Art Director
CurrentI developed the visual language and guidelines for the game, collaborating closely with the Creative Director and Design team to ensure the art’s viability in a gameplay-driven environment. I led a team of up to 14 artists, including 3D, Concept, Level Art, UI, Technical Art, Animation, and VFX. Working with Production, Design, and Programming, I identified necessary features and dependencies, proposed estimates, and suggested optimizations. I also provided visual feedback, created level art, 3D assets, storyboards, concepts, and illustrations, allowing specialists to focus on critical issues and high-priority features without sacrificing variety.