Vincenzo Barkasy Email and Phone Number
Established in the San Francisco Bay Area, Vincenzo Barkasy is a multidisciplinary designer with expertise in conceptual art, illustration, identity, user interface design, user experience design, signage, package design, print, and digital communications. Vincenzo has launched several acclaimed AAA franchises as a concept artist including the recent Shadow of the Tomb Raider and the upcoming Marvel’s Avengers. He was brought on as a creative consultant for fortune 500 corporation Samsung as a concept designer for an interactive VR ride experience in New York City. His work has been featured in national as well as international publications including Graphis, Titan Books, and Ballistic Publishing.He currently owns and operates Unbound Lab LLC, a concept art consulting firm servicing the film, tv, and video game industry. He also leads and authors courses at the Academy of Art University in San Francisco as well as Concept Design Academy in Pasadena.Website:https://unboundcreative.com/
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Adjunct ProfessorAcademy Of Art UniversityLos Angeles, Ca, Us -
Founder, Principal & Concept Art ConsultantUnbound Lab Llc Jan 2023 - PresentServices Provided:• Environment concept design and consultation for films, television, and games• Keyframe and promotional illustrations• Art direction• World building• 3D conceptual design• Architectural visualizationClients:• Activision• Crystal Dynamics• Double Negative• Eidos Montreal• ESPN• Higher Ground Productions• JPConnelly Design• Liithos• Marvel Entertainment• Netflix• Nintendo• Nissan• Netease Games• Osso VR• Prettybird• Retro Studios• Samsung• Skims• Sledgehammer Games• Smilegate• That's No Moon Entertainment -
Adjunct ProfessorAcademy Of Art University Feb 2019 - PresentSan Francisco, Ca, UsCourses: • VIS 230 Digital Painting for Visual Development• VIS 270 Vehicle and Armor Design for Visual Development• VIS 300 Environment Design for Visual Development• VIS 350 Live Action for Visual Development• VIS 235 Character Design for Visual Development • VIS 800 Directed Study: Environment Design• VIS 660 Fundamentals of Environments and Prop Design• GLA 624 History of Visual Development• AE 18 Digital Character Design• AE 19 VIS for Animaton and Video GamesAuthored Course:• VIS 405 Senior Portfolio for Visual Development• VIS 235 Character Design for Visual DevelopmentWorkshop Courses:• Visual Development Collaborative • Visual Development and Character Design Workshop• Support artistic growth by assessing students progress with class exercises and milestone projects• Mentor students in digital painting techniques in composition, lighting, value, scale, and color theory • Reinforce and build upon fundamentals in Photoshop, Zbrush, and Rendering software• Teach industry-standard practices in environment, prop, and character design• Rated top 10% among faculty within the Academy of Art University -
Associate Lead Concept ArtistThat'S No Moon Oct 2021 - Jan 2023Los Angeles, Ca, UsTitle:• Unannounced Project (TBA)• Consulted with the Art Director and studio leadership on developing the overall visual style for consistency• Led and managed environment concept team’s workload by delegating tasks to support individual growth• Formalized efforts by coordinating resources, and schedules to prioritize concept requests with key stakeholders• Conducted feedback reviews with internal art teams and external concept vendors to ensure visual consistency• Implemented tools and processes to improve efficiencies in 3D concept prototyping•Sourced and evaluated candidates through the interview processes qualifying team culture and professional proficiencies -
Senior Concept ArtistSledgehammer Games Jul 2020 - Sep 2021Foster City, Ca, UsTitle:• Call of Duty Vanguard (2021)• Conceptualized environments, vehicles and prop designs to support the project's artistic vision• Collaborated with environment art team and provided 3D paint-overs for architecture, color, lighting, and design• Delivered cohesive visual blueprints for production to key stakeholders to communicate art direction• Established a unified artistic direction with marketing team for the creation of marketing collateral• Spearheaded the creation of a 3D asset library to streamline processes for the concept department -
Adjunct ProfessorConcept Design Academy Jun 2021 - Aug 2021Course:• Intro to Digital Illustration• Support artistic growth by assessing students progress with class exercises and milestone projects• Mentor students in digital painting techniques in composition, lighting, value, scale, and color theory• Reinforce and build upon fundamentals in Photoshop, Zbrush, and Rendering software -
Concept ArtistCrystal Dynamics Jun 2016 - Jan 2020San Mateo, Ca, UsTitles:• Tomb Raider (TBA)• Marvel's Avengers (2020)• Shadow of the Tomb Raider (2018)• Designed a variety of visual concept work from environments, hard surfaced assets, to narrative concept illustrations • Generated concepts from initial sketches to fully realized production illustrations to support various art teams• Provided matte painted backgrounds and skybox paintings for lighting department• Produced UX/UI development on all game menus including high fidelity mockups, iconography, logos, graphics, and more
Vincenzo Barkasy Education Details
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Academy Of Art UniversityVisual Development -
Academy Of Art UniversityGraphic Design
Frequently Asked Questions about Vincenzo Barkasy
What company does Vincenzo Barkasy work for?
Vincenzo Barkasy works for Academy Of Art University
What is Vincenzo Barkasy's role at the current company?
Vincenzo Barkasy's current role is Adjunct Professor.
What schools did Vincenzo Barkasy attend?
Vincenzo Barkasy attended Academy Of Art University, Academy Of Art University.
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