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Victor Ramos Email & Phone Number

Art Producers - Keal Studio - COO at Keal — Art Production Studio
Location: Los Angeles, California, United States 10 work roles 2 schools
2 phones found area 323 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

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Direct phone (323) ***-****
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Role
Art Producers - Keal Studio - COO
Location
Los Angeles, California, United States

Who is Victor Ramos? Overview

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Quick answer

Victor Ramos is listed as Art Producers - Keal Studio - COO at Keal — Art Production Studio, based in Los Angeles, California, United States. AeroLeads shows phone signal with area code 323 and a matched LinkedIn profile for Victor Ramos.

Victor Ramos previously worked as Chief Operations Officer at Keal — Art Production Studio and Senior Producer at 343 Industries. Victor Ramos holds Computer Science from East Los Angeles College.

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Email format at Keal — Art Production Studio

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Keal — Art Production Studio

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Profile bio

About Victor Ramos

Thank you everyone who helped me accomplish my dream of earning the title of Producer. I do this for you.Life, Liberty, and the pursuit of happiness!

Listed skills include Quality Assurance, Customer Service, Video Games, Game Design, and 39 others.

Current workplace

Victor Ramos's current company

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Keal — Art Production Studio
Keal — Art Production Studio
Art Producers - Keal Studio - COO
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10 roles

Victor Ramos work experience

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Chief Operations Officer

Current

Frankfurt, De

• Make the best games• Create, execute, and close projects• Make developers and players happy• Repeat until quality of life is improved for all

Jul 2023 - Present

Senior Producer

Redmond, Wa, Us

• Audio Dialogue coordination, implementation, and production.• Audio Music for seasonal themes, campaign, and narrative sequences.• Audio Technical Design for feature development, pipelines, and Wwise integration.• Audio Engineering producer for audio related features, bugs, and delivery systems (branching communication).• Audio Sound Design point of contact for content development, planning, and execution.• Audio team Statement of Work and partner production coordination with business operations and legal.• Keeping up with Audio related legal copyrights, union compliance, and hardware purchase orders.

Apr 2022 - Jul 2023

Art Producer | Outsourcing

Los Angeles, Ca, Us

• Producer for the art teams for Multiversus• VFX internal and external development for ring outs and character effects.• Cinematic outsource point of contact for pre-rendered scenes.• Modelling pipeline producer for production and art teams; including partner teams.• Animation production coordinator between animators and technical art.• Tech art producer specializing in base character and skin rigging.• Outsource Management focused on art production.

Sep 2021 - Mar 2022

Chief Executive Officer

• Servicing globalized clients with art outsource producers and business development for AAA videogame Art, Animation, and Production• Initiated, managed, and closed projects for next-generation PC and Console platforms• Manage a large (28 person+) multidisciplinary team• Oversee implementation of Shotgun Studio, Microsoft Teams, and Jira for multiple AAA clients.• Responsible for appropriate staffing for project scope• Setup and develop Unreal Engine 4 pipelines for new and existing projects• Created a universal global pipeline which incorporates multiple teams servicing dependencies in a AAA videogame production

May 2020 - Dec 2021

External Art Coordinator Manager

Los Angeles, California, Us

· Manage outsource effort for the Weapons, Characters, and Vehicle Art departments.· Art vendor vetting and production budgeting.· Develop studio Autodesk Shotgun pipeline, pages, templates, and standards.· Train and manage outsource coordinators.· Research and develop pipeline proposals for the studio and external partners.· Incorporate new Substance, Marmoset, Maya, Zbrush, UV‘ing, and Rigging Tools.· Art Liaison for Weapon, Character and Vehicles departments; reporting to animation, UI, sound, engineering, design, concept, production, cinematics, Outsource Partners, and QA.

Apr 2017 - Dec 2017

External Art Coordinator Level 3

Los Angeles, California, Us

· Manage outsource effort for the Weapons department.· Research and develop pipeline proposals for the studio and vendors.· Model DLC weapons to completion.· Develop man-day estimates.· Train OS coordinators and artists on existing pipelines.· Track weapon assets to completion.· Liaison for weapon art or technical tasks.· Distribute asset feedback to appropriate parties. · Document weapon testing procedures for QA.

