Sr Technical Artist (Vr Platform Optimization & Creator Tools Pipelines)
CurrentPlatform Optimization (Unity & Unreal) PC/Mobile/VR:Strategize multi-platform content creation.- set technical standards for asset breakdown and creation.- help communicate hardware limitations and content requirements for art teams (in-house and outsourced).Lead daily optimization tests.- Deep GPU/CPU Profiling to drive framerate and memory optimizations (RenderDoc, Insights, Frame Debugger)- communicate daily, benchmark reports of content issues & improvements.Content Tools Pipeline (Unity & Unreal):- Develop multi-platform modular Shader/Material Libraries (GLSL,HLSL, & node based)- Develop simulated dynamic lighting solutions for mobile VR platforms. - Develop custom editor tools for rapid content integration (rigging, instancing, and "quality of life" improvements).- Integrate and optimize character assets (eg LOD setup, VAT conversions, etc) for runtime environments.- Provide and maintain copious amounts of technical documentation.- Proactively seek out pipeline improvements, workflows, and technological advancements.