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Wasim Khan Email & Phone Number

Director of Character Technology at Naughty Dog
Location: Santa Monica, California, United States 8 work roles 2 schools
1 work email found @naughtydog.com 3 phones found area 310 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email w****@naughtydog.com
Direct phone (310) ***-****
LinkedIn Profile matched
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Current company
Role
Director of Character Technology
Location
Santa Monica, California, United States

Who is Wasim Khan? Overview

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Quick answer

Wasim Khan is listed as Director of Character Technology at Naughty Dog, based in Santa Monica, California, United States. AeroLeads shows a work email signal at naughtydog.com, phone signal with area code 310, and a matched LinkedIn profile for Wasim Khan.

Wasim Khan previously worked as Lead Technical Director at Naughty Dog and Character Technical Director at Naughty Dog. Wasim Khan holds Bachelor Of Commerce And Economics, Business/Commerce, General from Mumbai University, Mumbai, India.

Company email context

Email format at Naughty Dog

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{first}_{last}@naughtydog.com
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Profile bio

About Wasim Khan

Bridge the gap between Art and Technology. Being part of a team as a Technical Director helping achieve better level of deformation and collaborating closely to build a robust and cutting edge re-usable high end asset development pipeline.Expertise -Applications: Maya, Motion-builder, Unreal Engine 4, Simplygon, 3D Studio Max, soft Image XSI , MassiveProgramming Languages : PYHTON, MAYA API, MOTIONBUILDER(API), C++ and MEL

Listed skills include Maya, Character Rigging, Character Animation, Rigging, and 19 others.

Current workplace

Wasim Khan's current company

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Naughty Dog
Naughty Dog
Director of Character Technology
AeroLeads page
8 roles

Wasim Khan work experience

A career timeline built from the work history available for this profile.

Director Of Character Technology

Current

Santa Monica, Ca, Us

Technical Directors & Programmers collaborating closely to build a robust and cutting edge re-usable high end asset development pipeline. Staff, build and nurture departmental peers to handle digital asset development on a large scale, make development faster, and final results of the highest quality. Collaborate closely with leadership team to realize the ultimate goals for the studios and the games we are developing.

Jul 2021 - Present

Lead Technical Director

Santa Monica, Ca, Us

Lead Technical Director on "The Last Of Us Part II" at Naughty Dog Inc., an owned subsidiary of Sony Interactive Entertainment America. We recently finished working on the critically acclaimed PlayStation 4 exclusive games “Uncharted 4: A Thief's End” and "Uncharted: The Lost Legacy". These games are one of the highest rated PlayStation 4 video games to date.My responsibilities as a Technical Director: ● Bridging the gap between Art and Technology● Design, create, test and maintain character rigs and deformation systems● Collaborate with animators to design motion controls● Work with the character artist to create a model that meets technical needs ● Collaborate with animators to design motion controls and animation systems● Develop, maintain character motion and deformation systems ● Develop new techniques and processes to solve character production challenges ● Writing pipeline tools to streamline the setup process ● Work with production management to prioritize tasks

Jul 2016 - Jun 2021

Character Technical Director

Santa Monica, Ca, Us

● Design, create, test and maintain character rigs/setups● Work with the modelers to create a model that meets technical needs● Collaborate with animators to design motion controls● Writing pipeline tools to streamline the character setup process, Cloth simulation, Game Engine run-time physics, simulation tools, game export tools and support