Apr 2016 - Apr 2017

Weapons/Vehicles External Art Coordinator

Los Angeles, California, Us

· Implement in-game assets for multiple SKUs.· Rig weapons and vehicles for in-game use.· Troubleshoot and resolve weapon related issues.· Track weapon and vehicle assets to completion.· Write various technical documents for internal and external use.· Establish substance suite art pipeline and Autodesk’s Shotgun tracking for the studio.

Apr 2015 - Apr 2016

Qa Tester

Los Angeles, California, Us

· Testing various assets such as Levels, Weapons and Characters for Call of Duty Black ops 3· Developed excel sheets to streamline daily testing to maintain consistency · Report bugs and confirm solutions· Trained and maintained small teams for testing requests· Provided support for the cinematic team in developing trailer footage.

Nov 2014 - Apr 2015

Quality Assurance Associate

Pomona, Ca, Us

· Scaled down testing documentations from 15 to 9. Effectively reducing testing procedures by 40% and minimizing confusion. · Lead marketing associate on a new PC Gaming brand · Founding member of the Safety Committee. · Creating test cases for Pre and Post-Production stages for varied worldwide standards· Communicate issues with our Chinese departments and other foreign assets. · Training sessions/Powerpoint Presentations to further develop understanding of the industry and its technology to multiple departments; Marketing, Sales, and Upper Management. · Presenting pre-production products in tradeshows such as E3 and CES· Providing feature expectations and keywords to captivate the Millennial and Generation X markets. · Online research for product feedback, customer reviews, and competitive analysis · Creating requests from design teams to have effective and engaging media ranging from Video intros, web page templates, thumbnails, and social media postings. · Developed responsive surveys, researched new utilities to increase productivity, and documented market standing· Optimizing manuals/Knowledgebase for consistency in brands.· Packaging proof assistance to maximize marketable features.· Obtaining information on new technologies for engineering teams· Providing documentation for internal development and learning new technologies· Large scale testing to determine issue status; Isolated or Batch.· Reporting findings and approving Quarantine statuses · Approving Mass production after successful testing.

Oct 2013 - Sep 2014

Activision Qa/Cs Representative

Santa Monica, California, Us

· Issue tracking through Jira· Issue resolution by placing solutions in the knowledge base · Bug tracking through community forums and resolution status· Customer retention through excellent customer service· Technical support· Guiding customers on product setup· QA pre-released software and hardware

Sep 2010 - Mar 2013
2 education records

Victor Ramos education

Computer Science

East Los Angeles College

Education record

Garfield High School
FAQ

Frequently asked questions about Victor Ramos

Quick answers generated from the profile data available on this page.

What company does Victor Ramos work for?

Victor Ramos works for Keal — Art Production Studio.

What is Victor Ramos's role at Keal — Art Production Studio?

Victor Ramos is listed as Art Producers - Keal Studio - COO at Keal — Art Production Studio.

What is Victor Ramos's phone number?

AeroLeads has found 2 phone signal(s) with area code 323 for Victor Ramos at Keal — Art Production Studio.

Where is Victor Ramos based?

Victor Ramos is based in Los Angeles, California, United States while working with Keal — Art Production Studio.

What companies has Victor Ramos worked for?

Victor Ramos has worked for Keal — Art Production Studio, 343 Industries, Player First Games, Mero Mero Games Llc, and Treyarch.

How can I contact Victor Ramos?

You can use AeroLeads to view verified contact signals for Victor Ramos at Keal — Art Production Studio, including work email, phone, and LinkedIn data when available.

What schools did Victor Ramos attend?

Victor Ramos holds Computer Science from East Los Angeles College.

What skills is Victor Ramos known for?

Victor Ramos is listed with skills including Quality Assurance, Customer Service, Video Games, Game Design, Game Development, Computer Games, Gameplay, and Project Management.

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