Vincent Douvier Email and Phone Number
(If you like me but don’t offer relocation, don’t worry—I can relocate on my own!)The world of games is a labyrinth, a digital frontier where creativity and strategy collide in a battle for player engagement. For over two decades, I have explored these lands, not as a mere visitor, but as a seasoned adventurer, navigating with experience as my guide.My journey began in game development, where code and creativity form the foundation of worlds yet to be imagined. I spent eight years learning the alchemy of game design, blending art with technology, and creating spaces where players could lose themselves. It was a time of relentless experimentation, where every bug was a challenge and every patch a triumph. I learned that games are not just made, they are born.From there, I moved to game publishing, where success was achieved through strategy, timing, and understanding market dynamics. For another eight years, I mastered the art of bringing games to the masses, recognizing when a game became more than a product—it became an experience, a cultural touchstone, a movement. I learned to take calculated risks and turn the intangible into the extraordinary.As the industry evolved, so did I. I embraced the role of an entrepreneur, driven by a desire to push boundaries and create something new. I forged alliances, saw opportunities where others saw obstacles, and built ventures from the ground up. Here, I combined everything I had learned—development, publishing, strategy—to create not just businesses, but catalysts for change.With a broad view of the gaming landscape, I began to see patterns amid the chaos and opportunities within challenges. I led international projects from conception to delivery, working with diverse teams to deliver innovative experiences that defied expectations.At Ubisoft, I mastered brand management, creating identities players would trust and love. At Webzen, I focused on game monetization and strategic planning, refining models that sustained games well beyond their launches. I led cross-functional teams, managed multi-million-dollar budgets, and directed global marketing campaigns.Through it all, I maintained my ability to think outside the box. In a world where innovation is constant, boldness is essential. I continued to push boundaries and venture into uncharted territory.If you're ready to join me on this journey, consider yourself warned—because in this game, there are no limits.The game is always changing, but the player who dares to take risks will always find a way to win.
Avöyes
View- Website:
- avoyes.com
- Employees:
- 2
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Coo And Co-FounderAvöyesDraguignan, Provence-Alpes-Côte D'Azur, Fr -
To Be Unveiled Very Soon™To Be Unveiled Very Soon™ Sep 2024 - Present
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Business DevelopmentSecond Stage Mar 2024 - PresentProviding guidance, help and support for your launches. Whether you need marketing intelligence, PR, influencer support or else, I'm here to assist.Feel free to contact me, or I'll contact you first! -
Skills Honing & Opportunities SeekerFreelance Apr 2023 - Feb 2024HomeAs the job market is struggling and my wife has embraced an exciting new role that fulfills her passion and involves occasional travel, it is the right time to hone my skills.This period allowed me to focus on several key areas:Generative AII closely followed how generative AI is impacting our lives and ended up undergoing training to consolidate this specific skill.Self-reflection & GrowthI used this time to reassess my personal priorities and aspirations. This introspection helped me gain clarity on my future career path and desired direction.Nurturing FamilyI dedicated myself to supporting our children's education and ensuring their continued growth and well-being. This period allowed us to strengthen our bond and create lasting memories.Rekindling PassionsI tackled my ever-growing gaming backlog, immersing myself in a hobby I had previously neglected due to family commitments
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Ceo, General Manager, Producer & Founder, Remote-Work Development Studio By Ubisoft VeteransCorrin Apr 2019 - Mar 2023FranceManaged Ubisoft veterans for this heavily gamified SaaS. My responsibilities encompassed a wide spectrum of duties, including but not limited to:- Establishing and managing the day-to-day operations of the company, including legal and accounting aspects.- Crafting and overseeing the development roadmap, project planning, and milestone tracking.- Implementing and managing quality assurance (QA) and quality control (QC) processes.- Devising and executing acquisition and retention strategies.- Formulating a comprehensive monetization strategy.- Developing and executing a staffing plan.- Facilitating communication and collaboration with third-party partners.- Engaging with venture capital firms to secure necessary funding.- Building and maintaining productive relationships with key partners. -
Head Of Operations Of The Family BusinessShm Aug 2015 - Mar 2019Orgeval, FranceI held the responsibility of safeguarding the financial stability of the company, the welfare of our dedicated staff, and the satisfaction of our valued clientèle. This encompassed a broad range of duties, including but not limited to:- Managing Human Resources functions.- Overseeing high-level accounting processes.- Spearheading business development initiatives.- Formulating pricing policies to ensure competitiveness.- Supervising day-to-day operational activities.
