Wasim Khan

Wasim Khan Email and Phone Number

Director of Character Technology @ Naughty Dog Inc. @ Naughty Dog
Wasim Khan's Location
Santa Monica, California, United States, United States
Wasim Khan's Contact Details

Wasim Khan work email

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About Wasim Khan

Bridge the gap between Art and Technology. Being part of a team as a Technical Director helping achieve better level of deformation and collaborating closely to build a robust and cutting edge re-usable high end asset development pipeline.Expertise -Applications: Maya, Motion-builder, Unreal Engine 4, Simplygon, 3D Studio Max, soft Image XSI , MassiveProgramming Languages : PYHTON, MAYA API, MOTIONBUILDER(API), C++ and MEL

Wasim Khan's Current Company Details
Naughty Dog

Naughty Dog

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Director of Character Technology @ Naughty Dog Inc.
Wasim Khan Work Experience Details
  • Naughty Dog
    Director Of Character Technology
    Naughty Dog Jul 2021 - Present
    Santa Monica, Ca, Us
    Technical Directors & Programmers collaborating closely to build a robust and cutting edge re-usable high end asset development pipeline. Staff, build and nurture departmental peers to handle digital asset development on a large scale, make development faster, and final results of the highest quality. Collaborate closely with leadership team to realize the ultimate goals for the studios and the games we are developing.
  • Naughty Dog
    Lead Technical Director
    Naughty Dog Jul 2016 - Jun 2021
    Santa Monica, Ca, Us
    Lead Technical Director on "The Last Of Us Part II" at Naughty Dog Inc., an owned subsidiary of Sony Interactive Entertainment America. We recently finished working on the critically acclaimed PlayStation 4 exclusive games “Uncharted 4: A Thief's End” and "Uncharted: The Lost Legacy". These games are one of the highest rated PlayStation 4 video games to date.My responsibilities as a Technical Director: ● Bridging the gap between Art and Technology● Design, create, test and maintain character rigs and deformation systems● Collaborate with animators to design motion controls● Work with the character artist to create a model that meets technical needs ● Collaborate with animators to design motion controls and animation systems● Develop, maintain character motion and deformation systems ● Develop new techniques and processes to solve character production challenges ● Writing pipeline tools to streamline the setup process ● Work with production management to prioritize tasks
  • Naughty Dog
    Character Technical Director
    Naughty Dog Jun 2015 - Jun 2016
    Santa Monica, Ca, Us
    ● Design, create, test and maintain character rigs/setups● Work with the modelers to create a model that meets technical needs● Collaborate with animators to design motion controls● Writing pipeline tools to streamline the character setup process, Cloth simulation, Game Engine run-time physics, simulation tools, game export tools and support
  • Polygon Pictures
    Rigging Supervisor
    Polygon Pictures Aug 2010 - May 2015
    Minato-Ku, Tokyo, Jp
    Character TD (creature setup, deformation and dynamics tools, facial animation interface , character GUI)Street Fighter V:Worked as a Technical Artist/Character TD on Capcom's Street Fighter V for PS4 and PC. I was responsible for Animation and Rigging tool development in Autodesk Maya and MotionBuilder, Character rigging , Motion capture retarget , Unreal Engine R&D , crowd lod's generation and pipeline tools .Ronia, the Robber’s Daughter:I worked as a Rigging supervisor on a Television series “Ronia, the Robber’s Daughter” which was produced under “Studio Ghibli, Inc.”. I Developed the character rig setup and guidelines according to the project requirements. I've also created various scripts/instructions for Riggers/Animators to increase work efficiency.In-house character Rigging / Animation system (Code name MCS):I was responsible for creating non destructive animation re-targeting system(MCS), for in-houseand outsourcing partners. Mocap re target and animation cleanup for game cinematic projects.Also developed Maya plug-ins to convert world space animation to local space using custom utility nodes.Star Wars Clone Wars (Feature Animated Series):Rigged many types of characters, many with custom setups. Created a set of scripts to allow setups/rigs to be finished quickly and easily and wrote many rigging pipeline tools. Had a hand in creating various scripts/instructions for Riggers/Animators to increase work efficiency.Transformers prime (Feature Animated Film):Rigged many types of trasformer, many with custom setups and scripts.James Cameron's AVTAR (pachinko slot machine Project):Worked on Jakes Avtar character with Muscle Rig.Worked on Thanetor character with Muscle Rig.
  • Schell Games
    Technical Artist / Character Td
    Schell Games Jan 2013 - Oct 2013
    Pittsburgh, Pa, Us
    The World of Lexica ( Off-side Contract TD ) - Character Rig Setup - Art pipeline R&D - Rigging , Animation re-targeting tools, R&D
  • Pixion. Ccl
    Lead Rigging/Technical Artist
    Pixion. Ccl Dec 2007 - Aug 2010
    In
    Working on animated movie as lead Rigging/Technical Artist -Maha Yoddha Rama (http://www.mahayoddharam.com/)co produced by Pixion CCL (http://www.pixion.tv/)We worked on every area of rigging including main/background/crowd characters, props, sets, deformations and other various tools required by other Depts.-Toonpur Ka Superhero - Animated Feature Film (www.toonpur.com)-Junkyard Jim (http://www.junkyardjim.co.uk)
  • Tata Elxsi
    Sr. Rigging Artist
    Tata Elxsi Dec 2006 - Dec 2007
    Bangalore, Karnataka, In
    Worked as Sr. Rigging/Technical Artist for featured animated film Road Side Romeo. (Yash Raj Films)Speed Racer(animated film)Tara Ram Pam(Yash Raj Films)and lots of commercials.
  • Utv
    Technical Artist
    Utv May 2006 - Dec 2006
    Mumbai, Maharashtra, In
    worked as a Technical Artist.project worked on-FREEJ - (animated TV series)KONG - Return to the Jungle - (animated DVD series)ROBIN HOOD- (animated DVD series)JUNGLE BOOK- (animated DVD series)PRINCE AND PAUPER- (animated DVD series)CHRISTMAS CAROL (animated DVD series)

Wasim Khan Skills

Maya Character Rigging Character Animation Rigging Animation Mel Scripting Python Visual Effects Computer Animation Autodesk Motionbuilder Computer Graphics Feature Films Facial Animation Renderman Film Commercials Video Games Mental Ray Cinematics Research Technical Support Technical Direction

Wasim Khan Education Details

  • Mumbai University, Mumbai, India
    Mumbai University, Mumbai, India
    General
  • Arena Multimedia, Aptech – Mumbai, In
    Arena Multimedia, Aptech – Mumbai, In
    Computer Animation

Frequently Asked Questions about Wasim Khan

What company does Wasim Khan work for?

Wasim Khan works for Naughty Dog

What is Wasim Khan's role at the current company?

Wasim Khan's current role is Director of Character Technology @ Naughty Dog Inc..

What is Wasim Khan's email address?

Wasim Khan's email address is wa****@****ail.com

What is Wasim Khan's direct phone number?

Wasim Khan's direct phone number is +131075*****

What schools did Wasim Khan attend?

Wasim Khan attended Mumbai University, Mumbai, India, Arena Multimedia, Aptech – Mumbai, In.

What are some of Wasim Khan's interests?

Wasim Khan has interest in Anything Relate To Animation, Football, F1 Racing, Cricket, Watching Movies, Computer Games (Playing And Developing), Spending Time With My Family And Friends.

What skills is Wasim Khan known for?

Wasim Khan has skills like Maya, Character Rigging, Character Animation, Rigging, Animation, Mel, Scripting, Python, Visual Effects, Computer Animation, Autodesk Motionbuilder, Computer Graphics.

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