Wanderson Lopes

Wanderson Lopes Email and Phone Number

Back End | Systems | Build Engineer @ AVALON
State of Rio de Janeiro, Brazil
Wanderson Lopes's Location
Rio de Janeiro, Rio de Janeiro, Brazil, Brazil
Wanderson Lopes's Contact Details

Wanderson Lopes work email

Wanderson Lopes personal email

n/a
About Wanderson Lopes

Hello, I'm Wanderson, 31 years old. I began my career at the age of 17 in the hospitality industry, where I held various positions, gaining valuable leadership experience. I highlight my role as a manager at a hotel with 436 rooms and 3 restaurants, where I led large teams and implemented strategies to optimize operations and ensure excellent service to guests.Today, I am a game developer. My journey from player to dedicated professional in the industry underscores my commitment to mastering the art and pushing technological boundaries.As a Unreal Engine & C++ programmer, I specialize in creating engaging gameplay for online multiplayer titles.• Collaborating with designers for performance-optimized experiences.• Resolving complex issues, ensuring sustainable technologies.• Diagnosing and fixing bugs for seamless gameplay.Contributions to notable projects:• Contenders Arena: Various gameplay areas, character abilities, UI implementation, and bug fixes.• SQUAD: System Engineer for Emotes in the 4.1 release, contributing to engaging experiences.• Beyond The Wire: Contributed in final stages, fixed numerous bugs, with in-game credits.Skills:• Programming Languages: C++, C#, Lua, Python• Game Development Engine: Unreal Engine (4-5)• Tools: Visual Studio, Rider, PerForce, Swarm, Git, JIRA, Confluence

