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Wayne Shea Email & Phone Number

Staff Software Engineer at Verily at Verily
Location: Palo Alto, California, United States 14 work roles 3 schools
1 work email found @verily.com 6 phones found area 650, 781, 855, and 800 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 6 phones

Work email w****@verily.com
Direct phone (650) ***-****
LinkedIn Profile matched
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Current company
Role
Staff Software Engineer at Verily
Location
Palo Alto, California, United States
Company size

Who is Wayne Shea? Overview

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Quick answer

Wayne Shea is listed as Staff Software Engineer at Verily at Verily, a with 1346 employees, based in Palo Alto, California, United States. AeroLeads shows a work email signal at verily.com, phone signal with area code 650, 781, 855, 800, and a matched LinkedIn profile for Wayne Shea.

Wayne Shea previously worked as Staff Software Engineer at Verily and Principal Software Engineer at Rapidai. Wayne Shea holds M. Sc., Computer Engineering from University Of Southern California.

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Email format at Verily

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{first}{last}@verily.com
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AeroLeads found 1 current-domain work email signal for Wayne Shea. Compare company email patterns before reaching out.

Profile bio

About Wayne Shea

Professional experience:Lead Software Engineer with a unique blend of experiences in building data processing pipelines with Apache Druid and MongoDB, Intelligent Web Server Platform Architecture Design and Development, Mobile Internet Technologies, User Interface, Computer Graphics, Imaging, Embedded Telecommunications Software, Large-scale Software and Hardware development.Goal:Work in an energetic company where I can contribute based on what I already know and have the opportunities to keep growing.Specialties: Apache Druid, SOAP and REST Webservices Architecture, HTTP protocol, Python, C++, Server software design, Embedded software development, Computer Graphics, Mathematics, iOS, Unix, Microsoft Windows, C, Objective C, JSON, XML, WML, WBXML, HTML, XHTML, Ecmascript, Solaris Workshop, Rational Purify, Microsoft Visual C++, Java, Lisp, Perl, Ruby, CGI

Listed skills include Software Development, Unix, C++, Perl, and 20 others.

Current workplace

Wayne Shea's current company

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Verily
Verily
Staff Software Engineer at Verily
Palo Alto, CA, US
Website
Employees
1346
AeroLeads page
14 roles

Wayne Shea work experience

A career timeline built from the work history available for this profile.

Role listed

Palo Alto, Ca, Us

Staff Software Engineer

Current

Dallas, Texas, Us

Mar 2022 - Present

Principal Software Engineer

San Mateo, Ca, Us

- Developed the on premise Rapid Server Platform and the corresponding on cloud components in AWS to help physicians make expedient diagnosis for Stroke and Pulmonary Embolism patients.- Created utilities to convert 3D volumetric images from DICOM format to ITK format for display.- Created build pipeline and execution environments using Docker containers for the Rapid Server Platform.Technologies: Docker, AWS Lambda and Step FunctionsOS and Languages: Linux, Mac OSX, Python, C/C++, TypescriptTools: Jenkins, Visual Studio Code

Jun 2020 - Feb 2022

Principal Software Engineer

Santa Clara, California, Us

- Developed a data pipeline to support data ingestion and UI queries for visualization of real time and batch analytics with thousands of customers using Apache Druid and Mongo.- Created, deployed and maintained multiple Druid clusters in Kubernetes using Helm.- Architected and designed orchestration software to perform live data migration of tenant databases in production from one Mongo cluster to another Mongo cluster without incurring down time.Technologies: Apache Druid, Kubernetes, HelmOS and Languages: Linux, Mac OSX, Python, Java, C/C++, AnsibleTools: Jenkins, Pycharm

Feb 2016 - Jun 2020

Principal Software Engineer

Waltham, Ma, Us

- Architected and designed a framework for the client and server synchronization of Constant Contact user's marketing campaign document and contact data. Features included client side caching for offline support, optimal network usage, server side data update conflict detection and client side conflict resolution.- Made improvements in the Constant Contact iOS client to reach the rate of 99.9% crash free users.OS and Languages: Mac OSX, Linux, iOS, Objective C, Swift, C/C++, PHP, scripting languagesTools: XCode, Jenkins, Charles Proxy

Aug 2015 - Feb 2016

Principal Engineer

Palo Alto, Ca, Us

• Architected, designed and implemented a Real Time Data Pipeline for collecting Game of War live statistics using Kafka, VoltDB and MySQL databases.• Created visualization software of the collected Real Time Data using HighCharts.OS and Languages: Linux, Mac OSX, iOS, PHP, Java, C/C++, JavascriptTools: PhpStorm, XCode, Jenkins

Feb 2015 - Aug 2015

Principal Software Engineer

San Francisco, California, Us

• Architected, designed, implemented the key client and server framework, streamlined the overall performance, memory utilizations of the Stampede Run iOS game.• Designed and implemented core components of the Zombie Swipeout game server, including auto, bot and suggested friends, Facebook friends, score leaderboard, push notifications, gifting, customer support integration, RISK API integration, experiments, publisher targeting, tracking.• Integrated Facebook iOS SDK, Casper installation tracking into the Zombie Swipeout iOS clients.• Conducted architectural review of the Zombie Swipeout game servers and resolved architectural/performance issues.• Worked with Release Engineering to create iOS QA/App Store builds on the Jenkins server and submitted the Running With Friends and Zombie Swipeout binaries to Apple for review and approval.• Analyzed the communication between the DreamZoo game client and DreamZoo servers, reduced the client load time from over 50 seconds to 15 seconds by optimizing the client initialization sequence.• Created scripts to analyze the DreamZoo game code and reduced the DreamZoo iOS client binary file size from above 20 Mbytes to under 12 Mbytes (at that time).OS and Languages: Linux, Mac OSX, iOS, PHP, Objective C, C/C++, shell scriptsTools: XCode, PhpStorm, Jenkins

