Look Development Artist
CurrentLook development and grooming artist on movies: 'Trolls 2', ‘puss in boots 2’, ‘boss baby2’, Softwares used: Maya, Houdini, substance painter, xgen, Mari, zbrush, blender.
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@disneyanimation.com
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4 phones found area 818 and 941
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Violette Sacre is listed as Look development Artist at DreamWorks Animation, a with 2105 employees, based in Glendale, California, United States. AeroLeads shows a work email signal at disneyanimation.com, phone signal with area code 818, 941, and a matched LinkedIn profile for Violette Sacre.
Violette Sacre previously worked as Look Development Artist at Disneytoon Studios and Look Development Artist at Nickelodeon Animation. Violette Sacre holds Bachelors Of Fine Art Specializing In Computer Animation With Minor In Painting, Computer Animation from Ringling School Of Art And Design.
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Currently working as a Senior Texture/Look Development Artist In the Animation Industry. Credits include movies such as: 'Trolls World Tour', 'The Croods' and 'How to Train your Dragon' among others. I am passionate about animation and stories and feel honored to be part of the teams that bring them to life! My goal is to keep being challenged and growing as an artist in the field of Animation and to continue working with and learning from talented Artists.Please check out my website:www.violettesacre.comPlease check out my reel at:https://vimeo.com/116302814Proficient in the field of Computer Graphics in Texture painting, Modeling and Fur grooming, my additional skills also include: Illustration, Digital Painting, Digital Sculpture , Character design.Computer Program knowledge:Substance Painter, Mari, Photoshop, Houdini, Zbrush, Mudbox, Arnold,, Redshift 3D, Maya,Linux/Windows/Mac, Premier, basic Vue, basic Nuke.
Listed skills include Maya, Texturing, Animation, Computer Animation, and 36 others.
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Greater Los Angeles Area
Look development and grooming artist on movies: 'Trolls 2', ‘puss in boots 2’, ‘boss baby2’, Softwares used: Maya, Houdini, substance painter, xgen, Mari, zbrush, blender.
Worked as look Development/3D visual development artist on 'Unreleased Disney Feature Animation Film'. Worked closely with the VFX supervisor/ production Designer/Art Director and Visual Development team, to come up with creative designs and 'look' solutions for unreleased 3D animation film. The looks we came up with were front end, exploratory, and helped support the Art department helping them figure out challenging 3d looks before entering into production.responsibilities included: 'using any tool or technique available to accomplish the task' : including modeling, uvs, texturing, shading, lighting, compositing, some animation,some effects,...etc...using softwares: Maya, Clarisse, Mari, Zbrush, Mudbox, Houdini, Nuke, Photoshop, etc..
Glendale, Ca
Developed looks for Characters and Sets for Holiday Special: 'Albert' responsibilities included: Painting Texture Maps, setting up Shaders and Sculpting Surface detail using Zbrush and Mudbox ( exporting Normal and Vector Displacement maps).software used:Zbrush, Mudbox, Photoshop, Maya, Redshift 3D
Glendale, Ca
RESPONSIBILITIES:-Work on on all aspects of the texturing pipeline translating the vision of the Directors from 2D Art into 3D.-Develop the look, paint textures, sculpt and paint displacement maps,setup translucency, create materials and shader networks for Characters, Crowd Characters, Props, and Environments.-Work closely with Art Directors, Production Designers, and VFX Supervisors to create look of Hero Characters and their Grooms.-Collaborate with other departments and other studios working cross-site to finalize looks of Assets in the production shots.-Meet Tight Deadlines and Adapt to various project styles.MOVIE CREDITS:'Home'{September 2014-February 2015} 'The Penguins of Madagascar' {June 2014 -August 2014} ‘Puss in Boots 2'{2013 to June 2014} (still in production) ‘The Croods' {2010 to 2012 } ''How to train your dragon' {2008 to 2010 }'Madagascar 2' {2008}’Bee movie' {2006 to 2007} OTHER PROJECTS:‘Dream house’ project{August-September 2014 } short term texturing on the Dreamworks, ‘Dreamhouse’ project featured in Malls accross the country(Please refer to Reel and Shot Break-down listed above for specific assets that I worked on)
Glendale, Ca
Texturing and Grooming for Main Character , for upcoming short 'Bink' (still in production)(freelance position)Software Used:Mudbox, Photoshop, Maya, Maya Xgen, Arnold.
Burbank, Ca
Lead Texture Artist On Animation Short 'Tai Chi Mice' ( still in production) Textured and created Shaders for Main character and Sets.Software used:Maya, Mari 2.5, Photoshop, Arnold
Hollywood, Ca
Lead Texture Artist working on 'Shrek' ride for Dubai Theme Park.-Worked closely with Art Directors from EDC to create the desired look for the ride. -Painted and helped design look of key set elements.software used:Mudbox, Photoshop, Maya,
Los Angeles, California
Worked For EDC, subcontracted from Mammoth Vision.
Orlando, Florida Area
Modeled Michigan Football stadium for next gen NCAA game and helped create character models and textures and normal maps for MADEN.
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Alicia Anderson
Colleague at Dreamworks AnimationBurbank, California, United States
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Banas Alain
Colleague at Dreamworks AnimationLos Angeles County, California, United States
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Shivani Lalotra
Colleague at Dreamworks AnimationGurdaspur, India
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Nihan Cam
Colleague at Dreamworks AnimationAnkara, Türkiye, Turkey
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ʍժ Sallu
Colleague at Dreamworks AnimationPatna, Bihar, India
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Crystal Eiland-Owens
Colleague at Dreamworks AnimationPalmdale, California, United States
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Alexandre N'Sodai
Colleague at Dreamworks AnimationCotonou, Littoral, Benin
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Fradon Bigel
Colleague at Dreamworks AnimationBrussels Metropolitan Area, Belgium
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Tabi Joseph
Colleague at Dreamworks AnimationAccra, Greater Accra Region, Ghana
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Eric Meltesen
Colleague at Dreamworks AnimationTopanga, California, United States
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Four year degree taught us all aspects of 3d animation from concept, pre-production, modeling, texturing, rigging, animation, lighting.
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Violette Sacre works for DreamWorks Animation.
Violette Sacre is listed as Look development Artist at DreamWorks Animation.
AeroLeads has found 1 work email signal at @disneyanimation.com for Violette Sacre at DreamWorks Animation.
AeroLeads has found 4 phone signal(s) with area code 818, 941 for Violette Sacre at DreamWorks Animation.
Violette Sacre is based in Glendale, California, United States while working with DreamWorks Animation.
Violette Sacre has worked for Dreamworks Animation, Disneytoon Studios, Nickelodeon Animation, Eric Miller Animation Studios, and Guangdong Alpha Animation And Culture Company Limited.
Violette Sacre's colleagues at DreamWorks Animation include Alicia Anderson, Banas Alain, Shivani Lalotra, Nihan Cam, and ʍժ Sallu.
You can use AeroLeads to view verified contact signals for Violette Sacre at DreamWorks Animation, including work email, phone, and LinkedIn data when available.
Violette Sacre holds Bachelors Of Fine Art Specializing In Computer Animation With Minor In Painting, Computer Animation from Ringling School Of Art And Design.
Violette Sacre is listed with skills including Maya, Texturing, Animation, Computer Animation, Shading, Character Animation, Texture Painting, and Computer Graphics.
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