Wayne Johnson Email & Phone Number
@rockstargames.com
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Who is Wayne Johnson? Overview
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Wayne Johnson is listed as Senior Software Engineer at Rockstar Games, a with 6466 employees, based in New York City Metropolitan Area, United States. AeroLeads shows a work email signal at rockstargames.com and a matched LinkedIn profile for Wayne Johnson.
Wayne Johnson previously worked as Software Engineer at Rockstar Games and Senior Software Engineer at Morgan Stanley. Wayne Johnson holds Bachelor, Game Design And Development from Full Sail University.
Email format at Rockstar Games
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About Wayne Johnson
To exceed expectations throughout all fields of development and leadership. Empowering teammates with a clear objective and vision. Inspire colleagues to push the technical boundaries and create high quality software products.
Listed skills include C++, C#, Design Patterns, Leadership, and 21 others.
Wayne Johnson's current company
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Wayne Johnson work experience
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Software Engineer
Senior Software Engineer
•Acted as a key point of contact to application support for the trading desk.•Designed, developed and delivered technical solutions to address trading desk business problems.•Took complete ownership of the UI for remarketing business. (C#,WPF,MVVM,MSTest,SQL)•Leveraged Infragistics data grids and controls for data visualization. (C#,WPF)•Implemented a batched cache system for efficient real-time data updates. (C#,WPF)•Utilized Apache’s FOP library for PDF invoice generation. (Java,XSL,FOP)•Adoption of agile methodologies using JIRA Kanban boards.•Created and facilitated team-wide Git Strategy.
Senior Software Engineer
Charles Schwab •Wrote and maintained new and existing RESTful services for portfolio management. (C#,Async,ASP.NET)•Fostered clean-code methodologies with use of data and service providers. (C#,ASP.NET)•Crafted worker process to cleanup database entities with stale firm references. (C#,JSON,MongoDB)•Resolved memory exceptions in worker processes by reorganizing existing cache logic. (C#) •Demonstrated flexibility by expanding skill-set quickly based on client needs. (MongoDB,ASP.NET)Credit Suisse •Improved UX by using background threads during user control initialization. (C#,WPF)•Supported a credit risk distributed computing platform. (C#,WPF,SQL)•Wrote comprehensive unit and integration tests. (MOQ,MSTest,NUnit)•Utilized the Atlassian stack for tracking and documentation in an agile SDL. (JIRA,Confluence)Pearson Education•Crafted user interfaces including: Unit Library, Add Grades, Login, Assessments Management and Interactive views which interfaced with JavaScript components. (C#,WinRT,XAML,Async,MVVMC)•Implemented modern modal dialog user interface by utilizing visual states. (WINRT,XAML)•Refactored existing custom control codebase, using observer patterns and event handlers for separation of concerns. (WINRT,MVVM, OOP) •Architected and Implemented, connection independent, analytics logging service. (C#,JSON,Async)•Wrote unit tests with greater than 70% code coverage. (MOQ,NUnit)•Independently architected, designed and created WinRT App installer, uninstaller. (C#,WPF,.ZIP)•Depended upon to research, assess and fix high priority client-facing features and bugs with immediate turn-around-times. (C#,WINRT,XAML)•Fixed and educated other senior and junior consultants on causes for memory leaks with existing architecture content download. (C#,WINRT)
Staff Software Engineer
•Created resource management system which can store and retrieve resources in pre-allocated repository files, mitigating both disk fragmentation and data organization. (C#)•Engineering hardware emulation application creating a repeatable test environment for Verification and Validation. (C#,WPF,MVVM,TCP/IP)•Delivering components in an Agile software development environment.•Using Visual Studio Team Foundation Server’s Application Lifecycle Management features.
Sr. Software Engineer / Technical Lead
•Executing both development responsibilities and management responsibilities simultaneously.•Interacting with high-level management for process improvement and cost reduction initiatives.•Procuring high caliber talent with proven on-site work ethics and strong development talents.•Coordinating with team on a clean expandable architecture. (C#,WPF,MVVM,PRISM,MEF,SQL)•Reviewing software requirements using existing project domain knowledge.•Mentoring staff on flexible design patterns and best practices. (C#,WPF,IoC,DI)•Performing code analysis and reviews of project deliverables.•Developed technical documentation including architecture and interface specifications.•Designed and developed touch technology usability application. (C#,WPF)•Performed usability experiments, gathered metrics and made informed data-driven hardware configuration decisions.
Sr. Software Engineer
•Crafted major features: diagnostics, cleaning, maintenance and alerts modules. (C#,WPF,WinForms)•Fixed bugs and documented changes across all feature domains. (C#,WPF,WinForms,SQL)•Crafted database schemas from software requirements to speed up database development. (SQL)•Maintained a strong test driven development work ethic. (C#,MS Testing Framework)•Developed localization application to improve process and procedures as a side project. (WPF)•Constructed clean code using known software patterns and layers of abstraction.(C#,WPF,WinForms)•Created distributed transactions for several work products becoming a resident expert. (C#,SQL)•Re-Architected core order management module, creating over 50 use case scenarios for complete code coverage, which is shared amongst several multi-million dollar products. (C#)•Reviewed feature specifications and produced software design documents.•Awarded Siemens “You Answered” Accolade for performing beyond what is required.
