Victor Kyriazakos

Victor Kyriazakos Email and Phone Number

CEO and CTO @ Fair AI Data
Greece
Victor Kyriazakos's Location
Greece, Greece
Victor Kyriazakos's Contact Details

Victor Kyriazakos work email

Victor Kyriazakos personal email

n/a
About Victor Kyriazakos

Building on #Immersive, #XR, #web3, #AI technologies

Victor Kyriazakos's Current Company Details
Fair AI Data

Fair Ai Data

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CEO and CTO
Greece
Website:
fair-data.ai
Employees:
4
Victor Kyriazakos Work Experience Details
  • Fair Ai Data
    Ceo And Cto
    Fair Ai Data
    Greece
  • Fair Ai Data
    Ceo/Cto
    Fair Ai Data Dec 2023 - Present
    Athens, Attiki, Greece
    Tokenizing the world's data in the first AI dataset marketplace that pays back creators
  • Realtwin
    Ceo, Founder
    Realtwin Sep 2018 - Present
    Athens, Attiki, Greece
    RealTwin is a decentralized innnovation studio of multidisciplinary creative technologists that collaborate with media brands and enterprises to create innovative products and services utilizing MR/XR/AR, Virtual Production, Computer Vision and AI technologies
  • Rocketfuel
    Co-Founder, A-Team Analyst
    Rocketfuel Mar 2020 - Present
    Athens, Attiki, Greece
    RocketFuel is a progressively decentralized team-as-a-service platform, with a mission to incentivize talented freelancers and offer top-tier teams and technology to Web3 startups and enterprises that want to accelerate their roadmap.
  • Ryot
    Head Of Engineering - Immersive Cloud
    Ryot Jun 2021 - Jul 2022
    Athens, Attiki, Greece
    - Led the engineering efforts to design & create Pegasus, a highly scalable cloud platform that utilizes industry's top vfx software (Houdini, UE5, etc.) in the cloud to power dynamic data-driven media content generation pipelines - Enabled Technical Artists and Designers to seamlessly contribute templates and functionality libraries to the service by building custom-tailored deployment pipelines and automatic deployment workflows- Created a data connector framework to support content… Show more - Led the engineering efforts to design & create Pegasus, a highly scalable cloud platform that utilizes industry's top vfx software (Houdini, UE5, etc.) in the cloud to power dynamic data-driven media content generation pipelines - Enabled Technical Artists and Designers to seamlessly contribute templates and functionality libraries to the service by building custom-tailored deployment pipelines and automatic deployment workflows- Created a data connector framework to support content productions & collaborations with other companies across the Yahoo ecosystem, by ingesting data from their APIs and enabling the creation of automatic content generation pipelines for sports and finance. - project autonomy, maintained roadmap stability throughout major company restructuring - Worked with leadership on establishing business-oriented goals and milestones that got impacted/reflected on the technical roadmap. - powered daily video content generation pipelines of content that collected over 500M views Show less
  • Verizon Media
    Mixed Realities Architect
    Verizon Media May 2020 - Jun 2021
    Remote
    - Led multiple teams of engineers to develop and implement a unique Mixed Reality (MR) experience for NFL fans, both in-stadium and from home. This experience combined volumetrically captured performances of athletes with 3D assets created in real-time in the cloud, providing an immersive and interactive experience for the users. - Collaborated closely with leadership, production teams, and external partners, from scoping throughout to hiring and delivery planning, ensuring a unified… Show more - Led multiple teams of engineers to develop and implement a unique Mixed Reality (MR) experience for NFL fans, both in-stadium and from home. This experience combined volumetrically captured performances of athletes with 3D assets created in real-time in the cloud, providing an immersive and interactive experience for the users. - Collaborated closely with leadership, production teams, and external partners, from scoping throughout to hiring and delivery planning, ensuring a unified understanding of roadmap challenges and delivery milestones - Co-designed novel Mixed Reality features for newer iOS devices utilizing depth-sensing technology in LIDAR-enabled phones, as well as unique user-generated content (UGC) features, where the fans could record & share a picture or video of themselves in a virtual jumbotron placed in the real stadium or their home, cheering for their favorite team. - Designed & created a proprietary immersive media generation cloud solution that used real-time game data to create play-specific 3D assets on-the-fly for all games of the NFL season. - Developed and implemented custom-tailored SDLC processes to account for the multiple workstream interdependencies of the project, leading to successful execution. Subsequently transferred and applied these templates to other projects across the organization. Show less
  • Verizon Media
    R&D Team Lead
    Verizon Media Jan 2020 - Jun 2020
    Remote
    Led a small R&D remote team, assembled for a company initiative to enrich the Web AR Immersive Platform with new features utilizing Deep Learning technology.• Worked closely with the Product group to successfully identify technical limitations & possible use cases, create specifications and delivery roadmaps of new features• Designed & Created a WebAR sandbox environment to test and develop web-based deep learning methods• Added real-time face-tracking capabilities to the WebAR… Show more Led a small R&D remote team, assembled for a company initiative to enrich the Web AR Immersive Platform with new features utilizing Deep Learning technology.• Worked closely with the Product group to successfully identify technical limitations & possible use cases, create specifications and delivery roadmaps of new features• Designed & Created a WebAR sandbox environment to test and develop web-based deep learning methods• Added real-time face-tracking capabilities to the WebAR platform, to allow for Web-based face filters, virtual try-ons and other face-based augmented reality experiences. Show less
  • Verizon Media
    Lead Ar Engineer
    Verizon Media Jun 2019 - Jan 2020
    Remote
