excellent customer service· Technical support· Guiding customers on product setup· QA pre-released software and hardware
Quick answers generated from the profile data available on this page.
Victor Ramos works for Keal — Art Production Studio.
Victor Ramos is listed as Art Producers - Keal Studio - COO at Keal — Art Production Studio.
AeroLeads has found 2 phone signal(s) with area code 323 for Victor Ramos at Keal — Art Production Studio.
Victor Ramos is based in Los Angeles, California, United States while working with Keal — Art Production Studio.
Victor Ramos has worked for Keal — Art Production Studio, 343 Industries, Player First Games, Mero Mero Games Llc, and Treyarch.
You can use AeroLeads to view verified contact signals for Victor Ramos at Keal — Art Production Studio, including work email, phone, and LinkedIn data when available.
Victor Ramos holds Computer Science from East Los Angeles College.
Victor Ramos is listed with skills including Quality Assurance, Customer Service, Video Games, Game Design, Game Development, Computer Games, Gameplay, and Project Management.
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