Vincent Chi work email
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Over 27 years of experience in film and game production and 33 successful game production experiences, 22 of which are console game product developments. The clients and companies that Vincent has worked with include Microsoft, Disney, SONY, EA, Warner Bros. Games, Bandai Namco, Tencent and DreamWorks. Vincent specializes in the production and development of console FPS games, mobile shooting, F2P, PC, RTS, and VR games. Vincent is extremely proficient in Unreal and Unity engines to produce next-gen game development and production processes and always takes the next step to improve the quality of products!
Social Bee® 汐加上英(杭州)科技有限公司
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Ceo And Co-Founder, 负责人Social Bee® 汐加上英(杭州)科技有限公司 Jun 2023 - PresentVancouver Canada And 中国杭州PC shooting game product in development.
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Associate General Manager浙江无端科技股份有限公司 Dec 2020 - Jun 2023Hangzhou, Zhejiang, China《Battle Teams 2》PVP PC《Battle Teams 2》PVE PC《RogueLike》Tencent Product Development PC《SOC》Tencent Product Development Mobile -
Product Manager网易游戏 Aug 2018 - Oct 2020Guangzhou, Guangdong, ChinaWorking with Intel, HTC, Survios and Beat Games on VR products• Beat Saber• Raw Data• Creed - Rise to Glory Department Art DirectorCONSOLE TITLE DEVELOPMENT• Achieving every milestone objective with clear direction and efficiency. -
Minecraft - Product Art DirectorNetease Games Aug 2017 - Aug 2018Guangzhou, China• Working with Microsoft on Minecraft as F2P game for NetEase’s Minecraft team as head of art. • Working with Mojang game developer and outsourcing companies in effectively delivering new game art updates and taking current production schedule and cutting production time by more than half.• Leading successful monthly, major, and holiday/ special events version updates that generate higher downloads number every month.• Working with marketing on major offline events on venue selection, design and construction seen by thousands of players and gather new users. • Collaborating with NASA for Minecraft’s live event in pushing NASA’s publicity and interest in the game market as well as boosting Minecraft’s further IP expansion in education and space engineering/ exploration. -
Art Production DirectorSumo Digital Ltd Jan 2017 - Jun 2017United KingdomDead Island 2• Working with the biggest game publisher in Europe KOCH Media’s head of production to final-ize all artistic directions and product production dates.• Working with company founder, CEO and COO to develop product development pipeline, art budget, staff management and production standard. -
Studio Art Director/ Product ProducerIdreamsky Technology Nasdaq (Dsky) Nov 2015 - Nov 2016DreamWorks Animation® Movie IP Mobile Product Producer • Signed, $4 million US dollar Movie IPs Exclusive production license.• Gameplay design and executive presentations • New innovative gameplay design and level design • Character and Environment visual design • Gameplay video prototype • Production plan, business plan, and team structure • In-game currency and product monetization • Global marketing strategy plan LEGO® Label IP Game Director • Character and Environment visual design • Production plan, business plan, and team structure• In-game currency and product monetization • Global marketing strategy plan -
Division Senior Art DirectorIdreamsky Technology Nasdaq (Dsky) Jul 2015 - Nov 2016MMORPGMarvel AvengersOne Piece Subway SurferTemple Run2Fruit NinjaFarmville: Harvest SwapToy BlastHorizon ChaseNDA products• Directing each game title development and publishing products exceed user experience and Division KPI with clean and clear art and production plan execution. • Strategy meeting with Division heads. Planning out product lines and set priorities. • Face to face communicating, guiding and directing team members with personal level care and motivation. • Setting disciplines and requirements in art production, requesting art teams proactively talking to development teams! • Statistics and market comparison, design App Icon and screenshots, ASO marketing stats numbers to obtain best results for all game titles. • Leading, building art teams. • Weekly reports and art team seminar for growth in art skills, management, and in life. • Game modification based on statistics to maximize growth in each update’s daily new users and daily spending users. -
