Virtual Reality Software Engineer
- Developed scene generation system for creating interactable VR scenarios with dynamically loaded VR components.- Collaborated with AI developers to implement a data logging system for VR scenarios supporting the development of machine learning-based guidance systems.- Developed a logging system for multiplayer video games to capture voice and spatial data of players, aiding moderators in decision making.- Developed an Unreal Engine plugin for AI-driven content moderation and classification of uploaded 2D/3D assets.- Conducted comprehensive quality assurance testing for a VR training program, ensuring that it met the requirements of the clients.- Identified and documented software issues, working closely with developers to resolve issues and verify fixes.- Facilitated trials of the VR training program with new employees to assess its effectiveness and gather feedback for ongoing improvements.- Provided hands-on support to trainers and participants during trial sessions, resolving common issues encountered by users new to VR programs.