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Vitali Lovich Email & Phone Number

Principal Software Engineer at Archer
Location: San Francisco, California, United States 17 work roles 2 schools
1 work email found @cloudflare.com 2 phones found area 408 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 86%

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Work email v****@cloudflare.com
Direct phone (408) ***-****
LinkedIn Profile matched
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Current company
Role
Principal Software Engineer
Location
San Francisco, California, United States
Company size

Who is Vitali Lovich? Overview

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Quick answer

Vitali Lovich is listed as Principal Software Engineer at Archer, a with 1359 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at cloudflare.com, phone signal with area code 408, and a matched LinkedIn profile for Vitali Lovich.

Vitali Lovich previously worked as Principal Software Engineer at Openinfer and CEO & CTO at Byteharbor. Vitali Lovich holds Basc, Computer Engineering from University Of Waterloo.

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Email format at Archer

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{first}@cloudflare.com
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Profile bio

About Vitali Lovich

I have done programming across the stack from low-level system software to window managers on mobile to server backends & middleware as well as web frontends. I've been on teams for fairly visible projects and typically do a bunch of XFN work to unblock non-obvious team performance blockers. I was the technical lead for what turned into the fastest growing product for Cloudflare at the time (R2 - an S3 competitor) taking it from 0 to 1 as well as rearchitecting an existing mature product (Workers KV) to reduce costs by 90%. I lead Oculus Link out of Beta, working with data analysts to build dashboards to understand where our top issues were, stabilizing things, and building organizational consensus that we can lower the connectivity requirement from USB3 to USB2, as well as resurrecting the AirLink project by organizing a team to demonstrate technical feasibility without a HW component.While I clearly have strong technical skills, I don't like to be pigeonholed. I collaborate with PMs to define product requirements (not just provide the technical perspective) and UX designers to iterate on the look and feel of the product (e.g. animation on R2 error pages was my idea, refined UX for Oculus Link with designers & implementing certain things myself, made sure the Pixel Buds color was programmed at the factory so that the pairing image was correct, etc).Super flexible technically and can systemically and creatively cut through technical problems. Code I've written runs on billions of iOS devices, hundreds of millions of LG TVs, and handles millions of RPS every single day that underpin significant parts of the web. Now I'm working in AI.

Current workplace

Vitali Lovich's current company

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Archer
Archer
Principal Software Engineer
San Francisco, CA, US
Website
Employees
1359
AeroLeads page
17 roles

Vitali Lovich work experience

A career timeline built from the work history available for this profile.

Principal Software Engineer

San Francisco, Ca, Us

Principal Software Engineer

Stealth

Ceo & Cto

Byteharbor

Built a POC NOSQL KV database that offers 100x better write performance and 10x better read performance than RocksDB with 30% better space utilization in real-world use-cases.Talk to potential customers and investors. Concluded traction wasn't likely.

Sep 2023 - Aug 2024

Principal Engineer

San Francisco, California, Us

Helping architect and build out the R2 storage system. Going from 0 to exabyte scale very quickly. Redesigned Workers KV to scale more efficiently and reduce operational costs by ~90%

Feb 2021 - Aug 2023

Senior Software Engineer

Menlo Park, Ca, Us

* Led stabilization effort of Oculus Link product to leave Beta 6 months early. Led the team to drive SAD (% of users experiencing a defect) from 10-20% at launch to <2% for Quest 2 launch (MTBF increased from ~50 minutes to 400 minutes).* Corrected communication issues around customer support stability to account for growing customer base.* Identified gaps in our telemetry & negotiated resources to address them. This showed we lost 20% of users due to lack of USB2 support. Drove the technical validation to demonstrate that USB2 could be supported, gathered supporting documentation & built up organizational momentum to enable USB2. DAP/MAP did increase by the missing 20%, similarly impacting Link revenue.* Organized effort to identify quality issues in our "automatic" selection for quality vs performance & mapped it to telemetry to determine that 23% of users experienced an automatic visual quality too aggressive for their GPU & 30% had an experience too conservative. Drove that down to 0 within that release & prepared a longer term plan to execute against to continue to improve the visual quality we can deliver.* Collaborated closely with product, UX & other parts of the org to refine the user pain points. Organized effort to rewrite Oculus Link dialog worked so that it was natively integrated in VR environment & offered users the option to dismiss. Provided guidance to other teams to implement similar improvements. Worked to refine how visual quality/performance could be better communicated to users.* Built up the technical roadmap with the engineering team of how to bring Quest 2 to market and how we could take advantage of the features of that hardware to deliver a best-in-class (& competitive out-of-class) VR experience.* Fixed various USB issues for Quest 2 when there was a resource gap to derisk ship.* Contributed to architecting the unified PC/mobile UI for Link & some of the initial bringup work.

Apr 2019 - Nov 2020

Senior Software Engineer

Mountain View, Ca, Us

Wearables/iOT starting with Pixel Buds. Lead some end-to-end work from firmware to mobile apps. Designed the OTA mechanism for Pixel Buds. Lead the development of some future product concepts.

