Vincent Parker
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Vincent Parker Email & Phone Number

Founder and CEO and Chief Engineer at Brainferno
Location: Burbank, California, United States 11 work roles 1 school
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Current company
Role
Founder and CEO and Chief Engineer
Location
Burbank, California, United States
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Who is Vincent Parker? Overview

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Quick answer

Vincent Parker is listed as Founder and CEO and Chief Engineer at Brainferno, a with 2 employees, based in Burbank, California, United States. AeroLeads shows a matched LinkedIn profile for Vincent Parker.

Vincent Parker previously worked as Founder / CEO / Chief Engineer at Brainferno and Advisory Board Member at Academy Of Interactive Entertainment. Vincent Parker holds Ba, Computer & Video Imaging from Cogswell Polytechnical College.

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Brainferno

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Profile bio

About Vincent Parker

I'm a Software Developer, Video Engineer, & VFX Animator / Compositor with 20+ years of experience in the Film & Television Industries. Movie / TV projects include Ahsoka, The Mandalorian, The Suicide Squad, Godzilla vs. Kong, Passengers, Westworld, & Interstellar.With a B.A. degree from Cogswell Polytechnical College in Computer & Video Imaging, I began my career at Play, Inc. in Rancho Cordova, CA designing interfaces for software products, and creating broadcast graphics and realtime 3d effects for the Trinity / Globecaster broadcast TV hardware. Growing up with Atari 2600, Arcade Games, & Tron, I'm a tech-gadget junkie and gamer who is often playing in the Unity 3D and Unreal game engines or building gadgets with Raspberry Pi & Arduino.

Current workplace

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Brainferno
Brainferno
Founder and CEO and Chief Engineer
Burbank, CA, US
Website
Employees
2
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11 roles

Vincent Parker work experience

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Founder And Ceo And Chief Engineer

Burbank, Ca, Us

Founder / Ceo / Chief Engineer

Burbank, California, United States

Lead Software Developer & Supervising Video Engineer

Warner Bros. Studios: Production Sound & Video Services Dept. Burbank, Ca.

I.A.T.S.E. FILM UNION MEMBER - LOCAL 695 – Y4 OPERATIVE SUPERVISOR & ENGINEERAt Warner Bros. Studios, I supervise and participate in all aspects of the playback content production pipeline, video engineering & research in new TV & film production technologies. Keep up with and educate myself on the most cutting-edge emerging technologies to expand and streamline on-set and post-production. My work over the years has appeared on 70+ film and television productions (IMDb profile) and my responsibilities and job experience include:• Supervise and coordinate teams creating interactive graphics for film and television for playback on-set.• Lead all software development for in-house software tools using Unity, C#, JavaScript, & Python.• Coordinate and refine content workflows with VFX companies.• Create SOPs, technical documentation, & multi-media presentations.• Install and support live-audience multi-camera productions, set-up video switchers, timecode, genlock, framerate conversion.• Setup and operate live streaming using Teradek Core & Clearview Flex.• Setup & manage AWS streaming servers for live streaming for productions using Teradek Cube encoders for Covid-19 remote viewing.• Perform simple repairs to computer & video hardware as needed.• Research and recommend new software, hardware, and technologies to advance content and VFX creation.• Research & Prototype applications in Unity and Unreal for use in Film & TV production.• Engineer and prototype new wireless hardware using Nordic nrf52* Bluetooth microcontrollers & ESP32 Wi-Fi modules.

Mar 2018 - Jan 2023

Video Playback Operator / Engineer

Warner Bros. Studios: Production Sound & Video Services Dept. Burbank, Ca.

I.A.T.S.E. FILM UNION MEMBER - LOCAL 695 – Y4 OPERATIVE SUPERVISOR & ENGINEERWork with Warner Bros production clients as a playback coordinator, operator & graphics animator. Work with art departments in pre-production on content design needs. Install & operate playback & video equipment on-set during production. Create content and animation for screen burn-ins for post-production and in some cases do actual final VFX composite deliverables for post.• Coordinate & create interactive graphics for film and television for playback on-set.• Software development of on-set playback tools using Unity, C#, & JavaScript• Set-up playback equipment and trigger interactive graphics, video content, and live camera feeds on-set.• Set-up and operation of video playback into projection & LED walls using Watchout and custom playback software.• Color correct on-set monitors and devices to match the Director of Photography’s lighting setup.• Provide animation and video for burn-ins, overlays, and title sequences to post for VFX using After Effects, Nuke, & DaVinci Resolve.• Produce rough content composites and color grade VFX output for editorial to use in film test screenings.

Jun 2001 - Mar 2018

Animation Tools Developer (Independant Contractor)

Valencia, California

Developed Adobe ExtendScript backend template automation tools for Adobe After EffectsDeveloped Python scripts for uploading rendered content & setup Deadline render farm

Feb 2013 - Jun 2015

Freelance Training Author & Speaker

Carpinteria, Ca

· Recorded and authored interactive training for Macromedia Director 8.5, MX, & MX 2004· Speaker at FlashForward & After Effects West Conferences· Developed interactive software interfaces for CDROM training titles

Jul 2000 - Apr 2004

Playback Graphics (Independent Contractor)

24Frame.Com

Hollywood, Ca

· Produced animated and interactive graphics for on-set playback· Set-up playback equipment on-set· Film & TV Projects:THE HUNTED, PARAMOUNT PICTURESCLOCKSTOPPERS, PARAMOUNT PICTURESCHARMED (SEASON 2), PARAMOUNT PICTURES

Jul 2000 - Jun 2001

Cg Artist

Electric Image Inc.

Irvine, Ca

· Created artwork content, 3D models, animations & tutorials for Amorphium Pro· Demonstrated Amorphium Pro. at MacWorld, FlashForward, and Game Developer conferences

May 2000 - Mar 2001

Lead 3D Designer

Play, Inc

Rancho Cordova, Ca

· Interface designer and artwork creator for Gizmos 98, Amorphium, and Trinity· Lead 3D designer & content creator for Amorphium, Electric Image Universe, and Trinity· Created 2D and 3D artwork and animation for PlayTV, corporate presentations, and commercials· Demonstrated Play hardware and software at conferences and trade shows· Built custom effect for use on Feature Film & TV including: EdTV, Man on the Moon, & Sports Night

May 1998 - Mar 2000

Cg Artist

Grapecity (Bunka Orient Corp.)

Sendai, Miyagi, Japan

· Created 2D and 3D artwork and animation for software products, corporate presentations and video· Interface designer and artwork creator for software products and corporate website

Dec 1996 - Nov 1997
1 education record

Vincent Parker education

FAQ

Frequently asked questions about Vincent Parker

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What company does Vincent Parker work for?

Vincent Parker works for Brainferno.

What is Vincent Parker's role at Brainferno?

Vincent Parker is listed as Founder and CEO and Chief Engineer at Brainferno.

Where is Vincent Parker based?

Vincent Parker is based in Burbank, California, United States while working with Brainferno.

What companies has Vincent Parker worked for?

Vincent Parker has worked for Brainferno, Academy Of Interactive Entertainment, Warner Bros. Entertainment Group Of Companies, Warner Bros. Entertainment, and Dorma Productions.

How can I contact Vincent Parker?

You can use AeroLeads to view verified contact signals for Vincent Parker at Brainferno, including work email, phone, and LinkedIn data when available.

What schools did Vincent Parker attend?

Vincent Parker holds Ba, Computer & Video Imaging from Cogswell Polytechnical College.

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