Vinicius Borges

Vinicius Borges Email and Phone Number

Tech Lead @ INFORM Brasil
State of São Paulo, Brazil
Vinicius Borges's Location
São Paulo, São Paulo, Brazil, Brazil
About Vinicius Borges

🤓 I'm Vinicius. 31 years old, gamer and lover of code and 🍺.💼 I live in Rio de Janeiro, Brazil.💻 T-Shaped(?) Software Engineer Ruby on Rails × Vue.js × React × SolidJS.🎥 I live on Twitch Twitch from time to time, you can see me developing Open Source projects.🏴‍☠️ Passionate about cybersecurity, hacking comes naturally to meT-shaped: https://letslearnabout.net/blog/what-it-is-a-t-shaped-developer-and-why-you-should-be-oneTwitch: https://www.twitch.tv/viniborgs

Vinicius Borges's Current Company Details
INFORM Brasil

Inform Brasil

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Tech Lead
State of São Paulo, Brazil
Employees:
902
Vinicius Borges Work Experience Details
  • Inform Brasil
    Tech Lead
    Inform Brasil
    State Of São Paulo, Brazil
  • Pisomtech
    Senior Software Engineer
    Pisomtech Aug 2023 - Present
    Rio De Janeiro, Brasil
  • Vindi
    Ruby Developer Sênior At Vindi
    Vindi Dec 2019 - Jul 2023
    São Paulo E Região, Brasil
    In this project, utilizing Ruby on Rails as the primary technology, I developed asubacquirer system, which is a payment intermediary used by retailers, acquirers, andcustomers. This system is particularly beneficial for small retailers as its integration doesnot require complexity, resulting in lower implementation costs and higher transactionrevenues. Additionally, I implemented microservices to facilitate communicationbetween the internal technologies of the system.
  • Nuuvem
    Desenvolvedor Full Stack
    Nuuvem Feb 2019 - Feb 2020
    Rio De Janeiro E Região, Brasil
    In the Nuuvem project, I worked on the development and maintenance of themarketplace using Ruby on Rails, with a focus on improving the frontend following bestpractices such as the BEM methodology. I also contributed to project optimization byimplementing a microservices architecture and developing a WASM-based gameplatform using TypeScript. Within the platform's architecture, I embraced functionalprogramming concepts, such as Flux, to create a state management system similar toRedux, without relying on frameworks like VueJS or React, in order to minimizeunnecessary code processing.Fun fact: During one of the prestigious MBA lectures at Harvard, CEO FernandoCampos presented a project that is sure to captivate gaming enthusiasts. The platformin question is capable of running AAA games in the browser, providing an experienceakin to native games. This is made possible thanks to the powerful WASM, a targetcompiler that generates binary code, enabling the execution of programming languagessuch as C, C++, and Rust in the browser with performance closely resembling that ofnative code. In addition to its remarkable nature, the platform will also allow players tostart the game immediately without the need to pre-download the entire content. This isachievable through streaming, which can be done in two ways: pixel streaming, similarto the approach used by Netflix, or asset streaming. In the latter case, once the browserdownloads the initial assets required for the first game phase, it initiates the game andsubsequently downloads the remaining assets in the background, without interferingwith gameplay.
  • Grupo Fulllab
    Desenvolvedor Ruby On Rails
    Grupo Fulllab Mar 2018 - Jan 2019
    Barra Da Tijuca, Le Monde Office
    In 2018, I participated in the development and maintenance of several projects. Amongthem, I highlight EasyLive, which was developed using the Ruby on Rails backendframework. I also worked on projects for the Fundação Roberto Marinho and CanalFutura, where Javascript/React.js was the primary technology used. Additionally, Icontributed to projects for Rock in Rio and OJK, which were developed with Ruby onRails on the backend and JavaScript on the frontend. My responsibilities encompassedboth development and maintenance tasks for these projects.
  • Overpower Studios
    Desenvolvedor Líder
    Overpower Studios 2015 - 2018
    Belo Horizonte
    As a Game Developer, I was responsible for the development and modification of thegame "Aces High." I developed the entire Web Client using PHP and JavaScript, withintegrations using SocketIO. Additionally, I created the backend server using Node.jsand Express to establish communication between the WebClient and the MySQLDatabase. I implemented an advanced MatchMaking system for the game's MOBAmode and revamped the basic mechanics to enhance gameplay. Lastly, I alsocontributed to the partial development of a game mode utilizing Virtual Reality with Razer's OSVR.
  • Pandora Game Studio
    Desenvolvedor
    Pandora Game Studio Sep 2013 - May 2015
    Edifício Marques Do Herval - Avenida Rio Branco - Centro, Rio De Janeiro - Rj
    As a Game Developer, my work entailed the development and modification of the game"Bushido Saga," documenting the entire project's source code and creating diagrams forbetter comprehension. I carried out a revamp and adjustments to the game'sarchitecture, enabling scalable development. Additionally, I revamped the gamemechanics, including the hero's AI, NPCs, and enemies. Furthermore, I partiallydeveloped a new gameplay style in the form of an Action Mode.
  • Final Boss
    Desenvolvedor
    Final Boss Jun 2011 - Jan 2013
    Edifício Marques Do Herval - Avenida Rio Branco - Centro, Rio De Janeiro - Rj
    As a Game Developer, I was responsible for the development and modifications of thegame "Life Defenders," as well as the creation and updating of mini-games within themain game. I utilized ActionScript 3 and PHP programming languages to implementthese features. Additionally, I took charge of developing a barcode scanning system formarkets, aiming to enhance the user experience during their shopping endeavors.
  • Harmonia Game Studio
    Desenvolvedor
    Harmonia Game Studio Jan 2010 - Feb 2011
    As a Game Developer, I was responsible for the development of the game "The Light ofthe Darkness" in ActionScript 3. My main responsibilities included programming thelevel design, creating enemy artificial intelligence, and implementing screencomponents. Additionally, I developed an attribute modification system in Adobe AIR,enabling players to customize their gaming experiences in a more dynamic andinteractive way. My contribution to this project significantly enhanced the game's qualityand success, making it one of my most visually stunning portfolios.

Vinicius Borges Skills

Ruby On Rails Php Javascript Unity3d Sql C# Mysql Cakephp Desenvolvimento De Sites Actionscript Codeigniter Java Css Html Adobe Photoshop Citrus Engine C++

Frequently Asked Questions about Vinicius Borges

What company does Vinicius Borges work for?

Vinicius Borges works for Inform Brasil

What is Vinicius Borges's role at the current company?

Vinicius Borges's current role is Tech Lead.

What skills is Vinicius Borges known for?

Vinicius Borges has skills like Ruby On Rails, Php, Javascript, Unity3d, Sql, C#, Mysql, Cakephp, Desenvolvimento De Sites, Actionscript, Codeigniter, Java.

Who are Vinicius Borges's colleagues?

Vinicius Borges's colleagues are Andra Richter, Antje Middelberg, Stephan Bernstein, Daniel Santos, Allan Farrell, Lennard Kolloßa, Ali Pourgholami.

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