Portfolio: https://waltermarino.wixsite.com/waltermarinoI possess several years of experience as a professional Level Designer and Generalist Game Designer, including 2 years of work at Gameloft, where I was employed as a Level Designer at Gangstar New York.I am also professionally experienced in using Unreal Engine 4/5 and can code/script using Blueprints. Additionally, I am also skilled in Unity 3D and coding with C# or “Feel” Scripting tool, plus modelling knowledge to do level blackouts and simple 3D models, as well as basic materials and VFx.In 2020 I shipped "Corruptor" as an Indie Dev, I covered many hats in the team, including Level Design, Boss Design and Team Leading. The work of my colleagues was invaluable as we were just 4 devs and managed to fully develop a 2-4 hours long title from end to end.In 2021 I was employed by Quadrivium Game S.r.l. in October 2021 where I worked as Level Designer and Game Designer for a mobile Strategy Game.In 2022 I worked as a Level Designer at Gameloft BUC from April 2022 to August 2023, crafting Open World Missions & Encounters using Unreal Engine's Bluepring. I've also worked on a few combat elements, like grenades, turrets, etc.Right now I'm working as a Freelancer for EdenSpiel as a Level Designer, crafting Levels & Gameplay Elements for a Puzzle/Adventure game.I am open to working within the European Union and the UK, but also fully remotely worldwide!Thank you for visiting my LinkedIn page!Feel free to contact me to discuss job opportunities :)
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Senior Level DesignerEdenspielArezzo, It -
Level DesignerEdenspiel Sep 2024 - PresentMunich, Bavaria, Germany-Crafting Levels from paper to fully implemented-Writing Level Documentation-Owning Design ideas and solution-Providing and receiving feedback & critiques-Providing Level Design know-how for the Vertical Demo -
Level & Quest DesignerGameloft Apr 2022 - Aug 2023Bucharest, Romania-Drafted 15+ Open World Events & Missions using Blueprints-Overhauled the 3 Tutorials already present in the project and provided feedback & workarounds for critical issues-Polishing and updating all Open World Levels for combat encounters and missions-Design & implementation of several Enemy Encounters-Producing several GDDs for Open World features and 2 proposals for combat elements, like armour and grenades-Mentoring juniors and interns on several occasions, providing them with know-how and technical documentation -
Game DesignerQuadrivium Game Srl Nov 2021 - Jul 2022Rome, Latium, Italy (Remote)Revamped the prototype, crafting new levels and mechanics -
Project Lead / Game DesignerTaketeam Oct 2016 - Sep 2020Italy-Supervised and directed a team of 4 people-Refined all player mechanics’ rules and VFx/Audio feedback-Designed 17+ level arenas for Boss fights and encounters-Enhanced the combat system using references and brainstorming with colleagues
Walter Marino Skills
Walter Marino Education Details
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26/30 -
Itc S.Calvino74/100
Frequently Asked Questions about Walter Marino
What company does Walter Marino work for?
Walter Marino works for Edenspiel
What is Walter Marino's role at the current company?
Walter Marino's current role is Senior Level Designer.
What schools did Walter Marino attend?
Walter Marino attended Event Horizon School, Itc S.calvino.
What are some of Walter Marino's interests?
Walter Marino has interest in Books And Videogames.
What skills is Walter Marino known for?
Walter Marino has skills like Game Design, Level Design, Game Maker, Videogiochi, Progettazione Videogiochi, Microsoft Office, Photoshop, Sviluppo Di Videogiochi, Unreal Engine 4, Videogame, Levels Paper Blueprint, Unity3d.
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