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I am a filmmaker, producer, visual effects supervisor, designer, project manager and pipeline/workflow architect who has been in the business of visual storytelling since the early 1990s. Drawing on a diverse background in television and film production, theatrical and film lighting design, photographic art and software development, I’ve spent the past seventeen years breathing life into a diverse world of digital creatures, environments and effects for music videos, feature films and commercial projects. I have supervised teams large and small around the world and have extensive experience planning and executing feature film projects in the US, India and China. I’ve been a member of elite “special ops” teams brought in to “fix” projects which have gone wrong and have been tasked with designing and implementing some of the most challenging visual imagery filmmakers and creatives have been able to dream up.
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Chief Executive OfficerSpark Cloud Studio Jul 2023 - PresentIndonesia -
Creative DirectorNspace Creative Inc. Jan 2014 - PresentLos Angeles, California, United States -
DirectorWysiwygstudios May 2020 - Oct 2021Seoul, South Korea -
Creative Director | Visual Effects SupervisorTau Films Dec 2013 - Feb 2020Greater Los Angeles AreaCo-founded Tau Films with John Hughes. In addition to handling business development, creative project supervision, producing and everything else in between, I served as the original architect for an entirely new distributed production pipeline built from scratch, designed for simultaneous, synchronized production across physical studios in five countries and over one hundred remote artists. In a normal day I am responsible for collaborating with filmmakers, clients and key creatives, overseeing production and technology, creative direction, project bidding, artist supervision, staffing, production workflow, scheduling and otherwise pushing things across the finish line under frighteningly-aggressive schedules. -
Cg SupervisorBlur Studio May 2014 - Dec 2014Culver City, CaLead an international team of artists in designing and creating immersive, virtual time-lapse media for the One World Observatory "Sky Pod" elevators at One World Trade Center in New York City. Guests board one of five dedicated elevators to ascend to the 102nd floor in 47 seconds, viewing the development of New York City’s skyline from the 1500s to present day. -
Cg SupervisorRhythm + Hues Studios Sep 2003 - Jan 2014Greater Los Angeles AreaResponsible for supervising and implementing look development, fx/simulation, lighting, rendering and compositing on a range of feature, short film and commercial projects. Training and direct management of production teams of 50+ artists between four international locations for large-scale projects involving 500+ visual effects shots with thousands of unique assets shared and often co-developed between facilities. Worked closely with directors including Ang Lee and Bryan Singer to design key characters, environments and effects. Handled resource scheduling, project bidding, pre-production planning, pipeline design and artist management. Developed key workflows, paradigms and toolsets to allow for integration of artists in our five international studio facilities into the core of the Los Angeles production environment. Key mentor and educator for several artist apprentice programs designed to foster creative development and bring fresh talent into the studio. Actively involved with broad pipeline and software R&D efforts as well as project-specific shaders, plugins, scripts, tools and workflows. Artistic director and editor for company sizzle reels and DVD featurettes. -
Visual Effects SupervisorFreelance 2006 - Nov 2013Visual effects supervision and consulting for a variety of music videos and independent feature projects. Wrangled script breakdowns, effects design, bidding, on-set supervision and post-production. Collaborated with creative team members locally and in remote locations. Lead diverse teams of artists both on-set and in post-production.
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Principal PhotographerLiquid Image Photography 2004 - 2013Greater Los Angeles AreaAccomplished commercial and fine art still photographer exhibited in galleries and featured in publications across the United States. Prints can be found in public and private collections across North America.
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Creative DirectorNspace Design 2001 - 2003Greater Seattle AreaWorked independently and with other artists to produce CG elements and composites for print, interactive, architectural, television and film projects. Involved in all aspects of production from conception through final delivery, including artistic direction, modeling, animation, shader development, lighting, rendering and compositing. Built a collaborative, distributed production environment that allowed a small “store front” to provide scalable solutions based on the skills and experience of freelance artists around the world.
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Lighting DesignerFreelance 1996 - 2003Provided lighting design, technical direction and project management for over 150 live shows and events around the United States. Worked closely with crews both local and remote to design, plan, build and run a variety of rigs under challenging logistical, resource and budgetary constraints in environments ranging from scorching beaches to ice-covered mountains. Credits include work for Barenaked Ladies, Reverend Horton Heat, the Smithsonian Institution, 2002 Olympic Games, Paul Allen, Microsoft, Nordstrom, Boeing, Seattle International Film Festival, Northstar Opera, Ballet Arts Minnesota, Washington Contemporary Ballet, Eurythmeum Stuttgart, the Ordway Music Theatre and the Guthrie Theatre.
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Director / Producer / Editor / Director Of PhotographyFreelance 1993 - 1997Served as a freelance director, producer, editor and director of photography for over 30 local cable television productions including short subject documentaries, talk shows and long-form narratives. Projects were produced in-studio as well as in the field, working closely with creative teams often spread between disparate physical locations.
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Software Development EngineerRealnetworks 2000 - 2001Greater Seattle AreaHeaded the effort to develop and execute the reporting and web-based UI components of a new RealServer/RealProxy automated test rig under heavy release deadline constraints. Responsibilities included requirements specification, architectural design, component implementation and system integration. Additionally, I provided the authorship of requirements, design and API specification documentation while working with other developers in the team to elicit user-requirements and finalize the architectural design of the new automation system as a whole.
Walt Jones Skills
Walt Jones Education Details
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Computer Science
Frequently Asked Questions about Walt Jones
What company does Walt Jones work for?
Walt Jones works for Spark Cloud Studio
What is Walt Jones's role at the current company?
Walt Jones's current role is Filmmaker, Creative Director.
What is Walt Jones's email address?
Walt Jones's email address is wa****@****lms.com
What is Walt Jones's direct phone number?
Walt Jones's direct phone number is +121367*****
What schools did Walt Jones attend?
Walt Jones attended University Of Puget Sound.
What skills is Walt Jones known for?
Walt Jones has skills like Visual Effects, Lighting, Compositing, Look Development, Computer Graphics, Feature Films, Houdini, Film, Vfx Supervision, Maya, Special Effects, Shaders.
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