Senior Art Director维塔士 Sep 2014 - Jun 2015Shanghai City, ChinaBatman Arkham City and Need For Speed art directing and leading 2 teams at the same period, 150 artists and team leads. • Working with Need For Speed 2015 EAPS4 and XBOXone, leading 70 artists locating in 3 cities. Setting and designing Art Direction with EA Core Art Team, co-designing the project scope and artistic styles.• Working with Batman Arkham City HD, Batman Arkham Asylum HD 2015 Warner Brothers GamesPS4 and XBOXone project, 2 full game development products, leading 85+ people on programming, rendering, character, animation, environment, concept, VFX and UI teams. As well as setting and executing Art and Lighting directions on these 2 games! -
Product Manager And FounderElectronic Apple® Dec 2010 - Sep 2014• 2014 Zombies Don't Touch Me - Unity Engine Product iOS • 2013 Fruits And Friends iOS and Android• 2012 Allie Hamilton iOS • 2011 Raging Birds iOS-Setting art direction/ style-Creating visual targets-Developing protocols for art work-Mentoring and build confidence in artists-Ensuring highest game quality to exceed consumer expectations-Planning production schedule-Working closely with all departments, including marketing-Directing teams (internal and third parties) to complete project on time-Conducting marketing research-Visionary game planning-Product development-Team building and management-Product monetization strategies-Communicating among art team, programming team and marketing team-Social network management-Strategic problem solving -
Tron Evolution – Lighting LeadDisney Interactive Studios. Propaganda Games. Jul 2009 - Oct 2010• Working with Worked directly with the technical art director and rendering programmer to develop the character and world lighting pipeline using UnReal Engine 3 and BEAST program.• Working with Went through all the TRON Legacy Film concepts and designs to form TRON Evolution game visual and lighting direction.• Working with Worked directly with the lead rendering programmer to implement the real-time character reflection for TRON Evolution's character lighting.• Worked with all art leads and directors to materialize the visual and quality in-game.• Producing lighting for all Cinematic.• Providing in-game art and special screenshot lightings for marketing.• Designated as Hiring manager to interview and recruit the lighting team for TRON project.• Schedule and budget management for lighting production. • Worked with core team producer and outsourcing team producer to minimize the production risks.• Participated in lighting art seminar presentation as one of the 4 speakers at Vancouver Film School and A.I. in Vancouver Canada. -
True Crime Hong Kong (Sleeping Dogs) – Lighting DirectorUnited Front Games Feb 2009 - Jul 2009• Worked directly with the art director to develop the visual and style in-game.• Worked directly with rendering programs on the Deferred Rendering lighting system pipeline and workflow. • Simplified the lighting pipeline and workflow with the rendering and technical teams to drastically cut down the iteration time and greatly improved the visual production flow and momentum.• Worked with art director to interview and recruit the lighting team for the True Crime project.
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Lighting Lead. Lighter美国艺电公司 Jan 2001 - Apr 2008Burnaby . CanadaSKATE2, PS3 and XBOX 360SKATE, PS3 and XBOX 360NHL 07, XBOX 360Fight Night Round 3, PS3NBA Street HomeCourt, XBOX 360Syndicate, XBOX 360 Game box cover artMarvel Nemesis, PS2 and XBOXFIFA 06, PS2 and XBOX360FIFA Street, PS2 and XBOXNBA Street2, PS2 and XBOXSSX3, PS2 and XBOXMVP 2004, PS2 and XBOXBMX Mountain Biking Prototype, PS2 and XBOXMVP 2003, PS2 and XBOXSSX Tricky, PS2 and XBOX -
Cg 3D Imax Film Visual Specialist Mainframe Entertainment IncRainmaker Entertainment Jul 1997 - Dec 2000Gulliver's Travels - CG 3D IMAX Film – Film Visual Specialist • Eye visual field and movement tracking, setting color direction, environment modeling, texturing, lighting, post effects and final compositing for 3D IMAX feature film.• Worked with engineering to determine on motion speed for camera and characters.• Action Man / War Planet - CG TV - Lighting/ Texturing Specialist • Environment modeling, texturing and lighting.
Vincent Chi Skills
Frequently Asked Questions about Vincent Chi
What company does Vincent Chi work for?
Vincent Chi works for Social Bee® 汐加上英(杭州)科技有限公司
What is Vincent Chi's role at the current company?
Vincent Chi's current role is CEO and Co-Founder, 负责人.
What is Vincent Chi's email address?
Vincent Chi's email address is vi****@****ail.com
What skills is Vincent Chi known for?
Vincent Chi has skills like Art Direction, Unreal Engine 4, Unity, Global Illumination, Image Based Lighting, Pbr, Mobile Game Development, Console Game Development, Team Leadership, Animation, Imax 3d Vr, Game Design.
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