Vincent Leeuw Email and Phone Number
Vincent Leeuw work email
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Vincent Leeuw personal email
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I am a project manager / producer with graphic design and media research credentials on the side. In the past I've worked on content marketing, designing and deploying style guides and brands, (applied) game design, creative writing, community management, project management, and research/consultancy projects.In my spare time I like to do rock climbing and bouldering, organise role-playing game sessions as a game master, play games (both digital and analog), and obsess over a toy line from the '80s concerning shape-changing sentient robots.
Local Heroes Worldwide B.V.
View- Website:
- local-heroes.com
- Employees:
- 19
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Ict And Content ManagerLocal Heroes Worldwide B.V.Amersfoort, Ut, Nl -
Ict & Content ManagerLocal Heroes Worldwide B.V. Feb 2018 - PresentUtrecht En Omgeving, NederlandLokalisatie (tekst & audio) van videogames. -
Project ManagerLocal Heroes Worldwide B.V. Mar 2017 - Jan 2018Utrecht En Omgeving, NederlandProject manager for games localization projects (console / PC / mobile). -
Freelance DesignerCx Works Aug 2013 - Jan 2018Utrecht Area, NetherlandsAs most of my work is performed on a project base, I started a personal company called CX Works. Within CX Works I specialise in social media, communication management, branding , UX design and applied game design solutions.
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Creative Director / Co-FounderImaging Mind Jan 2014 - Oct 2016Imaging Mind was a community and research initiative aiming to connecting and informing organisations within the visual technology space. I co-founded Imaging Mind and was responsible for all communication, community, marketing, branding and design aspects of the initiatives. I created and maintained a weekly newsletter informing over 300 participants of the latest (cultural) updates within the visual technology space, touching cameras, printing technologies, social media, visualisation tech, virtual reality, augmented reality, mixed reality and video games.For Canon Europe and EyeEm I helped organise two hackathons: HACK THE VISUAL (2015) in London and Photo Hack Day 4 (2015) in Berlin. For both of these hackathons I carried responsibility for branding, communication, social media, location hosting and presentation. Within Imaging Mind I worked on creating and organising a series of meet-ups for and in cooperation with Canon Europe and The Photographer’s Gallery. For Canon Europe I worked on organising two investor meet-ups, facilitating contacts between investors and start-ups within the visual technology space.Finally, I worked on designing and creating VR Bootcamp, a two-day hands-on workshop aimed at informing professionals and creatives on the positives, negatives and opportunities of virtual reality, augmented reality and mixed reality.
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Community Team MemberFreedomlab Campus Feb 2016 - Jul 2016Amsterdam Area, NetherlandsFreedomLab Campus is the co-working community of the FreedomLab institute of redefinition. For FreedomLab I worked on researching the Campus to document and stimulate opportunities for creating a self-governing community. Next to research, this also involved community management and social media management duties. -
Communications ManagerServices Valley Jun 2013 - Jul 2015Eindhoven Area, NetherlandsServices Valley was an open innovation centre, accelerator and incubator for start-ups within the realm of document information services. At Services Valley I was responsible for internal and external communications. These included digital channels and non-digital channels. I created and maintained a newsletter for stakeholders and start-ups enrolled, rewrote the organisation’s website texts, maintained social media channels, organised start-up events and created several printable products.Together with design agency Luyfel I refreshed the Services Valley brand, logo and style guide to better serve the organisation. I also worked as a researcher on several internal Océ/Canon projects regarding training, instruction, visual technology and printing.
