Product Manager
I helped design and implement compelling, player-friendly monetization, while reviewing analytics to iterate upon offerings and provide further business insights.
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@crypticstudios.com
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Vincent Malley is listed as Producer, Product Manager, Designer based in Springfield, Illinois, United States. AeroLeads shows a work email signal at crypticstudios.com and a matched LinkedIn profile for Vincent Malley.
Vincent Malley previously worked as Product Manager at Cryptic Studios and Producer at Cryptic Studios. Vincent Malley studied at University Of California, Santa Cruz.
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Versatile developer with Production, Product, Release Management, and Systems Design experience.Driven to understand how things work. Focused on satisfying, thematically cohesive experiences.Production* Shipped Neverwinter (Free-to-play Dungeons & Dragons MMORPG).* Supported development for 26 major content updates on Neverwinter over ten years.* Produced strike team for Neverwinter Xbox China release.* Championed live issue response via weekly live game status & issue syncs.* Led localization process and coordinated major workflow improvements for internal & external partners.* Wrote release notes with a proper balance of detail, readability, and humor.* Mentored and trained a new producer and new build manager, resulting in a smooth transition when I moved to product management.Release Management* Acted as a one-stop shop for builds, console packages, and release scheduling, freeing up team members to worry about other things.* Saved programmer hours by learning to diagnose and resolve a variety of builder issues.* Saved team hours by identifying and escalating recurring builder issues for fixes.Product Management* Scheduled in-game events and sales to maximize player enjoyment and retention while sustainably boosting income.* Refined event and sale strategies based on analytics and player feedback.* Designed and implemented lockboxes, battle passes, and real-money shop offerings for four major content updates.* Wrote developer blogs for above features, prioritizing answers to "Why would I want to buy this?" for most players, before delving into the details for content creators and other deeply-invested players.* Successfully trained external team on transaction, sale, and event implementation; received compliments on quality of training materials.Systems Design* (Crossover with Product Management) Design and implementation of lockboxes, battle passes, and real-money shop offerings.* Used "flavor first" methodology to make rewards feel cohesive and unique without sacrificing quality or gameplay efficacy.* Standardized a subset of in-game player abilities, fixing dozens of bugs and balance issues.
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Los Gatos, California, United States
I helped design and implement compelling, player-friendly monetization, while reviewing analytics to iterate upon offerings and provide further business insights.
Los Gatos, CA
I was a producer on the Neverwinter project. My roles involved team and feature management, milestone planning, localization coordination, proprietary build system management, release management, in-game event and sale scheduling, and providing copy editing and asset support for publishing partners.
Los Gatos, CA
I was an Associate Producer on the Neverwinter project.
I was an Assistant Producer on Star Trek Online for approx. 6 months, then moved to the Neverwinter project.
I was a Game Master at Cryptic Studios. I helped develop the customer support team, and provided support to the players of Champions Online and Star Trek Online.
Regular cashier duties including customer service, as well as stock organization and price auditing.
Worked in a very tight-knit team environment, supervising and directing activities for over 30 children at once. Maintained relations and communication with parents.
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Vincent Malley is listed as Producer, Product Manager, Designer.
AeroLeads has found 1 work email signal at @crypticstudios.com for Vincent Malley.
Vincent Malley is based in Springfield, Illinois, United States.
Vincent Malley has worked for Cryptic Studios, Longs Drugs, and Santa Cruz Parks And Recreation.
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Vincent Malley studied at University Of California, Santa Cruz.
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