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Vincent Bitetti is a seasoned executive with over 30 years of experience in the home entertainment and interactive gaming industries. He has a proven track record of leading high-impact business transformations, driving growth, and managing intellectual property across multiple platforms and genres.As the President of Games at The Shepherds Studios, he leverages his expertise in identifying, developing, and deploying IP—both known and unknown, across the ever growing continuum of popular culture. At the Shepherds Studios, he is responsible for bringing zeitgeist level content (film/television/Graphic Novels/Comics and other consumer facing content into the gaming sector via a transformative Transmedia ecosystem. The gaming division will work with the best developers in the business, Publishing new content on all relevant platforms with the ultimate goal of exposing new and exciting IP to mainstream and industry specific verticals—creating new revenue streams via the company’s Transmedia business model. Prior to this new role, he first joined Frost Giant Studios in March of 2023 as a senior consultant, after successfully leading and growing both public and private companies in the video game industry, such as TDK Mediactive, Crave Entertainment, and Sound Source Interactive. He holds a MSAC degree in Biology and Business, and holds a US patent for a cannabis in-home grow system. He is passionate about innovation, problem-solving, and customer satisfaction.
Aedes Phantastica Interoperable Inc.
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- apinteroperable.com
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Chief Executive OfficerAedes Phantastica Interoperable Inc.Thousand Oaks, Ca, Us -
President Of GamesThe Shepherds Studios Jun 2024 - PresentThe Shepherds Studios, is a cutting edge BESPOKE global multimedia entertainment enterprise solution inclusive of all platforms and services: films, tv, games, publishing, technology, software, consumer products, and other interactive solutions as they roll out to market (AR/VR/AI). We believe stories can be expanded and extended on an iterative basis. The resulting products are then monetized into multimedia IP franchise empires. We intend to create high quality products in all applicable industries across all relevant platforms in the various industries below in order to optimize the IPs lifetime while increasing REVENUES across the board.Our USP is extremely strong, due to leveraging our one of a kind tech & software products, that are geared towards the creator, entertainment, influencer, and broad IP franchise markets. Our unique approach to transmedia monetization through innovation and iteration sets us apart as well as the extensive experience and track record of the team and board, also including our partnerships with top creators and brand partners that will strengthen our position across all global markets. -
Sr. Vice President Licensing And Ip ExpansionFrost Giant Studios, Inc. Sep 2023 - Jul 2024CaMoving from a Sr. Consultant Role to an Full Time Executive Role. The goal is to bring the game Stormgate into the mainstream and utilizing a motion picture model to license characters, structures and other game assets into high end figurines and other applicable merchandise. In addition, we will explore film and literary works as the game is rich in Lore and Story arch. -
Senior ConsultantFrost Giant Studios, Inc. Mar 2023 - Sep 2023CaMr Bitetti was recruited because of his ability to identify popular video game content/characters prior to the Intellectual Property entering the mainstream. Shrek, the UFC, Pirates of the Caribbean, Babe the pig. In addition he was instrumental in bringing Star Trek, The Twilight Zone, I Love Lucy, Saturday Night Live and other well known properties into interactive before their resurgence decades after their heyday. His ability to identify, develop, deploy and repurpose IP—known and unknown — across the continuum of popular culture makes him uniquely qualified to advise Frost Giant Studios management team.Frost Giant Studios was founded in 2020 by Tim Morten and Tim Campbell, veteran game development leaders who helped create some of the most acclaimed and best-selling PC games of all time–as well as some of the most-watched esports–including Blizzard Entertainment’s WarCraft III and StarCraft II. -
President And Chief Operating OfficerGreen Goddess Supply Oct 2017 - Mar 2023Hopedale, Ma, UsSr Executive - cannabis industry executive -
