Vipul Kapoor Email & Phone Number
Who is Vipul Kapoor? Overview
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Vipul Kapoor is listed as SMTS Graphics (AAA | Performance | DXR) at Qualcomm, a with 48952 employees, based in Greater Toronto Area, Canada. AeroLeads shows a matched LinkedIn profile for Vipul Kapoor.
Vipul Kapoor previously worked as Graphics Engineer at Qualcomm and Principal Engineer (Rendering | Optimizing | Platform - OpenUSD) at Autodesk. Vipul Kapoor holds Master'S Degree, Applied Computer Science, Major In Computer Graphics from Concordia University.
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About Vipul Kapoor
Passionate about Computer Graphics, GPU Rendering Optimization and products and technologies utilizing the science.Engineer and lead commercial projects and team(s) in Advanced Computer Graphics for Platform Visualization, AAA Video Games, Aviation, Defense Simulation and Research Industry.Skilled at breaking down and building up AAA quality graphics engines to analyze, optimize and integrate custom solutions to meet quality and performance targets based on hardware architectures.
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Vipul Kapoor work experience
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Graphics Engineer
Principal Engineer (Rendering | Optimizing | Platform - Openusd)
Software Engineer (Rendering | Optimizing | Platform - Openusd)
- Lead on advancing Vulkan infrastructure for OpenUSD and its adoption for platform demands- Technical liaison for guiding Vulkan direction during engagements with external partners- Presenting progression, adoption and goals in global rendering conferences to accelerate visibility and adoption
Software Engineer (Rendering | Optimizing | Xr)
- Proposing and Implementing Rendering and Optimization strategies based on detailed analysis of Application Features, Unreal Engine Features, Mobile Rendering Pipeline and Hardware Architecture - Using C++, Vulkan, Runtime Quest debugging, RenderDoc for Oculus, UE Profilers, Perfetto, Qualcomm Profiler and others - Regularly conducting cross-Autodesk Product Analysis Sessions on Rendering/Graphics for product visibility, problem solving and solution sharing participated by Senior Architects and Distinguished Engineers- Contributing to other rendering projects/teams (including Ray Tracing solutions) at Autodesk by profiling, evaluating, proposing optimization strategies and integrating rendering features
Sr Software Engineer (Rendering | Optimizing | Aaa)
- Primary technical liaison between AMD and AAA Clients- Support AAA studios by identifying rendering inefficiencies and optimizing game titles specific to AMD Radeon hardware architecture- Analyze and integrate research to enable AMD’s graphics ecosystem to successfully gain a competitive market advantage
3D Software Developer (Commercial Aviation | Military Simulation)
- Real time 3D Simulation Software Development for in-house rendering engine for propriety military and aviation simulators using C++, OpenGL and Win7- Optimize existing rendering features and refactor supporting modules - Explore and propose Vulkan API as the engine's rendering API- Research mgpu support in engine for potential gpu virtualization opportunities through Vulkan API
Serious Game Engine Lead | Rendering Engineer
- Lead a team of 8 Engineers using Agile Project Management Techniques- Successfully initiate, architecture, develop and deploy a Minimum Viable Product and subsequent 2 iterations - Acquire project requirements from Manager and CEO, deliver results in time- Architecture a multi-threaded Entity, Component System for in-house Serious Game Engine- Integrate and maintain multi-platform renderers - DirectX12, Vulkan and in-house Voxel RenderersFeatures Added:- Architecture multiple-renderpass, pipeline and resource management for Vulkan renderer- Implement physically based multi material representation illumination models - Oren Nayar for diffuse model rendering, Cook Torrence (Schlick, GGX) for Physically Based Rendering with High Dynamic Range- Scene representation and optimized rendering through multi-threaded Command Buffer Recording and Execution- Implement Vulkan based Debugger, Validation and Profiler support with text overlay- Visual Studio 2015, Vulkan API, C++
Rendering Engineer (Aviation Simulation | 3D Editor)
- Graphics and Shader Development on high definition 3D World Image Generator using C++, OpenGL and GLSL for a propriety 3D Avionic Simulation System.- Realistic Ocean Simulation Integration using Sundog’s Triton SDK and run-time rendering optimization through self-build progressive mesh algorithms.