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Product DeveloperSetup Jul 2013 - Dec 2014Utrecht Area, NetherlandsSETUP is a media laboratory focusing on digital culture. For SETUP I was product owner on the GameDenken brainstorming method. This method involved reframing problems into games in order to methodically decompose the problem and discover solutions for them while creating a fun experience for the attendees.For GameDenken I created a separate brand, style guide, keynotes, a newsletter and organised a series of meetups. For Cubiss and library De Tweede Verdieping we organised custom brainstorming events. -
Senior Game Designer / Co-FounderSubatomic Nov 2012 - Nov 2014Amsterdam Area, NetherlandsSubatomic is an engagement design studio, creating serious gaming and gamification inspired solutions. I co-founded Subatomic and was responsible for branding, communications, and engagement concepts and applications for clients. I was primarily responsible for the user interface and user experience design of SeatZ Network, a ride-sharing app and network. These concepts utilised game inspired mechanics and dynamics to produce the required results of training and user satisfaction.For Subatomic I also worked on logo design, created and maintained the style guide and maintained social media channels. -
Senior Content WriterMonster Smile Inc. Feb 2012 - Oct 2013Seongnam, Gyeonggi-Do, KoreaMonster Smile Inc. is a Korean developer of mobile games. For the company’s Monster Cry mobile game I created a game world setting, background information and wrote all of the character names, descriptions and flavour texts for use in the game.
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Senior Game DesignerFlight 1337 Nov 2011 - Oct 2012Amsterdam Area, NetherlandsFlight 1337 was a concept agency working on gamification inspired solutions. At Flight 1337 I was responsible for designing and balancing communication and engagement concepts and applications for clients like Aegon, Prinses Beatrix Spierfonds and AFC Ajax. These concepts utilised game inspired mechanics and dynamics to produce the required results of training, user engagement and user satisfaction. Aegon’s Speel je Toekomst application won a Red Dot Design Award and Grand Prix 2013.Internally, I also helped put together the Flight 1337 brand and style guide, addressing communication and social media aspects of the company.
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Staff WriterBashers Feb 2008 - Apr 2012Utrecht Area, NetherlandsIn 2008 video game blog Bashers became self-published as it left Small Media Group. I acted as a staff writer writing various texts and articles for the blog. I also worked at producing the Bashers Video and Bashers Podcast formats.
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Content ManagerUnitedgames Jan 2010 - Oct 2011Amsterdam Area, NetherlandsUnitedGames was a video game developer and publisher focussing on social games and licensed properties. I started at UnitedGames on their social game Mobstar Legends, acting as an analyst and game designer specifically targeting user engagement and retention.After this project I acted as a project manager on the titles KLM Open 2010 Game and Bwin Football Predictor: two tie-in games associated with the KLM Open 2010 golf tournament and the football world championships and European football season 2010-2011. As project manager I maintained the milestones and lead the development team on both titles.The next project was the Volvo Ocean Race Game for the 2011/2012 season. For this game I worked on the game’s user experience design (UX) and created and maintained the in-game textual database for translations to ensure a successful launch at the start of the Volvo Ocean Race 2011/2012 season.For their licensed property Runes of Magic (2010), I translated and maintained the Dutch community newsletter.
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Lead ContentSpellborn Nv Mar 2007 - Jun 2009The Hague Area, NetherlandsSpellborn NV was a company developing the massively multiplayer online role-playing game (MMORPG) The Chronicles of Spellborn. Initially I helped out on the project by performing editorial duties on the English in-game texts for two months. During this period I discovered various issues with the quest flow, texts, and consistency of the game world, proposing solutions to get everything in line again.As the game’s release was delayed, the solutions were agreed upon and I got to work on applying them as a content writer being part of the game design team. As part of the team we overhauled around 80% of the in-game texts and proceeded to clean-up various issues with quests and quest flow. As a content writer I created and maintained an internal wiki to centralise and expand upon content, lore, characters and background information. I also created a visual statistical analysis highlighting crucial game design related issues of player character progression. This analysis allowed us to solve these issues efficiently with a minimum of alterations.About a year after starting at Spellborn NV, the then current lead content left the company and I was selected to take over lead content responsibilities, fixing and editing the final texts, solving game design issues, adding more content and working with a task force to completely overhaul the starting area of the game. Additionally, I designed and wrote the printed manual for the game explaining controls, game mechanics and game dynamics.
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Content WriterHub Uitgevers Apr 2003 - Jul 2008Haarlem Area, NetherlandsHUB Uitgevers was a publisher of print magazines and websites. For HUB Uitgevers I wrote various texts and articles for their magazines [N]Gamer, GMR and Xbox Magazine.All three were print magazines aimed at video game enthusiasts. [N]Gamer was geared towards Nintendo products, GMR towards all available platforms, and Xbox Magazine towards Microsoft’s Xbox products.
