As a senior 3D artist with over 5 years of intense experience in game development, I specialize in non-destructive hard surface weapon and prop modeling, sculpting, baking, and photo-realistic texturing. With a deep passion for First Person Shooters and weapons, I excel in creating highly detailed and visually stunning game assets, paying close attention to bevel widths, functionality, micro details, texture believability, and mood lighting to showcase my work.A team player who thrives in collaborative environments, I believe constructive feedback is essential to the creation process. Self-managing and deadline-driven, I consistently strive to exceed quality expectations, focusing on meticulous planning, attention to detail, organized work structures, and creative problem-solving to tackle challenges effectively.
Listed skills include Unity3D, Autodesk 3Ds Max, Substance Painter, Zbrush, and 3 others.