Wanderson Lopes's Current Company Details
AVALON

Avalon

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Back End | Systems | Build Engineer
State of Rio de Janeiro, Brazil
Website:
playavalon.com
Employees:
76
Wanderson Lopes Work Experience Details
  • Avalon
    Back End | Systems | Build Engineer
    Avalon
    State Of Rio De Janeiro, Brazil
  • Avalon
    Gameplay Engineer
    Avalon Aug 2024 - Present
    United States
    Responsible for developing and implementing multiplayer gameplay mechanics and features using Unreal Engine. Collaborating cross-functionally with teams to design and integrate gameplay systems, ensuring the smooth functioning of multiplayer experiences. Focused on optimizing multiplayer performance and resolving technical issues.• Developed a Character Leveling System for AVALON, enabling dynamic power progression through experience accumulation and level-based rewards. Integrated a flexible structure for tracking experience, granting bonuses like new abilities, stat boosts, and currency rewards, while maintaining a modular architecture for future scalability in reward systems and NPC leveling.• Developed an advanced Stats System for in-game actors, allowing for complex power and progression tracking. Implemented various stat types such as Attributes, Resources, and Counters, with both simple and complex calculation capabilities. Integrated component value caching to optimize runtime performance and replicated stat data efficiently using conditional replication strategies. Implemented mechanisms for dynamic stat modification and validation, ensuring seamless gameplay experiences and robust scalability.
  • Autônomo
    Independent Game Developer
    Autônomo Oct 2023 - Present
    I'm working on a realistic FPS game with full-body character visibility.The project is documented on Confluence and managed with JIRA. This is my main project, while I also explore other development areas, like GAS and computer graphics concepts.Maintained a GitHub repository with common C++ Data Structures.Engaged with game development communities and stayed informed on industry trends.
  • Gamecan
    Junior Programmer
    Gamecan Jun 2023 - Oct 2023
    Parnu, Pärnu, Estônia
    Collaborated with designers to implement gameplay experiences, ensuring fast and efficient performance using Unreal Engine 5. Write performance-first code and work closely with fellow engineers to solve problems and develop sustainable and maintainable technologies.Maintain and improve core software using C++, ensuring optimized code for all platforms.Diagnose and address bugs and performance issues in gameplay code.Collaborate with members of other departments, such as sound, animation, and VFX, on cross-department features. Actively participate in team meetings, including daily stand-ups, to contribute to the overall progress of the project.
  • Offworld Industries
    Junior Gameplay Engineer
    Offworld Industries May 2022 - Dec 2022
    Canada, Bc
    I work collaboratively with engineers to tackle challenges and find effective solutions, and I excel at diagnosing and resolving bugs in gameplay code. I have also collaborated with various departments, including sound, animation, and VFX, on cross-department features. Notably, I contributed to "Beyond the Wire" and "SQUAD."I played a pivotal role in a task force focused on implementing the Emote System, particularly overseeing gameplay aspects. I worked closely with designers and engineers to ensure seamless integration of gameplay features, facilitating effective communication and coordination across teams. This initiative was a significant feature for the 4.1 release.
  • Fasano
    Night Manager
    Fasano Apr 2018 - Sep 2018
    Rio De Janeiro
    I represented the management during the night shift, assisting the Front Office Manager in all aspects of the department, including but not limited to operations, planning, budgeting, personnel, and payroll in accordance with hotel policies and procedures. Providing leadership and support to all Front Office members and enforcing Hotel Excellence Standards in all supervised areas. It was my final period in the hospitality industry before taking a break to assess which next challenge would fulfill me with happiness.
  • Grand Hyatt
    Assistant Night Manager
    Grand Hyatt Feb 2016 - Jul 2017
    Rio De Janeiro
    I embraced the challenge as Assistant Front Office Manager during a pivotal moment for the entire hospitality industry in Rio de Janeiro, the year of the Olympics. I was one of the individuals responsible for structuring all procedures related to front office operations, including reception agents, bellmen, concierges, guest services (call center), and especially the night audit. This entailed a significant responsibility, overseeing the audit of 436 rooms and 3 restaurants. Additionally, in the absence of the Front Office Manager or Resident Manager, I took charge of the Front Office Department's operations.
  • Jw Marriott
    Front Office Supervisor
    Jw Marriott Feb 2015 - Feb 2016
    Rio De Janeiro, Brazil
    Promoted to Reception Supervisor, I oversaw a team of 14 front office agents and also implemented a specific schedule for the Bellmen and Concierge department, which did not exist until then. This made me responsible for the performance and requests of the staff in this sector, totaling approximately ~30 employees under my supervision. In addition to being the Night Supervisor, when the hotel audit was conducted, all hotel transactions went through me, were reconciled, and then forwarded to the finance department. A significant pride was achieving a 100% accuracy rating during the global Marriott audit for the first time in the history of this unit. I left Marriott to pursue an opportunity to open a new hotel in the year of the Rio 2016 Olympics.
  • Jw Marriott
    Front Office Agent
    Jw Marriott Aug 2010 - Feb 2015
    Rio De Janeiro, Brazil
    I transferred the experience gained during my internship in the Housekeeping and Reservations departments, which greatly distinguished me while working as a Reception Agent. I was able to understand many, if not all, departments that align with reception, facilitating communication between these departments, understanding their needs, and adapting to our requests. Because everything starts and/or ends at the hotel reception. I was responsible for the hotel's night audit for much of my time as a Reception Agent and also covered positions as Reservations Coordinator when they were absent.
  • Jw Marriott
    Hospitality Intern
    Jw Marriott Aug 2009 - Aug 2010
    Rio De Janeiro, Brazil
    I began my professional journey in the hospitality sector while pursuing a degree in Tourism. During this time, I excelled initially in the Housekeeping department before transitioning to the Reservations department, where I performed my duties with excellence. Subsequently, I was hired as a Reception Agent, becoming the first intern to be hired in this role in the history of the hotel. This achievement was driven by my exceptional proficiency in handling hotel systems, including Opera PMS and exclusive Marriott network systems. Additionally, I distinguished myself through swift problem-solving, consistently maintaining a high level of quality and attention to detail, crucial attributes in the demanding luxury hospitality market.

Wanderson Lopes Skills

Linux Hotel Booking Alimentos E Bebidas Unreal Engine Microsoft Powerpoint Front Office Hotelaria Unreal Engine 4 Revenue Analysis Reservation Atendimento Ao Cliente Microsoft Office Operations Management Microsoft Excel C++ Hotel Management Setor De Hotelaria Opera Marsha Hospitality Industry

Wanderson Lopes Education Details

Frequently Asked Questions about Wanderson Lopes

What company does Wanderson Lopes work for?

Wanderson Lopes works for Avalon

What is Wanderson Lopes's role at the current company?

Wanderson Lopes's current role is Back End | Systems | Build Engineer.

What is Wanderson Lopes's email address?

Wanderson Lopes's email address is wa****@****att.com

What schools did Wanderson Lopes attend?

Wanderson Lopes attended Unicesumar, Universidade Veiga De Almeida.

What are some of Wanderson Lopes's interests?

Wanderson Lopes has interest in Environment, Arts And Culture.

What skills is Wanderson Lopes known for?

Wanderson Lopes has skills like Linux, Hotel Booking, Alimentos E Bebidas, Unreal Engine, Microsoft Powerpoint, Front Office, Hotelaria, Unreal Engine 4, Revenue Analysis, Reservation, Atendimento Ao Cliente, Microsoft Office.

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