Asset Lead
Current- Working on an unannounced project- Responsible for leading a team of modeling and surfacing artists- Looking into the surfacing aspect of the show
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Vishwesh Taskar is listed as Asset Lead, 3D Generalist | Ex - MPC Film | Framestore | Mr-X | at Flying Bark Productions, a with 239 employees, based in Wolli Creek, New South Wales, Australia. AeroLeads shows a matched LinkedIn profile for Vishwesh Taskar.
Vishwesh Taskar previously worked as Asset Lead at Flying Bark Productions and Senior Modeling & Surfacing Artist at Flying Bark Productions. Vishwesh Taskar holds B.Sc. Digital Fim Making, Animation, Interactive Technology, Video Graphics And Special Effects from Whistling Woods International.
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Hi, I’m a motivated and passionate CG Generalist, specialising in Modelling, Texturing and Lookdev, efficient in developing high quality assets, possessing strong technical aptitude and aesthetic sense required to work on projects with realistic look and feel.Softwares Skill Set:CGI : Maya, Zbrush, Mari, Substance Painter, Substance Designer, Nuke, Agisoft Photoscan, Houdini, Adobe Photoshop, Adobe After Effects, Adobe Animate/Flash, Adobe Premiere ProRendering : Renderman, Arnold, Redshift, V RaySound/Music : Steinberg Cubase, Adobe Audition, Fl Studio, VSTs
Listed skills include 3D Modeling, Texturing, Lighting, Rendering, and 5 others.
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North Sydney, New South Wales, Australia
- Working on an unannounced project- Responsible for leading a team of modeling and surfacing artists- Looking into the surfacing aspect of the show
Sydney, New South Wales, Australia
- Working on an unannounced project- Responsible for Modeling, Texturing & Lookdev for a wide variety of assets including characters, props, sets and vehicles- Setting up procedural and reusable texturing workflows for faster and efficient asset deliveries- Overlook surfacing aspect of the project and co-ordination with Asset and VFX supervisors to achieve the desired results
As a Generalist I undertook tasks in VFX, CG and gaming(Unreal Engine) field mainly for the following disciplines:- Modeling (character, prop, vehicle, environment) - Texturing and Lookdev (character, prop, vehicle, environment) - Grooming (Houdini, Xgen) for Digidoubles, Creatures, stylized characters- Lighting (Renderman, Redshift, Arnold, Vray, Unreal)
Melbourne, Victoria, Australia
Specializing in look developing high quality photoreal assets for use in live action plates. Creating detailed procedural shaders for assets in case of assets with no texture support and special requirements. Generating additional texture maps to enhance material response and troubleshooting problematic assets
Bengaluru, Karnataka, India
Responsible for leading a team of artists while working on assets (sculpting, texturing, lookdev, grooming). Researching on new techniques to tackle unconventional asset requirements and upskilling my team. This often involved diving into other disciplines like character FX, lighting and compositing to come up with creative and technical solutionsWorking efficiently in co-ordination with various departments, production coordinators and supervisors. Another part of my… Show more Responsible for leading a team of artists while working on assets (sculpting, texturing, lookdev, grooming). Researching on new techniques to tackle unconventional asset requirements and upskilling my team. This often involved diving into other disciplines like character FX, lighting and compositing to come up with creative and technical solutionsWorking efficiently in co-ordination with various departments, production coordinators and supervisors. Another part of my roles was to manage asset bids and generate an artist head count for upcoming shows and also discuss special requirements with supervisorsProjects that I handeled/worked on : Show less
Bangalore Urban, Karnataka, India
Responsible for Modelling, Texturing, Lookdev and Grooming of high fidelity, photo real 3D assets for live actions shows.Creating unconventional seamless textures procedurally or using photogrammetry data Providing R&D supportProjects I worked on:Secret Headquarters 2022Thirteen Lives 2022Guillermo del Toro's Cabinet of Curiosities 2022The Last Voyage of the Demeter - 2023Prey 2020Halo 2021Foundation 2021Many more un-announced titles… Show more Responsible for Modelling, Texturing, Lookdev and Grooming of high fidelity, photo real 3D assets for live actions shows.Creating unconventional seamless textures procedurally or using photogrammetry data Providing R&D supportProjects I worked on:Secret Headquarters 2022Thirteen Lives 2022Guillermo del Toro's Cabinet of Curiosities 2022The Last Voyage of the Demeter - 2023Prey 2020Halo 2021Foundation 2021Many more un-announced titles to come Show less
Banglore
Responsible for modeling, texturing and look-dev of photoreal vfx assets for use in live action tv shows and movies.Projects I worked on:Monster HunterEnola HolmesKateHome AloneJupiter AscendingNight BooksSecret Society of Second-Born Royals
Mumbai Area, India
I was responsible for Texturing Props & Sets having aspects ranging from Stylized to Realistic along with its Look Dev. I worked with Arnold & Unreal Engine 4 during productionI use my Photogrammetry combined with Substance Shading to contribute and update the Studio Texture Library.
Other employees you can reach at flyingbark.com.au. View company contacts for 239 employees →
Eduardo Albertos Mejias
Colleague at Flying Bark ProductionsValencian Community, Spain
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Daniel Jones
Colleague at Flying Bark ProductionsAdelaide, South Australia, Australia
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Alex Richardson
Colleague at Flying Bark ProductionsDocklands, Victoria, Australia
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Allison Smith
Colleague at Flying Bark ProductionsGlendale, California, United States
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Keith Li
Colleague at Flying Bark ProductionsNewtown, New South Wales, Australia
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Brenda Celina Jie
Colleague at Flying Bark ProductionsSydney, New South Wales, Australia
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Rainne Medina
Colleague at Flying Bark ProductionsSydney, New South Wales, Australia
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Martin Luong
Colleague at Flying Bark ProductionsWest Covina, California, United States
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Hannah Keiffert
Colleague at Flying Bark ProductionsGlendale, California, United States
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Manuk Chang
Colleague at Flying Bark ProductionsGreater Sydney Area, Australia
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Quick answers generated from the profile data available on this page.
Vishwesh Taskar works for Flying Bark Productions.
Vishwesh Taskar is listed as Asset Lead, 3D Generalist | Ex - MPC Film | Framestore | Mr-X | at Flying Bark Productions.
Vishwesh Taskar is based in Wolli Creek, New South Wales, Australia while working with Flying Bark Productions.
Vishwesh Taskar has worked for Flying Bark Productions, Self-Employed, Framestore, Mpc, and Mr. X.
Vishwesh Taskar's colleagues at Flying Bark Productions include Eduardo Albertos Mejias, Daniel Jones, Alex Richardson, Allison Smith, and Keith Li.
You can use AeroLeads to view verified contact signals for Vishwesh Taskar at Flying Bark Productions, including work email, phone, and LinkedIn data when available.
Vishwesh Taskar holds B.Sc. Digital Fim Making, Animation, Interactive Technology, Video Graphics And Special Effects from Whistling Woods International.
Vishwesh Taskar is listed with skills including 3D Modeling, Texturing, Lighting, Rendering, Animation, Video Editing, Audio Mixing, and Music Production.
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