    Led development activities for AR and 5G company initiatives, to create high-quality experiences, including an interactive movie poster experience that utilizes a proprietary AR Remote Rendering technology & 5G to achieve mobile experiences with high-end AR graphics, and a sports fan-engagement experience for SuperBowl LIV, where NFL fans could place virtual content showing game stats and big plays on the real football field, using a proprietary Computer Vision field detection algorithm which… Show more Led development activities for AR and 5G company initiatives, to create high-quality experiences, including an interactive movie poster experience that utilizes a proprietary AR Remote Rendering technology & 5G to achieve mobile experiences with high-end AR graphics, and a sports fan-engagement experience for SuperBowl LIV, where NFL fans could place virtual content showing game stats and big plays on the real football field, using a proprietary Computer Vision field detection algorithm which utilizes Deep Learning technology.• Created an Android VR prototype app that renders a remotely-rendered VR scene, utilizing UE4 Pixel Streaming server technology, and implemented a custom UDP-based protocol that allows to match the server-side virtual camera (UE4) with the 3D Pose of the real mobile device, achieving remote VR rendering.• Created a custom UE4 plugin to extend Pixel Streaming capabilities, and allow for a remote client mobile device to control a virtual AR Camera in a 3D scene.• Designed & implemented a custom Mixed Reality Remote rendering system, that combines server-side rendering, chroma-keying and a custom lag compensation algorithm, to create an Android App that displays remotely-rendered high-quality MR content, transferred over an H.264 video stream, while retaining native experience tracking stability.• Co-designed and developed a proprietary football field tracking algorithm (patent pending) that achieves real-time long-distance 3D tracking of NFL fields to enable mobile apps displaying AR content in the real field• Managed and led development of a 5G AR experience app (Android & iOS), exclusively for in-stadium NFL fans in SuperBowl LIV, under tight schedule constraints, that utilizes the system described above to display AR content with live player stats, big plays and other game-related content on the real field. Show less
  • Verizon Media
    Senior Ar Android Developer
    Verizon Media Apr 2019 - Jun 2019
    Remote
    Joined an established small remote team to help push to production an Immersive Platform SDK for Android, integrated by numerous apps of the Verizon Media Group (VMG), that easily enables dynamic AR experiences and AR ads, served over a content delivery network.• Worked on bringing the Android SDK to feature parity with the iOS platform equivalent, including Graphics capabilities and UX specifications.• Frequently consulted on issues that had eluded resolution by others and provided… Show more Joined an established small remote team to help push to production an Immersive Platform SDK for Android, integrated by numerous apps of the Verizon Media Group (VMG), that easily enables dynamic AR experiences and AR ads, served over a content delivery network.• Worked on bringing the Android SDK to feature parity with the iOS platform equivalent, including Graphics capabilities and UX specifications.• Frequently consulted on issues that had eluded resolution by others and provided successful troubleshooting & resolution strategies• Successfully troubleshooted & unblocked development of a high-profile AR experience prototype, optimizing live video stream reception and rendering to ensure real-time performance Show less
  • University Of Patras
    Phd Candidate
    University Of Patras Oct 2014 - Sep 2019
    Rio, Greece
  • University Of Patras
    Research Associate
    University Of Patras Jul 2014 - Dec 2017
    Patra, Greece
    Focused on mobile mixed reality systems development, high-performance native development andparticipating in EU-funded projects (see Project Experience).Achievements:• Developed a cross-platform sandbox environment (Windows/Android) for prototyping AR apps &Computer Vision algorithms• Designed & developed key modules/interfaces (Physics Simulations, PBR Rendering, User-PerspectiveView, Hand Gesture Recognition, Eye-Tracking), part of a MR cross-platform SDK (See… Show more Focused on mobile mixed reality systems development, high-performance native development andparticipating in EU-funded projects (see Project Experience).Achievements:• Developed a cross-platform sandbox environment (Windows/Android) for prototyping AR apps &Computer Vision algorithms• Designed & developed key modules/interfaces (Physics Simulations, PBR Rendering, User-PerspectiveView, Hand Gesture Recognition, Eye-Tracking), part of a MR cross-platform SDK (See MOMIRASProject details)• Re-designed the Computer Vision course curriculum & created a modern set of lab exercises usingC++/OpenCV• Development of parallel computing algorithms for AR/MR related tasks (Pose tracking, Photorealistic Rendering, 3D reconstruction/segmentation etc.).• Development of high-performance Computer Vision & Signal-processing algorithms (2D/3D Classification-Recognition, 3D Perception & Sensor Fusion).• Cross-platform Native Android app development.• Architecture/Interface design of native processing libraries and custom solutions. Show less
  • Forwardgamear
    Senior Android Ar Developer | Contract
    Forwardgamear Mar 2018 - Dec 2018
    Berlin Area, Germany (75% Remote)
    Worked alongside company CEO on fan-engagement gamification projects "SchalkeQuest" and "Telekom" Dome as lead Android developer.Achievements:- Co-designed & developed a device-to-device communication protocol and a reusable back-end communication framework (Bluetooth, SocketIO, REST)- Successfully migrated existing iOS functionality & UI to Android and progressed along with iOS corresponding version- Optimized open-source UI/UX & Mapbox libraries to meet the project’s… Show more Worked alongside company CEO on fan-engagement gamification projects "SchalkeQuest" and "Telekom" Dome as lead Android developer.Achievements:- Co-designed & developed a device-to-device communication protocol and a reusable back-end communication framework (Bluetooth, SocketIO, REST)- Successfully migrated existing iOS functionality & UI to Android and progressed along with iOS corresponding version- Optimized open-source UI/UX & Mapbox libraries to meet the project’s high-performance specifications Show less
  • Centre For Research & Technology Hellas (Certh)
    Research And Development Engineer
    Centre For Research & Technology Hellas (Certh) Jan 2016 - Jun 2018
    Athens, Greece
    Participated in EU-funded research project FrailSafe (details on Projects section), leading and delivering major work packages, with 75% Remote work.Achievements:- End-to-end design & development of clinical assessment/monitoring apps (Android)- Design, development & clinical evaluation of two (2) AR Serious Games targeted to HMDs and tablets(Android/C++)- Successfully planned & completed integration of developed components to the integrated platformahead of project… Show more Participated in EU-funded research project FrailSafe (details on Projects section), leading and delivering major work packages, with 75% Remote work.Achievements:- End-to-end design & development of clinical assessment/monitoring apps (Android)- Design, development & clinical evaluation of two (2) AR Serious Games targeted to HMDs and tablets(Android/C++)- Successfully planned & completed integration of developed components to the integrated platformahead of project technical review Show less
  • Freelancer
    Freelance Embedded C/C++ Developer
    Freelancer Oct 2017 - Mar 2018
    Athens, Greece
    Firmware/software development for a custom STM32-based solution:- Developed low-level device drivers for input/output and sensor (ADC/DAC) components.- Implemented software for I2C-based GPIO expansion (PCA95555) and EEPROM (24AA64SN) modules- Implemented HTTP server/client for CRUD operations and remote configuration using the SPI-based W5500 Wizchip Ethernet module.