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Director Of OperationsUbisoft Jul 2012 - Jul 2015Abu Dhabi, Abu Dhabi Emirate, United Arab EmiratesAssisting Ubisoft Abu Dhabi Mobile Studio Setup:- Overseeing staffing processes.- Establishing and optimizing operational procedures.- Mentoring and implementing best practices.- Contributing to business development efforts.Management of Ubisoft Digital and Mobile Games in the Arab World (450 million people, from Morocco to Lebanon):- Planning, executing, and monitoring PR campaigns.- Strategizing, executing, and evaluating marketing campaigns.- Managing influencer relationships.- Orchestrating game actions, events, and promotions.- Establishing and supervising Community Management, QA, and Customer Support teams.- Crafting and implementing strategies for game monetization.- Developing a white paper outlining best practices for game monetization (in-game and out-game for mobile and digital games).Ubisoft Representative in the Arab World:- Serving as Ubisoft's official representative in the region.Management of Ubisoft's Relations with Key Parties:- Liaising with first-party manufacturers such as Sony, Microsoft, Apple, and Huawei.- Building relationships with telecommunications companies, including Ooredoo, Etisalat, du, and Saudi Telecom.Culturalization and Release of Ubisoft Games in Arabic:Successfully overseeing the adaptation and release of several Ubisoft games in Arabic, including:- The Division (consoles, PC).- Prince of Persia: The Shadow and the Flame (mobile).- Rayman Fiesta Run (mobile).- The Smurf 1 (Facebook).- The Smurf 2 (Facebook).- The Settlers Online (browser-based). -
Executive ProducerGala Networks Europe Ltd. Jun 2010 - Jun 2012Dublin, County Dublin, IrelandBrands Management:- Overseeing and managing various gaming brands.Management of a Portfolio of Free-to-Play (F2P) Games (PC and Browser-Based):- Successfully overseeing a diverse portfolio of F2P games.- Managing teams of 80+ individuals.Management, Mentoring, and Supervision:- Providing leadership, guidance, and mentoring to various teams.- Supervising operations and intra-teams' processes.- Managing monetization strategies and teams.Portfolio Handled:- Allods Online: AAA client-based F2P MMORPG developed by Astrum Nival/Mail.Ru Games.- Castle of Heroes: browser-based F2P MMORTS developed by Snail Games.- Street Gears: client-based F2P MMO developed by Gala Lab.- Terra Militaris: browser-based F2P MMORTS developed by Snail Games.- SEVENCORE: client-based F2P MMORPG developed by Noria. -
ProducerGala Networks Europe Ltd. May 2009 - Jun 2010Dublin, County Dublin, IrelandOrchestrated the successful multi-territory launch of Allods Online, a $20m F2P/GaaS MMORPG, across Europe, the US and the Maghreb, including its monetisation strategy.Game operated and launched:- Allods Online, AAA client based f2p MMORPG, developed by Astrum Nival/Mail.Ru Games -
Producer Of Online OperationsGameforge Dec 2006 - Jan 2008Paris, Île-De-France, FranceManaged live devs, QA/QC, release managers, customer support, community management, events, marketing for the MMORPG Ryzom and its expansion 'The Ring'.~ The Saga of Ryzom, client based MMORPG, developed and published by Nevrax~ The Ring, first user generated content MMORPG, developed and published by Nevrax -
Producer Of Online OperationsNevrax Jan 2006 - Dec 2006Paris, Île-De-France, FranceAs the Producer of Online Operations, I held the positions of Head of Customer Support (CS) and Head of Quality Assurance (QA), collaborating closely with the production team on all aspects, including the establishment of in-house production milestones for the game. Subsequently, I assumed the role of Head of Community Management, where I worked closely with the marketing team.~ The Saga of Ryzom, client based MMORPG, developed and published by Nevrax~ The Ring, user generated content MMORPG, developed and published by Nevrax -
Worldwide Customer Support ManagerNevrax Oct 2003 - Dec 2005Paris, Île-De-France, FrancePlayers on mmorpg.com rated my customer service 10 out of 10 on June 2006Global team of 300 people providing customer support, community management and events in French, English and German.~ The Saga of Ryzom, client based MMORPG, developed and published by Nevrax -
Assistant Producer, NevraxNevrax May 2000 - Oct 2003Paris, Île-De-France, FranceLearning and implementing the ropes of game development as well as to how to set up a development studio.~ The Saga of Ryzom, client based MMORPG, developed and published by Nevrax -
Business Development ManagerLanetro Dec 1999 - Apr 2000Paris, Île-De-France, France~ In charge of setting up the French branch of the company in Paris. Headquarters in Madrid, Spain.~ In charge of hiring all employees for the French branch. I chose and dealt contract with our partners in France.
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Fixed-Mobile Convergence Product Manager AssistantSfr May 1999 - Nov 1999Paris, Île-De-France, France~ Participation in the elaboration of the fixed-mobile convergence offer for Cegetel in France. Market study, elaboration of concepts and their business plans, various marketing means to reach customers. -
Office Manager AssistantEtc Simplify Jun 1998 - Sep 1998West Palm Beach, Florida, United States~ Creation and management of database for Customer Support efficiency. Multi-site and evolutive, track of technicians of the fields in order to increase productivity.~ I was on the field with the technicians, providing help and reports to the customers on the state of progression of their service -
Office Manager AssistantEtc Simplify Jun 1997 - Sep 1997West Palm Beach, Florida, United States~ Creation and management of database for Customer Support efficiency. Multi-site and evolutive, track of technicians of the fields in order to increase productivity.~ I was on the field with the technicians, providing help and reports to the customers on the state of progression of their service
Vincent Douvier Education Details
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Master Of Business Administration - Mba -
Ecole Des Roches
Frequently Asked Questions about Vincent Douvier
What company does Vincent Douvier work for?
Vincent Douvier works for Avöyes
What is Vincent Douvier's role at the current company?
Vincent Douvier's current role is COO and Co-founder.
What schools did Vincent Douvier attend?
Vincent Douvier attended Rugby School, Ebs Paris - European Business School, Paris-Pantheon-Assas University, Ecole Des Roches, École Des Roches.
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