Vincent Parker

Vincent Parker Email and Phone Number

Founder and CEO and Chief Engineer @ Brainferno
Burbank, CA, US
Vincent Parker's Location
Burbank, California, United States, United States
About Vincent Parker

I'm a Software Developer, Video Engineer, & VFX Animator / Compositor with 20+ years of experience in the Film & Television Industries. Movie / TV projects include Ahsoka, The Mandalorian, The Suicide Squad, Godzilla vs. Kong, Passengers, Westworld, & Interstellar.With a B.A. degree from Cogswell Polytechnical College in Computer & Video Imaging, I began my career at Play, Inc. in Rancho Cordova, CA designing interfaces for software products, and creating broadcast graphics and realtime 3d effects for the Trinity / Globecaster broadcast TV hardware. Growing up with Atari 2600, Arcade Games, & Tron, I'm a tech-gadget junkie and gamer who is often playing in the Unity 3D and Unreal game engines or building gadgets with Raspberry Pi & Arduino.

Vincent Parker's Current Company Details
Brainferno

Brainferno

View
Founder and CEO and Chief Engineer
Burbank, CA, US
Website:
brainferno.com
Employees:
2
Vincent Parker Work Experience Details
  • Brainferno
    Founder And Ceo And Chief Engineer
    Brainferno
    Burbank, Ca, Us
  • Brainferno
    Founder / Ceo / Chief Engineer
    Brainferno Jul 2023 - Present
    Burbank, California, United States
  • Academy Of Interactive Entertainment
    Advisory Board Member
    Academy Of Interactive Entertainment Nov 2017 - Present
    Seattle, Washington
  • Warner Bros. Entertainment Group Of Companies
    Lead Software Developer & Supervising Video Engineer
    Warner Bros. Entertainment Group Of Companies Mar 2018 - Jan 2023
    Warner Bros. Studios: Production Sound & Video Services Dept. Burbank, Ca.
    I.A.T.S.E. FILM UNION MEMBER - LOCAL 695 – Y4 OPERATIVE SUPERVISOR & ENGINEERAt Warner Bros. Studios, I supervise and participate in all aspects of the playback content production pipeline, video engineering & research in new TV & film production technologies. Keep up with and educate myself on the most cutting-edge emerging technologies to expand and streamline on-set and post-production. My work over the years has appeared on 70+ film and television productions (IMDb profile) and my responsibilities and job experience include:• Supervise and coordinate teams creating interactive graphics for film and television for playback on-set.• Lead all software development for in-house software tools using Unity, C#, JavaScript, & Python.• Coordinate and refine content workflows with VFX companies.• Create SOPs, technical documentation, & multi-media presentations.• Install and support live-audience multi-camera productions, set-up video switchers, timecode, genlock, framerate conversion.• Setup and operate live streaming using Teradek Core & Clearview Flex.• Setup & manage AWS streaming servers for live streaming for productions using Teradek Cube encoders for Covid-19 remote viewing.• Perform simple repairs to computer & video hardware as needed.• Research and recommend new software, hardware, and technologies to advance content and VFX creation.• Research & Prototype applications in Unity and Unreal for use in Film & TV production.• Engineer and prototype new wireless hardware using Nordic nrf52* Bluetooth microcontrollers & ESP32 Wi-Fi modules.
  • Warner Bros. Entertainment
    Video Playback Operator / Engineer
    Warner Bros. Entertainment Jun 2001 - Mar 2018
    Warner Bros. Studios: Production Sound & Video Services Dept. Burbank, Ca.
    I.A.T.S.E. FILM UNION MEMBER - LOCAL 695 – Y4 OPERATIVE SUPERVISOR & ENGINEERWork with Warner Bros production clients as a playback coordinator, operator & graphics animator. Work with art departments in pre-production on content design needs. Install & operate playback & video equipment on-set during production. Create content and animation for screen burn-ins for post-production and in some cases do actual final VFX composite deliverables for post.• Coordinate & create interactive graphics for film and television for playback on-set.• Software development of on-set playback tools using Unity, C#, & JavaScript• Set-up playback equipment and trigger interactive graphics, video content, and live camera feeds on-set.• Set-up and operation of video playback into projection & LED walls using Watchout and custom playback software.• Color correct on-set monitors and devices to match the Director of Photography’s lighting setup.• Provide animation and video for burn-ins, overlays, and title sequences to post for VFX using After Effects, Nuke, & DaVinci Resolve.• Produce rough content composites and color grade VFX output for editorial to use in film test screenings.
  • Dorma Productions
    Animation Tools Developer (Independant Contractor)
    Dorma Productions Feb 2013 - Jun 2015
    Valencia, California
    Developed Adobe ExtendScript backend template automation tools for Adobe After EffectsDeveloped Python scripts for uploading rendered content & setup Deadline render farm
  • Lynda.Com
    Freelance Training Author & Speaker
    Lynda.Com Jul 2000 - Apr 2004
    Carpinteria, Ca
    · Recorded and authored interactive training for Macromedia Director 8.5, MX, & MX 2004· Speaker at FlashForward & After Effects West Conferences· Developed interactive software interfaces for CDROM training titles
  • 24Frame.Com
    Playback Graphics (Independent Contractor)
    24Frame.Com Jul 2000 - Jun 2001
    Hollywood, Ca
    · Produced animated and interactive graphics for on-set playback· Set-up playback equipment on-set· Film & TV Projects:THE HUNTED, PARAMOUNT PICTURESCLOCKSTOPPERS, PARAMOUNT PICTURESCHARMED (SEASON 2), PARAMOUNT PICTURES
  • Electric Image Inc.
    Cg Artist
    Electric Image Inc. May 2000 - Mar 2001
    Irvine, Ca
    · Created artwork content, 3D models, animations & tutorials for Amorphium Pro· Demonstrated Amorphium Pro. at MacWorld, FlashForward, and Game Developer conferences
  • Play, Inc
    Lead 3D Designer
    Play, Inc May 1998 - Mar 2000
    Rancho Cordova, Ca
    · Interface designer and artwork creator for Gizmos 98, Amorphium, and Trinity· Lead 3D designer & content creator for Amorphium, Electric Image Universe, and Trinity· Created 2D and 3D artwork and animation for PlayTV, corporate presentations, and commercials· Demonstrated Play hardware and software at conferences and trade shows· Built custom effect for use on Feature Film & TV including: EdTV, Man on the Moon, & Sports Night
  • Grapecity (Bunka Orient Corp.)
    Cg Artist
    Grapecity (Bunka Orient Corp.) Dec 1996 - Nov 1997
    Sendai, Miyagi, Japan
    · Created 2D and 3D artwork and animation for software products, corporate presentations and video· Interface designer and artwork creator for software products and corporate website

Vincent Parker Education Details

Frequently Asked Questions about Vincent Parker

What company does Vincent Parker work for?

Vincent Parker works for Brainferno

What is Vincent Parker's role at the current company?

Vincent Parker's current role is Founder and CEO and Chief Engineer.

What schools did Vincent Parker attend?

Vincent Parker attended Cogswell Polytechnical College.

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