Sep 2011 - Feb 2015

Tech Yahoo

Sunnyvale, Ca, Us

• Architect, design, implement and deploy a software platform that is high performance, fault tolerant, scalable, distributed and extensible for hosting web services and intelligent web applications.• Designed REST and SOAP based Webservice APIs, implemented work flow management capabilities, job dispatch/Invocation mechanisms and reliable messaging services of the software platform. • Designed and implemented tools to quantify and improve the end-to-end performance of Yahoo! mobile websites. • Conducted research and published the design guidelines that provides Yahoo! iPhone content developers competitive advantages in delivering high performance mobile websites.

Sep 2007 - Sep 2011

Lead Software Engineer

Access-Palmsource

• Lead Developer for delivering the latest dynamic BREW embedded mobile web browser that meets the Sprint functional specifications (Version 4.2.2 and 5.0) for multiple phone manufacturers.• Engage in periodic technical reviews and discussions with Sprint representatives on the new features that will go into the future releases of the Sprint web browser requirement specifications.• Design and implement all the Sprint web browser requirements. Resolve any technical issues that are encountered during the product development and testing processes.• Created a reusable BREW embedded mobile web browser code base that can be customized and shared by other internal project teams.• Lead Developer for the Kyocera-VIVO-MOVILNET project. Successfully delivered a BREW based embedded mobile web browser for Kyocera that met the VIVO and MOVILNET requirements.• Interfaced with co-developers at Techfaith in China to jointly develop a BREW embedded mobile web browser for Kyocera.

Nov 2005 - Sep 2007

Principal Software Engineer

Redwood City, Us

• Developed mobile web browsing software for cellular phones from the world’s leading phone manufacturers, including Nokia, Sharp, LG, Sagem, Motorola, Samsung, Toshiba.• Responsible for the design and implementation of the core mobile web browsing system services, created the browser application development framework, multi-browsing window support, history navigation functionalities for the next generation Openwave Mobile Internet Browsers.• Developed Graphical User Interface, JPEG images rendering software, Data Download modules and Wireless Internet Applications for the Openwave Mobile Internet Browser.• Designed and implemented WML/XHTML language extensions for the Mobile Internet Browser.• Successfully developed the Openwave V6 and V7 Mobile Browser for Sharp’s handset, which won the Best Wireless Handset at the GSM conference.

May 2000 - Nov 2005

Senior Imaging Design And Development Engineer

Norwalk, Connecticut, Us

• Developed Xerox proprietary computer graphics technologies, object oriented rendering techniques and multi-mode image compression software for the Digital Front End of a high speed multiprocessor color printing system.• Enhanced the Xerox Common Imager by implementing different imaging models and graphics functions used by the HP PCL, Adobe Postscript and Xerox Interpress interpreters.• Redesigned the Xerox Common Imager implementation from a single threaded architecture to a multi-threaded / multiprocessor architecture.

Oct 1997 - May 2000

Senior Games Development Engineer

Dreamworks Interactive

• Implemented the game physics, real time interactive 3D computer graphics and character animations software for ‘The Lost World’ video game on the Sony PlayStation.• Developed tools and plug-ins to extract 3D models, textures, animations data created by artists using 3D Studio Max, Photoshop for the Playstation game engine.

Oct 1995 - Oct 1997

Senior Software Engineer

Tokyo, Jp

• Developed 3D graphics software for a video game prototype on the Sony PlayStation.• Designed and implemented a 3D video game environment and objects layout tool using MFC.• Developed tools and plug-ins to extract 3D models, textures, animations data created by artists using Wavefront, Photoshop for the Playstation game engine.

Oct 1994 - Oct 1995

Senior Member Of The Programming Staff

Norwalk, Connecticut, Us

• Developed large-scale multi-threaded imaging software on the Unix platform.• Implemented Xerox patented mathematical algorithms for vector graphics and font rasterizations.

Oct 1990 - Oct 1994
3 education records

Wayne Shea education

M. Sc., Computer Engineering

University Of Southern California

M. Sc., Computer Science

Northeastern University

B. Sc., Electrical Engineering

The University Of Hong Kong
FAQ

Frequently asked questions about Wayne Shea

Quick answers generated from the profile data available on this page.

What company does Wayne Shea work for?

Wayne Shea works for Verily.

What is Wayne Shea's role at Verily?

Wayne Shea is listed as Staff Software Engineer at Verily at Verily.

What is Wayne Shea's email address?

AeroLeads has found 1 work email signal at @verily.com for Wayne Shea at Verily.

What is Wayne Shea's phone number?

AeroLeads has found 6 phone signal(s) with area code 650, 781, 855, 800 for Wayne Shea at Verily.

Where is Wayne Shea based?

Wayne Shea is based in Palo Alto, California, United States while working with Verily.

What companies has Wayne Shea worked for?

Wayne Shea has worked for Verily, Rapidai, Netskope, Constant Contact, and Machine Zone, Inc..

How can I contact Wayne Shea?

You can use AeroLeads to view verified contact signals for Wayne Shea at Verily, including work email, phone, and LinkedIn data when available.

What schools did Wayne Shea attend?

Wayne Shea holds M. Sc., Computer Engineering from University Of Southern California.

What skills is Wayne Shea known for?

Wayne Shea is listed with skills including Software Development, Unix, C++, Perl, Xml, Software Engineering, Mobile Devices, and Distributed Systems.

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