Vasco Rodrigues
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Vasco Rodrigues Email & Phone Number

Lead Hard Surface Artist | Weapon Artist | Bachelor of Arts in Videogame Development at realworld one
Location: Freiburg, Baden-Württemberg, Germany 6 work roles 1 school
1 work email found @realworld-one.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

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Current company
Role
Lead Hard Surface Artist | Weapon Artist | Bachelor of Arts in Videogame Development
Location
Freiburg, Baden-Württemberg, Germany
Company size

Who is Vasco Rodrigues? Overview

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Quick answer

Vasco Rodrigues is listed as Lead Hard Surface Artist | Weapon Artist | Bachelor of Arts in Videogame Development at realworld one, a company with 112 employees, based in Freiburg, Baden-Württemberg, Germany. AeroLeads shows a work email signal at realworld-one.com and a matched LinkedIn profile for Vasco Rodrigues.

Vasco Rodrigues previously worked as Lead Hard Surface Artist at Realworld One and 3D Generalist at Realworld One. Vasco Rodrigues holds Bachelor Of Arts - Ba, Videogame Development from Universidade Lusófona.

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{first}.{last}@realworld-one.com
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Profile bio

About Vasco Rodrigues

As a senior 3D artist with over 5 years of intense experience in game development, I specialize in non-destructive hard surface weapon and prop modeling, sculpting, baking, and photo-realistic texturing. With a deep passion for First Person Shooters and weapons, I excel in creating highly detailed and visually stunning game assets, paying close attention to bevel widths, functionality, micro details, texture believability, and mood lighting to showcase my work.A team player who thrives in collaborative environments, I believe constructive feedback is essential to the creation process. Self-managing and deadline-driven, I consistently strive to exceed quality expectations, focusing on meticulous planning, attention to detail, organized work structures, and creative problem-solving to tackle challenges effectively.

Listed skills include Unity3D, Autodesk 3Ds Max, Substance Painter, Zbrush, and 3 others.

Current workplace

Vasco Rodrigues's current company

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realworld one
Realworld One
Lead Hard Surface Artist | Weapon Artist | Bachelor of Arts in Videogame Development
staufen im breisgau, baden-württemberg region, germany
Employees
112
AeroLeads page
6 roles

Vasco Rodrigues work experience

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Lead Hard Surface Artist

Current

Germany

- Lead a small team within the modeling department in the development of AAA quality assets- Participate in the estimation and scheduling of projects - Provide regular review and feedback on teams work in a clear and constructive manner- Raise the bar for the project by demanding high results from self and team members- Actively participate in the constant.

Oct 2021 - Present

3D Generalist

Freiburg, Baden-Württemberg, Germany

-Develop photorealistic complex high poly props/devices-Create low poly versions of hard surface props while keeping the technical limitations of real-time and VR applications in mind-Unwrapping with either unique or trim/hybrid approaches-Being able to bake high poly information into relevant maps then using them for the creation of PBR texture.

Apr 2020 - Oct 2021

Weapon Artist

Current

Portugal

- Creating AAA quality high-poly models with great readability for both all the weapons in the game and custom ordered skins- Syncing with various stake holders on skin design decisions and delivering multiple different variations on each of the skin designs- Successfully contributed to our team winning a weapon spot on the Dreams & Nightmares Case global.

Sep 2020 - Present

3D Contract Artist

United States

- Created Hi-poly, Low-poly models.- Uniquely/Trim unwrapping texture maps for the models- Baking edge highlights and normal map details through Marmoset Toolbag- Texturing using Substance Painter, creating smart masks, smart materials and procedural textures.- Created textures for Pipeline Usage within Unity / Unreal Engine.- Post processing development.

Dec 2019 - Oct 2021

Game Artist 3D Jr.

Lisbon

-Process development, art direction, and visual standard establishment.-High | Low poly modeling and texturing of interior environments and props.-Digital sculpted organic models.-Stylized PBR Texture development, optimization, and implementation within Unity.-Retopologized models for the best possible performance while maintaining the visual quality.-BSP.

Jun 2018 - Oct 2019

3D Environment/Game Artist

Lisbon Area, Portugal

-Modeling and texturing clothes variations of Paragon's Wukong character.-Created Hi-poly, Low-poly models.-Baked down textures from models and textured them in Substance Painter.-Created textures for Pipeline Usage within Unreal Engine.-Initial and final Lighting and Post Processing of the previously created environmentin Unreal Engine.-Environment.

Mar 2019 - Jul 2019
Team & coworkers

Colleagues at realworld one

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1 education record

Vasco Rodrigues education

FAQ

Frequently asked questions about Vasco Rodrigues

Quick answers generated from the profile data available on this page.

What company does Vasco Rodrigues work for?

Vasco Rodrigues works for realworld one.

What is Vasco Rodrigues's role at realworld one?

Vasco Rodrigues is listed as Lead Hard Surface Artist | Weapon Artist | Bachelor of Arts in Videogame Development at realworld one.

What is Vasco Rodrigues's email address?

AeroLeads has found 1 work email signal at @realworld-one.com for Vasco Rodrigues at realworld one.

Where is Vasco Rodrigues based?

Vasco Rodrigues is based in Freiburg, Baden-Württemberg, Germany while working with realworld one.

What companies has Vasco Rodrigues worked for?

Vasco Rodrigues has worked for Realworld One, Freelance (Self Employed), Dekogon, Gamenest® Lisbon, and Nerd Monkeys®.

Who are Vasco Rodrigues's colleagues at realworld one?

Vasco Rodrigues's colleagues at realworld one include Kiran Choudhari, Michael Burkart, Chandra Shekhar, Sérgio Cruz, and Vidya Shivakumar.

How can I contact Vasco Rodrigues?

You can use AeroLeads to view verified contact signals for Vasco Rodrigues at realworld one, including work email, phone, and LinkedIn data when available.

What schools did Vasco Rodrigues attend?

Vasco Rodrigues holds Bachelor Of Arts - Ba, Videogame Development from Universidade Lusófona.

What skills is Vasco Rodrigues known for?

Vasco Rodrigues is listed with skills including Unity3D, Autodesk 3Ds Max, Substance Painter, Zbrush, 3D Modeling, Adobe Photoshop, and Video Games.

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