Director/Producer/Writer at Long Way HomeIndustry cinematographer, animator, level and narrative designer and video editor. I make cutscenes and explosions.Took a break for a few years to run a cafe in Tokyo between 2015-2018
-
CeoLong Way Home Mar 2022 - PresentHeading up a new studio. Working on our debut title RESISTOR -
Cinematic DesignerCodemasters Dec 2018 - May 2020Cinematography for game cutscenes -
Trailer DirectorCrowbar Collective Nov 2006 - Mar 2020Directed and edited all the trailers for Black Mesa over 14 years. -
Team Fortress 2 (End Of The Line Update) DirectorValve Corporation Oct 2013 - Dec 2014Managed and directed a DLC pack and movie for Team Fortress 2 in partnership with Valve.http://www.teamfortress.com/endoftheline/ -
Cinematic DesignerBioware Sep 2009 - Oct 2013Edmonton, AbCinematic design on Mass Effect 2, Star Wars: The Old Republic, Dragon Age 2. Mass Effect 3, Dragon Age Inquisition and a bunch of DLC expansions.
Frequently Asked Questions about Violet Mcvinnie
What company does Violet Mcvinnie work for?
Violet Mcvinnie works for Long Way Home
What is Violet Mcvinnie's role at the current company?
Violet Mcvinnie's current role is Leading the team at Long Way Home Ltd.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial