Vincent Carrella Email and Phone Number
Vincent Carrella personal email
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Vincent Carrella phone numbers
Award-winning writer. Photographer, storyteller, novelist, screenwriter and essayist. I call myself a storyteller because that's precisely what I do - I craft the voice and find the emotional heartbeat of brands, products, people, and prose.I've written web and UX copy for some of the largest web and mobile audiences. I've created digital properties and written scripts for Dreamworks, Warner Brothers and NBC. As a freelancer I've written internal communications for GitHub, AirBnB, and Hewlett Packard. I write blogs and stories and created the personal branding story portraits called ODEs. I'm versatile, seasoned, and bring tremendous passion to my work. I co-founded three digital studios. I'm a photographer, creative designer, idea generator, story consultant, script doctor and energy toreador specializing in visual and written content creation, word-smithing, speech-writing, editing and compelling narrative and storytelling.
The Light House Photography
View- Website:
- lighthousephotography.co.uk
- Employees:
- 22
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Owner And Principal PhotographerThe Light House PhotographySan Rafael, Ca, Us -
Owner/Principal PhotographerThe Light House Photography Dec 2017 - PresentI help people to see and reveal their best selves, specializing in portraits, headshots, team photos, lifestyle and editorial photography.
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Photo Editor / Story ProducerTopgolf Aug 2016 - Dec 2017Dallas, Texas, UsSet and maintained the visual aesthetic and standards for photography across digital and printed media for Topgolf, an entertainment destination with over 30 venues nationally. Selected, corrected, edited, and managed photography, and media assets. Built and maintained a network of photographers to service corporate and venues nationwide, managed assignments, deadlines, and deliverables. Managed creative direction of photo-shoots for online and print campaigns. Helped conceive and implement creative for Topgolf video production. Wrote scripts, dialog, shot lists, beat sheets, and development of overall creative vision for stories shot in high-definition video and aired on social media and YouTube. -
Founder - Ode, A Storytelling AgencyOde | The Light House Mar 2014 - Dec 2017The Light House is a creative agency focusing on the power of words and photographs to communicate compelling stories. We offer a range of services to help build and convey the spirit of your project, product or brand, focusing on photography, creative messaging, copywriting, scripts and dialog, marketing, taglines and naming. From people to products, faces to places, we see beyond the form to the soul within. http://www.thelighthouse.photography/
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Features' Writer And Conference Advisory Board/ConsultantCasual Games Association Apr 2013 - Aug 2013As a consultant for Casual Connect USA I was the speaker-seeker and track advisor for both the Mobile and Kids & Family lectures series this year in San Francisco. I recruited industry leaders and CEOs, helped create topics and presentations and handled logistics for each speaker's session. As Features Writer for Gamesauce Magazine I wrote 14 Studio Spotlight articles, conducting interviews on site and doing all photography.
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Senior Director Of Content & Licensing, Nickelodeon/Addicting Games/ShockwaveViacom Apr 2007 - May 2013New York, Ny, UsChiefly responsible for iOS and Flash games scouting and acquisition. Helped to drive the Addicting Games App on iPhone to #1 in the App store. Manage a team of five to oversee iOS, direct-to-consumer download games and Flash games' acquisition P&L. Responsible for developer relations, content evaluation, selection and scheduling. Structure and negotiation of licensing and publishing agreements. Spearhead 2nd Party publishing efforts for iOS and Android games. Manage download games store and e-commerce for Shockwave.com and AddictingGames.com. -
Director Of LicensingMtv Networks 2007 - May 2013Scouted, evaluated and approved content for Shockwave.com, AddictingGames.com, and AddictingGames mobile.
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WriterSupercell Apr 2012 - May 2012Wrote in-game dialog, alerts, messaging and UX text and copy for the hit game HayDay™.
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WriterSerpent Box Jan 1999 - Feb 2008Fiction writer and novelist, author of the critically acclaimed novel Serpent Box (Harper/Perennial)
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Content Producer & Director Of PublishingIwin.Com Jan 2006 - Apr 2007Acquisition of content and developers of casual games, guiding developers in the creation of cutting edge content, bringing great games into the iWin network and generally increasing iWin's visibility and reputation among the casual games development community. Building and growing the iWin Publishing business. Contract negotiation, deal structures and term sheets. Streamling the e-comm games pipeline and management of weekly games releases.
