Violette Sacre
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Violette Sacre Email & Phone Number

Look development Artist at DreamWorks Animation
Location: Glendale, California, United States 9 work roles 2 schools
1 work email found @disneyanimation.com 4 phones found area 818 and 941 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 4 phones

Work email v****@disneyanimation.com
Direct phone (818) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Look development Artist
Location
Glendale, California, United States
Company size

Who is Violette Sacre? Overview

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Quick answer

Violette Sacre is listed as Look development Artist at DreamWorks Animation, a company with 2105 employees, based in Glendale, California, United States. AeroLeads shows a work email signal at disneyanimation.com, phone signal with area code 818, 941, and a matched LinkedIn profile for Violette Sacre.

Violette Sacre previously worked as Look Development Artist at Disneytoon Studios and Look Development Artist at Nickelodeon Animation. Violette Sacre holds Bachelors Of Fine Art Specializing In Computer Animation With Minor In Painting, Computer Animation from Ringling School Of Art And Design.

Company email context

Email format at DreamWorks Animation

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{first}.{last}@disneyanimation.com
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AeroLeads found 1 current-domain work email signal for Violette Sacre. Compare company email patterns before reaching out.

Profile bio

About Violette Sacre

Currently working as a Senior Texture/Look Development Artist In the Animation Industry. Credits include movies such as: 'Trolls World Tour', 'The Croods' and 'How to Train your Dragon' among others. I am passionate about animation and stories and feel honored to be part of the teams that bring them to life! My goal is to keep being challenged and growing as an artist in the field of Animation and to continue working with and learning from talented Artists.Please check out my website:www.violettesacre.comPlease check out my reel at:https://vimeo.com/116302814Proficient in the field of Computer Graphics in Texture painting, Modeling and Fur grooming, my additional skills also include: Illustration, Digital Painting, Digital Sculpture , Character design.Computer Program knowledge:Substance Painter, Mari, Photoshop, Houdini, Zbrush, Mudbox, Arnold,, Redshift 3D, Maya,Linux/Windows/Mac, Premier, basic Vue, basic Nuke.

Listed skills include Maya, Texturing, Animation, Computer Animation, and 36 others.

Current workplace

Violette Sacre's current company

Company context helps verify the profile and gives searchers a useful next step.

DreamWorks Animation
Dreamworks Animation
Look development Artist
glendale, california, united states
Employees
2105
AeroLeads page
9 roles

Violette Sacre work experience

A career timeline built from the work history available for this profile.

Look Development Artist

Current

Greater Los Angeles Area

Look development and grooming artist on movies: 'Trolls 2', ‘puss in boots 2’, ‘boss baby2’, Softwares used: Maya, Houdini, substance painter, xgen, Mari, zbrush, blender.

Aug 2018 - Present

Look Development Artist

Disneytoon Studios

Worked as look Development/3D visual development artist on 'Unreleased Disney Feature Animation Film'. Worked closely with the VFX supervisor/ production Designer/Art Director and Visual Development team, to come up with creative designs and 'look' solutions for unreleased 3D animation film. The looks we came up with were front end, exploratory, and helped.

Jul 2016 - Aug 2018

Look Development Artist

Glendale, CA

Developed looks for Characters and Sets for Holiday Special: 'Albert' responsibilities included: Painting Texture Maps, setting up Shaders and Sculpting Surface detail using Zbrush and Mudbox ( exporting Normal and Vector Displacement maps).software used:Zbrush, Mudbox, Photoshop, Maya, Redshift 3D

Oct 2015 - Jul 2016

Look Development And Fur Grooming Artist

Glendale, CA

RESPONSIBILITIES:-Work on on all aspects of the texturing pipeline translating the vision of the Directors from 2D Art into 3D.-Develop the look, paint textures, sculpt and paint displacement maps,setup translucency, create materials and shader networks for Characters, Crowd Characters, Props, and Environments.-Work closely with Art Directors, Production.

Jul 2006 - Jan 2016

Look Development Artist

Glendale, CA

Texturing and Grooming for Main Character, for upcoming short 'Bink' (still in production)(freelance position)Software Used:Mudbox, Photoshop, Maya, Maya Xgen, Arnold.

Oct 2015 - Dec 2015

Texture Artist

Burbank, CA

Lead Texture Artist On Animation Short 'Tai Chi Mice' ( still in production) Textured and created Shaders for Main character and Sets.Software used:Maya, Mari 2.5, Photoshop, Arnold

Aug 2015 - Oct 2015

Texture Artist

Hollywood, CA

Lead Texture Artist working on 'Shrek' ride for Dubai Theme Park.-Worked closely with Art Directors from EDC to create the desired look for the ride. -Painted and helped design look of key set elements.software used:Mudbox, Photoshop, Maya,

Jul 2015 - Aug 2015

Texture Artist

Los Angeles, California

Worked For EDC, subcontracted from Mammoth Vision.

Jul 2015 - Aug 2015

Intern Modeler/Texture Painter

Orlando, Florida Area

Modeled Michigan Football stadium for next gen NCAA game and helped create character models and textures and normal maps for MADEN.

Jun 2005 - Aug 2005
Team & coworkers

Colleagues at DreamWorks Animation

Other employees you can reach at dreamworksanimation.com. View company contacts for 2105 employees →

2 education records

Violette Sacre education

Bachelors Of Fine Art Specializing In Computer Animation With Minor In Painting, Computer Animation

Ringling School Of Art And Design

Four year degree taught us all aspects of 3d animation from concept, pre-production, modeling, texturing, rigging, animation, lighting.

Management And Visual Communications: In The European American Institute Of Technology Division.

Ceram Sophia Antipolis
FAQ

Frequently asked questions about Violette Sacre

Quick answers generated from the profile data available on this page.

What company does Violette Sacre work for?

Violette Sacre works for DreamWorks Animation.

What is Violette Sacre's role at DreamWorks Animation?

Violette Sacre is listed as Look development Artist at DreamWorks Animation.

What is Violette Sacre's email address?

AeroLeads has found 1 work email signal at @disneyanimation.com for Violette Sacre at DreamWorks Animation.

What is Violette Sacre's phone number?

AeroLeads has found 4 phone signal(s) with area code 818, 941 for Violette Sacre at DreamWorks Animation.

Where is Violette Sacre based?

Violette Sacre is based in Glendale, California, United States while working with DreamWorks Animation.

What companies has Violette Sacre worked for?

Violette Sacre has worked for Dreamworks Animation, Disneytoon Studios, Nickelodeon Animation, Eric Miller Animation Studios, and Guangdong Alpha Animation And Culture Company Limited.

Who are Violette Sacre's colleagues at DreamWorks Animation?

Violette Sacre's colleagues at DreamWorks Animation include Miho Tomimasu, Steven Siebe, Habib Habib, Heather Wang, and Joe Thygesen.

How can I contact Violette Sacre?

You can use AeroLeads to view verified contact signals for Violette Sacre at DreamWorks Animation, including work email, phone, and LinkedIn data when available.

What schools did Violette Sacre attend?

Violette Sacre holds Bachelors Of Fine Art Specializing In Computer Animation With Minor In Painting, Computer Animation from Ringling School Of Art And Design.

What skills is Violette Sacre known for?

Violette Sacre is listed with skills including Maya, Texturing, Animation, Computer Animation, Shading, Character Animation, Texture Painting, and Computer Graphics.

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