Victor Kyriazakos Skills

Mixed Reality Computer Graphics C++ Matlab Research Teamwork Embedded Systems C Computer Vision Python Control Theory Java Software Engineering Robotics Computational Geometry Cuda Photoshop Embedded Linux Digital Signal Processing Opencl Physics Simulation Parallel Computing Sql Git Project Management Teaching Training Latex Glsl Solidworks

Victor Kyriazakos Education Details

  • University Of Patras
    University Of Patras
    7.50/10.0
  • Nea Paideia High School
    Nea Paideia High School
    19.4/20.0

Frequently Asked Questions about Victor Kyriazakos

What company does Victor Kyriazakos work for?

Victor Kyriazakos works for Fair Ai Data

What is Victor Kyriazakos's role at the current company?

Victor Kyriazakos's current role is CEO and CTO.

What is Victor Kyriazakos's email address?

Victor Kyriazakos's email address is vi****@****tras.gr

What schools did Victor Kyriazakos attend?

Victor Kyriazakos attended University Of Patras, Nea Paideia High School.

What are some of Victor Kyriazakos's interests?

Victor Kyriazakos has interest in Robotics, Economic Empowerment, Snowboarding, Education, Meditation, Serious Games, Mixed Reality System Design, Science And Technology, Computer Vision, Automated Investing.

What skills is Victor Kyriazakos known for?

Victor Kyriazakos has skills like Mixed Reality, Computer Graphics, C++, Matlab, Research, Teamwork, Embedded Systems, C, Computer Vision, Python, Control Theory, Java.

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