Interim National Sales ManagerGreen Goddess Supply Aug 2014 - Oct 2017Hopedale, Ma, UsGreen Goddess Supply (http://www.GreenGoddessSupply.com) is a non-plant touching Cannabis Technology company catering to both Medical & Recreational dispensaries and distributors. Products began shipping in July 2014. My association with the CEO goes back 20 years as he is a veteran of the software business (entertainment software/video games). My expertise as both an executive in the entertainment software business - combined with my 30 year involvement with the growing and breeding of cannabis strains made me the ideal candidate to help launch this new brand. Green Goddess is a supplier of both upscale periferals and staples used for the storage and consumption of legal cannabis. They are part of the new "Green Rush" sweeping the nation - specifically, the legalization of both medical and recreational marijuana. ublic Company CEO Experience / Dealmaker/Negotiator/Prolific writer 10Ks/10Qs/Licensing and Distribution contracts/JVs and Strategic Partnerships/Mentor/Facilitator/Fabrication in China. Inventor of the Armoire, a US Patent awarded for a cannabis home grow system. As President and CCO at Green Goddess Supply, a cannabis grow chamber and accessories company I designed, patented, and manufactured The Armoire, a furniture-inspired cannabis home grow system legal in 32 states and Canada. -
Chief Executive OfficerSpark Of Blue Software Jan 2007 - Jul 2014Originally created as consulting entity, over time the company gravitated to a core competence of entertainment iOS app development and publishing. -
President Video Game PublishingCrave Entertainment Apr 2004 - Apr 2006UsP & L responsibility for Publishing group of CEG (video game distribution company). Also responsible for licensing, game production and external developers (10–from USA to Japan) in content and business affairs. Turned a $6 mil business into $30+ mil in less than 15 months. -
CeoTdk Mediactive (Formerly Sound Source Interactive) Apr 1990 - Jan 2004Sound Source Interactive started as a Desktop Personalization software company. Products included licensed screen savers and other Desktop Personalization products. The lineup was impressive with Star Trek (almost all iterations), Terminator2: Judgment Day, Jurassic Park, Babylon 5, The Twilight Zone, I Love Lucy, Star Wars Trilogy, Saturday Night Live, and more. In 1994 the company entered the children’s edutainment marketplace. We created and Trademarked the InteractiveMoviebook, followed up by Math and Science adventures for kids 3 to 10, The company was a Top 10 provider of educationally oriented children’s titles along with The Learning Company and other much larger companies. After hitting $10 million in sales, the company became a publicly held subsidiary of $7 billion conglomerate TDK Corporation of Japan in the year 2000 and entered the console and early mobile gaming space (Sony/Nintendo and Microsoft/Sprint). From Shrek to Star Trek to the UFC, Pirates of The Caribbean, The Haunted Mansion, Corvette 50th Anniversary Racing, and others. In addition, the company expanded its relationships with almost every Hollywood studio and game developers worldwide. After reaching over $100 million in revenue, the company was sold to Take – Two Interactive, Inc. in 2004.
Vincent Bitetti Skills
Vincent Bitetti Education Details
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MsacBiology Major/Business Minor -
Sec InstituteSec Rules/Ethics/Updates On Regulations -
Edgewood High SchoolBotany/Plant Biology
Frequently Asked Questions about Vincent Bitetti
What company does Vincent Bitetti work for?
Vincent Bitetti works for Aedes Phantastica Interoperable Inc.
What is Vincent Bitetti's role at the current company?
Vincent Bitetti's current role is Chief Executive Officer.
What is Vincent Bitetti's email address?
Vincent Bitetti's email address is vi****@****lue.com
What is Vincent Bitetti's direct phone number?
Vincent Bitetti's direct phone number is +180549*****
What schools did Vincent Bitetti attend?
Vincent Bitetti attended Msac, Sec Institute, Edgewood High School.
What are some of Vincent Bitetti's interests?
Vincent Bitetti has interest in Radio Stranger, New York City, Vic Johnson, Kushstock Festival, Rick Frost, Rhinobucket, Angeles, Talent Agent, Nicc United, Community.
What skills is Vincent Bitetti known for?
Vincent Bitetti has skills like Start Ups, Video Games, Entrepreneurship, Business Development, Marketing, Entertainment, Management, Leadership, Mmo, Mobile Games, Strategic Partnerships, Social Games.
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