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Recruiter/Placement CounselorGamerecruiter.Com Apr 2004 - Aug 2005Fort Lauderdale, Fl, UsSource, identify, interview, recruit and place artists, animators, programmers, producers, marketing and executive personnel within the game development industry. -
CeoJinx Studios Mar 1997 - Sep 2000Day-to-day operations and production oversight, including scheduling, budgeting, resource management, hiring and managing a staff of 20 artists and engineers. Directed business development, and the overall strategy and marketing of Jinx Studios; establishing the company as a premier developer of animated content for the web. Writing scripts, authoring design documents and direction of individual animated properties. Development of original concepts, scenarios, environments, characters and functionality for company's games, shows and entertainment properties. Worked directly with programmers and engineers to develop product technical specifications. Directed the on-going production of art assets, models, animations, live-action video, sound and theme music. Designed original 3D characters for Jay Leno, Saturday Night Live, Stan Lee Media, Warner Brothers, Darkhorse Comics, Nike and Eruptor.com.
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Senior Producer/Game DesignerPulse Entertainment 1995 - 1997UsWrote, designed and directed Bad Mojo, which became a top-selling and award-winning PC game. Oversaw the conceptual and actual design of Space Bunnies Must Die!. Wrote art specifications and authored design documents. Tracked the production schedule and deliverables to ensure timely delivery of assets. Created storyboards for cut sequences, critical scenes, characters, and game components. Wrote character descriptions and directed their designs. Created game flow charts and puzzle specs. Auditioned, cast, and directed voices and live action talent. Wrote production guidelines and initial technical specs. Wrote user manuals, clue books, in-game clues, lyrics, box copy, ad copy and all dialog. -
Vice President/Executive ProducerDrew Pictures Feb 1991 - 1995Co-founded Drew Pictures, a 3D animation production studio and game developer. Co-designed and wrote the company’s hit game Iron Helix, a breakthrough PC game that won numerous industry awards and sold close to a million copies worldwide. Developed and Directed Bad Mojo; a product that went on to become one of the most popular adventure games of its time. Responsible for business development, strategic relations and marketing. Sat on the company’s board of directors. Assisted in raising more than $3 million dollars of venture capitol. Managed a state-of-the-art multimedia production facility with over 30 artists and animators. Wrote company business plan, game design documents and marketing collateral including press releases, clue books, user manuals, sell-sheets and packaging copy.
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Public Relations / Product ManagerParacomp Nov 1989 - Feb 1991Product Manager for an animation playback engine called PACO (a precursor to Apple's QuickTime). Worked with third party developer to create specifications, features and UI. Managed the development process through beta and gold master. Created packaging, sell-sheets, ads and marketing campaign for PACO. Developed ads and copy for several award winning multimedia tools. Directed the strategic development and business relations for the company. Managed public relations, press events, tradeshows and presentations to corporate accounts. Developed the company VAR program. Represented company at all key industry events, conferences and end-user groups. Managed strategic sales accounts for Paracomp-Macromind
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Marketing ManagerJasmine Technologies Sep 1988 - Oct 1989Coordinated and led efforts in corporate PR, tradeshows, advertising, customer relations and corporate events. Acted as the liaison between the sales and accounting department. Handled ‘special case’ customer service crises and worked as a go-between representing the Marketing Director to all other corporate departments.
Vincent Carrella Skills
Vincent Carrella Education Details
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Marist CollegeCommunications Arts -
Paul D. Schrieber
Frequently Asked Questions about Vincent Carrella
What company does Vincent Carrella work for?
Vincent Carrella works for The Light House Photography
What is Vincent Carrella's role at the current company?
Vincent Carrella's current role is Owner and Principal Photographer.
What is Vincent Carrella's email address?
Vincent Carrella's email address is se****@****ail.com
What is Vincent Carrella's direct phone number?
Vincent Carrella's direct phone number is +141549*****
What schools did Vincent Carrella attend?
Vincent Carrella attended Marist College, Paul D. Schrieber.
What are some of Vincent Carrella's interests?
Vincent Carrella has interest in Writing, Children, Fiction, Anthropology, Civil Rights And Social Action, Environment, Photography, Biology, Birding, Books.
What skills is Vincent Carrella known for?
Vincent Carrella has skills like Storytelling, Story, Creative Writing, Creative Direction, Photography, Brand Development, Video Games, Digital Media, Game Design, Publishing, Copywriting, Advertising.
Who are Vincent Carrella's colleagues?
Vincent Carrella's colleagues are Rodney Heard, Jan Ingleby, Teo Frantzanas, Veronica Marcell.
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