Jun 2015 - Jun 2016

Rigging Supervisor

Minato-Ku, Tokyo, Jp

Character TD (creature setup, deformation and dynamics tools, facial animation interface , character GUI)Street Fighter V:Worked as a Technical Artist/Character TD on Capcom's Street Fighter V for PS4 and PC. I was responsible for Animation and Rigging tool development in Autodesk Maya and MotionBuilder, Character rigging , Motion capture retarget , Unreal Engine R&D , crowd lod's generation and pipeline tools .Ronia, the Robber’s Daughter:I worked as a Rigging supervisor on a Television series “Ronia, the Robber’s Daughter” which was produced under “Studio Ghibli, Inc.”. I Developed the character rig setup and guidelines according to the project requirements. I've also created various scripts/instructions for Riggers/Animators to increase work efficiency.In-house character Rigging / Animation system (Code name MCS):I was responsible for creating non destructive animation re-targeting system(MCS), for in-houseand outsourcing partners. Mocap re target and animation cleanup for game cinematic projects.Also developed Maya plug-ins to convert world space animation to local space using custom utility nodes.Star Wars Clone Wars (Feature Animated Series):Rigged many types of characters, many with custom setups. Created a set of scripts to allow setups/rigs to be finished quickly and easily and wrote many rigging pipeline tools. Had a hand in creating various scripts/instructions for Riggers/Animators to increase work efficiency.Transformers prime (Feature Animated Film):Rigged many types of trasformer, many with custom setups and scripts.James Cameron's AVTAR (pachinko slot machine Project):Worked on Jakes Avtar character with Muscle Rig.Worked on Thanetor character with Muscle Rig.

Aug 2010 - May 2015

Technical Artist / Character Td

Pittsburgh, Pa, Us

The World of Lexica ( Off-side Contract TD ) - Character Rig Setup - Art pipeline R&D - Rigging , Animation re-targeting tools, R&D

Jan 2013 - Oct 2013

Lead Rigging/Technical Artist

In

Working on animated movie as lead Rigging/Technical Artist -Maha Yoddha Rama (http://www.mahayoddharam.com/)co produced by Pixion CCL (http://www.pixion.tv/)We worked on every area of rigging including main/background/crowd characters, props, sets, deformations and other various tools required by other Depts.-Toonpur Ka Superhero - Animated Feature Film (www.toonpur.com)-Junkyard Jim (http://www.junkyardjim.co.uk)

Dec 2007 - Aug 2010

Sr. Rigging Artist

Bangalore, Karnataka, In

Worked as Sr. Rigging/Technical Artist for featured animated film Road Side Romeo. (Yash Raj Films)Speed Racer(animated film)Tara Ram Pam(Yash Raj Films)and lots of commercials.

Dec 2006 - Dec 2007

Technical Artist

Utv

Mumbai, Maharashtra, In

worked as a Technical Artist.project worked on-FREEJ - (animated TV series)KONG - Return to the Jungle - (animated DVD series)ROBIN HOOD- (animated DVD series)JUNGLE BOOK- (animated DVD series)PRINCE AND PAUPER- (animated DVD series)CHRISTMAS CAROL (animated DVD series)

May 2006 - Dec 2006
2 education records

Wasim Khan education

Bachelor Of Commerce And Economics, Business/Commerce, General

Mumbai University, Mumbai, India

Specialization In Digital Film Making And Visual Fx, Computer Animation

Arena Multimedia, Aptech – Mumbai, In
FAQ

Frequently asked questions about Wasim Khan

Quick answers generated from the profile data available on this page.

What company does Wasim Khan work for?

Wasim Khan works for Naughty Dog.

What is Wasim Khan's role at Naughty Dog?

Wasim Khan is listed as Director of Character Technology at Naughty Dog.

What is Wasim Khan's email address?

AeroLeads has found 1 work email signal at @naughtydog.com for Wasim Khan at Naughty Dog.

What is Wasim Khan's phone number?

AeroLeads has found 3 phone signal(s) with area code 310 for Wasim Khan at Naughty Dog.

Where is Wasim Khan based?

Wasim Khan is based in Santa Monica, California, United States while working with Naughty Dog.

What companies has Wasim Khan worked for?

Wasim Khan has worked for Naughty Dog, Polygon Pictures, Schell Games, Pixion. Ccl, and Tata Elxsi.

How can I contact Wasim Khan?

You can use AeroLeads to view verified contact signals for Wasim Khan at Naughty Dog, including work email, phone, and LinkedIn data when available.

What schools did Wasim Khan attend?

Wasim Khan holds Bachelor Of Commerce And Economics, Business/Commerce, General from Mumbai University, Mumbai, India.

What skills is Wasim Khan known for?

Wasim Khan is listed with skills including Maya, Character Rigging, Character Animation, Rigging, Animation, Mel, Scripting, and Python.

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