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Staff WriterSmall Media Group Feb 2006 - Feb 2008Amsterdam Area, NetherlandsSmall Media Group was a publisher of a network of Dutch lifestyle blogs. I acted as a staff writer writing various texts and articles for the video game blog Bashers. At Bashers I also worked at producing the Bashers Video and Bashers Podcast formats. -
Content WriterJouwmedia Bv Aug 2006 - Feb 2007Amsterdam Area, NetherlandsJouwMedia BV was a publisher of print magazines. For JouwMedia BV I wrote various texts and articles for their magazine Jouw Xbox 360 Magazine.The magazine was aimed at video game enthusiasts of Microsoft’s Xbox 360 video game console.
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Web DesignerLeukwerkt Worldwide Feb 2002 - Feb 2007Amsterdam Area, NetherlandsLeukwerkt Worldwide was a Dutch advertisement agency servicing clients like Postbank/ING, Peijnenburg, Mora and Plus Supermarkten. In the early years of Leukwerkt Worldwide I designed, created and maintained the website next to helping out on designing the wordmark and style guide of the company. The website design was aimed at presenting a direct pitch of the agency towards visitors and were markedly different compared to then current web design trends.After these initial designs, I designed a new more traditional website which better highlighted the newly built portfolio. All versions of the site were built in HTML, CSS and JavaScript.
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Junior Web DesignerPlanet Internet Mar 2001 - Jan 2003Utrecht Area, NetherlandsAt the time, Planet Internet was the largest Dutch internet service provider. I started out in this position as six month internship at the web development team. My assignment was assessing the accessibility for visually handicapped users on the web portal of Planet Internet.After finishing the internship, I maintained my position at the web development team focusing on further updating and maintaining the web portal in HTML and CSS. One of my responsibilities was transitioning the web portal’s table-based layout into a modern and easier maintainable CSS layout (also with regards to accessibility). I also helped out with the transition of the web portal to a new style guide and ensuring a smooth experience for all of its users.Additional projects included creating landing pages and dedicated Flash-based websites for (sponsored) content published through the web portal. -
Content WriterAnticlimax May 2002 - Dec 2002Utrecht Area, NetherlandsAnticlimax is a publisher and content agency. For Anticlimax I wrote and edited various texts and articles for (n3) Nintendo Magazine and Gamesen.(n3) Nintendo Magazine was a print publication aimed at video game enthusiasts playing on Nintendo hardware. Gamesen was a general video game website aimed at video game enthusiasts of various platforms.
Vincent Leeuw Skills
Vincent Leeuw Education Details
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Chemistry, Media Technology -
Corderius Lyceum
Frequently Asked Questions about Vincent Leeuw
What company does Vincent Leeuw work for?
Vincent Leeuw works for Local Heroes Worldwide B.v.
What is Vincent Leeuw's role at the current company?
Vincent Leeuw's current role is ICT and Content Manager.
What is Vincent Leeuw's email address?
Vincent Leeuw's email address is cy****@****ail.com
What schools did Vincent Leeuw attend?
Vincent Leeuw attended Hogeschool Van Utrecht, Corderius Lyceum.
What are some of Vincent Leeuw's interests?
Vincent Leeuw has interest in Imaging Technologies, Ip/brand Management, Rock Climbing, Politics, Education, Games (In Any Form Or Shape), Human Psychology, Game Design, Reading, Virtual Reality.
What skills is Vincent Leeuw known for?
Vincent Leeuw has skills like Video Games, Game Design, Game Mechanics, Game Development, Writing, Blogging, Gamification, Creative Writing, Content Management, Mmorpg, Storytelling, Gaming.
Who are Vincent Leeuw's colleagues?
Vincent Leeuw's colleagues are Jelle Kihaishii-De Vaal, Maikel Roelofs, Martijn De Groot, Chinelle Van Kerkhof, Jim Horvath, Manuel Deroulers, Iris Kuppen.
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Vincent de Leeuw
The Randstad, Netherlands -
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4gmail.com, gmail.com, debrauw.com, zivver.com
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Vincent de Leeuw
The Randstad, Netherlands
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