Dec 2015 - Mar 2019

Senior Software Engineer

Cupertino, California, Us

Tech lead for several projects. Have lead at times 5 people across 3 simultaneous projects.Took the lead in planning, execution & integration of adding features collaboratively to an internal application owned by a different team. Was the technical lead for 3 other people. Providing technical guidance for designing a unified framework for recording & playing back collected data Managing a server cluster for build & test automation. Providing technical leadership for 2 other team members Helping manage the release of a cross-functional C++ library for general internal Apple use (like folly but for internal Apple use)Experience successfully porting code between environments (Android, iOS, OSX, Linux) & languages (Java/C++)Responsible for bring-up & integration of a completely new technologyCollaboratively drove the adoption of modern development & testing practices.Took the initiative to develop tooling to reduce per-defect analysis overhead by 3xDrove cross-functional performance analysis & improvements

Apr 2013 - Dec 2015

Software Engineer

Track record of rapidly learning complex, unfamiliar systems and contributing immediatelySelf-managed and delivered ahead of schedule: Design and implementation of cutting-edge inertial fusion moduleTook initiative, beyond assigned tasks, to build and ship numerous projects that directly improved key business metricsRelied upon to lead product releases, internal infrastructure and tools developmentConsistent contributions to critical performance improvements and analysis

Mar 2012 - Apr 2013

Software Engineer

Jawbone

I led the architectural direction of software updates & implemented several re-architectures to solve direct business needs.

Sep 2010 - Mar 2012

Software Engineer

Houston, Texas, Us

Building the devices that make the world go Ahh.

Jul 2010 - Oct 2010

Software Engineer

Santa Clara, California, Us

Building the phones that make the world go Ahhh.

Jun 2009 - Jul 2010

Interm Engineering Intern

San Diego, Ca, Us

10 GigE linux packet capture & replay tools (high performance kernel module).

Sep 2008 - Dec 2008

Software Developer

Surrey, British Columbia, Ca

Raster QA & performance analyst - Found several performance related problems and recommended some performance improvements.Platforms team - Helped add support for several new spatial formats to Linux build. Integrated ESRI's Linux port of ArcGIS with our Linux build.Research and Development - Created a presentation for the owners of the company analysing technologies in the marketplace and how we can compete, integrate, and learn with/from them.Core team - Rewrote several line-point and line-line algorithms to be correct and more numerically robust. Introduced some major performance improvements when dealing with many large datasets.

Jan 2008 - Apr 2008

Software Developer Intern

Cupertino, California, Us

Developed new features and fixed bugs for iPhone Bluetooth implementation. Helped find some security issues as well as fix them in the 3rd party stack layer. Performed some performance tests and implemented improvements.

May 2007 - Aug 2007

Software Developer Intern

Defence Research And Development Canada

Helped improve the performance of an analysis tool by up to 3 times (reducing the runtime from about 6 hours) while reducing memory useage.Worked on integrating a flight simulator with some secret imaging algorithms in preparation for scientific testing of its search & rescue performance.

Sep 2006 - Dec 2006

Software Developer Intern

Aliso Viejo, Ca, Us

Revamped automated smoke-testing platform to provide a much simpler process of adding and modifying large number of test cases systematically for the Foglight Server (10+ operating systems, with 5 application servers each with 2-3 versions of each).Most importantly, revamping allowed me to implement several new features: ability for system to automatically find a networked machine matching test requirements (i.e. OS revision, application server, etc), ability for the system to ensure that tests are running on a clean environment, ability for system to launch concurrent tests, and the ability for multiple systems to be testing different configurations on the same machine).Also, implemented an internal tool that would do unlimited-depth recursive archive (zip, tar, gzip, shar) traversal algorithm that would intelligently verify the integrity of nightly builds with the goal of minimizing false-positives while providing a clear picture of potential problems.

Jan 2006 - Apr 2006

Software Developer Intern

Us

Implemented and helped review design documents for automated bill payments as a voice application deployed for SBC. Additionally performed manual testing on deployment platform as well as improved automated testing framework. Helped improve some internal automatic reporting tools.

May 2005 - Aug 2005
Team & coworkers

Colleagues at Archer

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2 education records

Vitali Lovich education

Basc, Computer Engineering

University Of Waterloo

Education record

William Lyon Mackenzie C.I.
FAQ

Frequently asked questions about Vitali Lovich

Quick answers generated from the profile data available on this page.

What company does Vitali Lovich work for?

Vitali Lovich works for Archer.

What is Vitali Lovich's role at Archer?

Vitali Lovich is listed as Principal Software Engineer at Archer.

What is Vitali Lovich's email address?

AeroLeads has found 1 work email signal at @cloudflare.com for Vitali Lovich at Archer.

What is Vitali Lovich's phone number?

AeroLeads has found 2 phone signal(s) with area code 408 for Vitali Lovich at Archer.

Where is Vitali Lovich based?

Vitali Lovich is based in San Francisco, California, United States while working with Archer.

What companies has Vitali Lovich worked for?

Vitali Lovich has worked for Archer, Openinfer, Byteharbor, Cloudflare, and Oculus Vr.

Who are Vitali Lovich's colleagues at Archer?

Vitali Lovich's colleagues at Archer include Nicolas Polimeni, No Name, Joseph Pantalone, Robert Defrancesco, and Abhishek Vootukuru.

How can I contact Vitali Lovich?

You can use AeroLeads to view verified contact signals for Vitali Lovich at Archer, including work email, phone, and LinkedIn data when available.

What schools did Vitali Lovich attend?

Vitali Lovich holds Basc, Computer Engineering from University Of Waterloo.

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