Software Engineer
•Devised an efficient means of transferring proprietary sequenced based analysis files overseas, while sustaining increasingly demanding daily data requirements.(C#,WNET)•Utilized a multi-threading paradigm to increase throughput of packaging and transfer process, while applying the LZMA compression library (7zip.lib)•Increased overseas throughput by 30% by using a proprietary file transfer system, ultimately allowing overseas headquarters to substantially grow for meeting the new data demands. •Developed a data extraction system which both decompressed data and rebuilt directory structures from a single package file; allowing for automatic file apportioning.(C#,WPF)•Maintained server free space by eliminating manual reallocation, using a smart self-storage system.(C#)•Implemented a breadth of module reports covering both successes and failures within the transferring system, keeping an open line of communication between the application and developer.(C#,SMTP)•Architected and developed an expandable, object oriented, multi-threaded framework that was used extensively for parallel processing and meeting current generation software demands.(C++)•Contrived a user customizable widget system to keep application aesthetics organized and manageable in order to meet the ever-changing demands of users in the sequence based analysis department.(C++,MFC)•Added client-server support to the core framework, fulfilling the requirements of inter-application communication. (C++,MFC,WinSock)•Improved upon the previous back-end design dramatically by normalizing redundant data and providing a dynamic row-driven approach. (SQL)•Lead UI design on several applications, providing a clear aesthetic vision and friendly user interface.(WinForms,MFC,WPF)•Jointly developed a DNA sequencing application by utilizing self-made foundation frameworks, spanning the entire lifecycle of front and back-end development.(C++,SQL,ADO,MFC)
Project / Technical Lead [Educational Institution]
Created adaptable Object Oriented Rendering EngineDeveloped intuitive In-Game InterfaceDelivered a robust In-Game Level EditorOrganized team meetings, set team priorities and monitoredWeekly progressLed and motivated team toward our final vision.
Project / Technical Lead [Educational Institution]
Conducted and led team meetings Facilitated team milestone integrationsBuilt first OpenGL Rendering EngineDesigned and Implemented Alias Maya model exporting system
Technical Lead [Educational Institution]
Crafted an extensive tile editing toolFormulated Horizontal Scolling Tile SystemFound In-Game ResourcesPrimary Game Code Debugger
Creator [Educational Institution]
Implemented various levels of playDesigned and Integrated detailed game mechanicsDefined and Completed tile editor using, Microsoft Foundation Classes
Colleagues at Rockstar Games
Other employees you can reach at rockstargames.com. View company contacts for 6466 employees →
Shubhadeep Sadhukhan
Colleague at Rockstar GamesKolkata, West Bengal, India
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Ben Clark
Colleague at Rockstar GamesGlasgow, Scotland, United Kingdom
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Robin Rogers
Colleague at Rockstar GamesDortmund, North Rhine-Westphalia, Germany
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陳秋蓉
Colleague at Rockstar GamesHong Kong, Hong Kong Sar
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John Rodrigez
Colleague at Rockstar GamesGreater Guildford Area, United Kingdom
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Danny Rodriguez
Colleague at Rockstar GamesPalmdale, California, United States
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Ashwini Srinivasan
Colleague at Rockstar GamesBengaluru, Karnataka, India
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Alysha Jweinat
Colleague at Rockstar GamesLos Angeles, California, United States
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Abinish Alex
Colleague at Rockstar GamesBengaluru, Karnataka, India
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GM
George Mark
Colleague at Rockstar GamesGermany
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Wayne Johnson education
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Full Sail University
Frequently asked questions about Wayne Johnson
Quick answers generated from the profile data available on this page.
What company does Wayne Johnson work for?
Wayne Johnson works for Rockstar Games.
What is Wayne Johnson's role at Rockstar Games?
Wayne Johnson is listed as Senior Software Engineer at Rockstar Games.
What is Wayne Johnson's email address?
AeroLeads has found 1 work email signal at @rockstargames.com for Wayne Johnson at Rockstar Games.
Where is Wayne Johnson based?
Wayne Johnson is based in New York City Metropolitan Area, United States while working with Rockstar Games.
What companies has Wayne Johnson worked for?
Wayne Johnson has worked for Rockstar Games, Morgan Stanley, Avanade, Siemens Healthcare, and Histogenetics.
Who are Wayne Johnson's colleagues at Rockstar Games?
Wayne Johnson's colleagues at Rockstar Games include Shubhadeep Sadhukhan, Ben Clark, Robin Rogers, 陳秋蓉, and John Rodrigez.
How can I contact Wayne Johnson?
You can use AeroLeads to view verified contact signals for Wayne Johnson at Rockstar Games, including work email, phone, and LinkedIn data when available.
What schools did Wayne Johnson attend?
Wayne Johnson holds Bachelor, Game Design And Development from Full Sail University.
What skills is Wayne Johnson known for?
Wayne Johnson is listed with skills including C++, C#, Design Patterns, Leadership, Visual Studio, Oop, Wpf, and Opengl.
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