Animation Engineer - Bot Colony (Animation | Game Development)
- Character Animation Development and Integration with Inverse Kinematics using Autodesk Human IK, Natural Motion Morpheme and C++- Sound Integration using FMod and C++- Gameplay physics development using Havok Engine, C++ and Applied Mathematics.
Teaching Assistant - Probability And Statistics
- Teaching Assistant for an Engineering Level 'Probability and Statistics' course- Explaining logic and implementation effectively through numerical problem solving and adaptive examples of real-time usage (in fields of Graphics and Artificial Intelligence).
3D Software Engineer (Computer Graphics | Virtual Reality)
- Commercial application development based on image processing, face and gesture recognition, 2D and 3D mesh generation and polygon shape manipulation - Built Graphical User Interface using Qt. Regularly scheduled unit and component testing- Documented the design, development progress and a detailed programming reference manual.
Project Engineer (Visualization And Computer Graphics)
- Assisted senior scientists at the lab (ANURAG) in software development in various computer graphics and computer vision based project tasks. - Researched and developed application to calculate latency of a Universal Serial Bus (USB) connected camera- Tested and maintained the application depending on organization's requirements. - Documented the design, development progress and user reference manual.
Project Engineer Intern (3D Rendering And Ray Tracing)
- Developed a ‘3D Ray Tracing Engine’ in C++ and OpenGL, capable of rendering highly realistic images of mathematically defined complex polygons with robust illumination models and reflection algorithms. - Tested and maintained the application depending on organization's requirements. - Documented the design, development progress and user reference manual.
Colleagues at Qualcomm
Other employees you can reach at qualcomm.com. View company contacts for 48952 employees →
Prudhvi Akhil Alahari
Colleague at QualcommHyderabad, Telangana, India
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AS
Amani Shhadi
Colleague at QualcommHaifa District, Israel
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Gagandeep Mangat
Colleague at QualcommChandigarh, India
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Sushmitha Sarveswaran
Colleague at QualcommWest Lafayette, Indiana, United States
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Adilson Bezerra Da Silva
Colleague at QualcommBayeux, Paraíba, Brazil
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AV
Amani Vallepu
Colleague at QualcommHyderabad, Telangana, India
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MK
Mohan Krishna Vaduguri
Colleague at QualcommIndia
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CJ
Chandler Jearls
Colleague at QualcommSanta Clara, California, United States
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RR
Robin Russell
Colleague at QualcommSan Diego, California, United States
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AS
Anjum Shaik
Colleague at QualcommHyderabad, Telangana, India
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Vipul Kapoor education
Master'S Degree, Applied Computer Science, Major In Computer Graphics
Bachelor Of Technology, Computer Science
Frequently asked questions about Vipul Kapoor
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What company does Vipul Kapoor work for?
Vipul Kapoor works for Qualcomm.
What is Vipul Kapoor's role at Qualcomm?
Vipul Kapoor is listed as SMTS Graphics (AAA | Performance | DXR) at Qualcomm.
Where is Vipul Kapoor based?
Vipul Kapoor is based in Greater Toronto Area, Canada while working with Qualcomm.
What companies has Vipul Kapoor worked for?
Vipul Kapoor has worked for Qualcomm, Autodesk, Amd, Cae, and Qube 4D Ventures Inc..
Who are Vipul Kapoor's colleagues at Qualcomm?
Vipul Kapoor's colleagues at Qualcomm include Prudhvi Akhil Alahari, Amani Shhadi, Gagandeep Mangat, Sushmitha Sarveswaran, and Adilson Bezerra Da Silva.
How can I contact Vipul Kapoor?
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What schools did Vipul Kapoor attend?
Vipul Kapoor holds Master'S Degree, Applied Computer Science, Major In Computer Graphics from Concordia University.
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