Wayne Shea

Wayne Shea Email and Phone Number

Staff Software Engineer at Verily @ Verily
Palo Alto, CA, US
Wayne Shea's Location
Palo Alto, California, United States, United States
About Wayne Shea

Professional experience:Lead Software Engineer with a unique blend of experiences in building data processing pipelines with Apache Druid and MongoDB, Intelligent Web Server Platform Architecture Design and Development, Mobile Internet Technologies, User Interface, Computer Graphics, Imaging, Embedded Telecommunications Software, Large-scale Software and Hardware development.Goal:Work in an energetic company where I can contribute based on what I already know and have the opportunities to keep growing.Specialties: Apache Druid, SOAP and REST Webservices Architecture, HTTP protocol, Python, C++, Server software design, Embedded software development, Computer Graphics, Mathematics, iOS, Unix, Microsoft Windows, C, Objective C, JSON, XML, WML, WBXML, HTML, XHTML, Ecmascript, Solaris Workshop, Rational Purify, Microsoft Visual C++, Java, Lisp, Perl, Ruby, CGI

Wayne Shea's Current Company Details
Verily

Verily

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Staff Software Engineer at Verily
Palo Alto, CA, US
Website:
verily.com
Employees:
1346
Wayne Shea Work Experience Details
  • Verily
    Verily
    Palo Alto, Ca, Us
  • Verily
    Staff Software Engineer
    Verily Mar 2022 - Present
    Dallas, Texas, Us
  • Rapidai
    Principal Software Engineer
    Rapidai Jun 2020 - Feb 2022
    San Mateo, Ca, Us
    - Developed the on premise Rapid Server Platform and the corresponding on cloud components in AWS to help physicians make expedient diagnosis for Stroke and Pulmonary Embolism patients.- Created utilities to convert 3D volumetric images from DICOM format to ITK format for display.- Created build pipeline and execution environments using Docker containers for the Rapid Server Platform.Technologies: Docker, AWS Lambda and Step FunctionsOS and Languages: Linux, Mac OSX, Python, C/C++, TypescriptTools: Jenkins, Visual Studio Code
  • Netskope
    Principal Software Engineer
    Netskope Feb 2016 - Jun 2020
    Santa Clara, California, Us
    - Developed a data pipeline to support data ingestion and UI queries for visualization of real time and batch analytics with thousands of customers using Apache Druid and Mongo.- Created, deployed and maintained multiple Druid clusters in Kubernetes using Helm.- Architected and designed orchestration software to perform live data migration of tenant databases in production from one Mongo cluster to another Mongo cluster without incurring down time.Technologies: Apache Druid, Kubernetes, HelmOS and Languages: Linux, Mac OSX, Python, Java, C/C++, AnsibleTools: Jenkins, Pycharm
  • Constant Contact
    Principal Software Engineer
    Constant Contact Aug 2015 - Feb 2016
    Waltham, Ma, Us
    - Architected and designed a framework for the client and server synchronization of Constant Contact user's marketing campaign document and contact data. Features included client side caching for offline support, optimal network usage, server side data update conflict detection and client side conflict resolution.- Made improvements in the Constant Contact iOS client to reach the rate of 99.9% crash free users.OS and Languages: Mac OSX, Linux, iOS, Objective C, Swift, C/C++, PHP, scripting languagesTools: XCode, Jenkins, Charles Proxy
  • Machine Zone, Inc.
    Principal Engineer
    Machine Zone, Inc. Feb 2015 - Aug 2015
    Palo Alto, Ca, Us
    • Architected, designed and implemented a Real Time Data Pipeline for collecting Game of War live statistics using Kafka, VoltDB and MySQL databases.• Created visualization software of the collected Real Time Data using HighCharts.OS and Languages: Linux, Mac OSX, iOS, PHP, Java, C/C++, JavascriptTools: PhpStorm, XCode, Jenkins
  • Zynga
    Principal Software Engineer
    Zynga Sep 2011 - Feb 2015
    San Francisco, California, Us
    • Architected, designed, implemented the key client and server framework, streamlined the overall performance, memory utilizations of the Stampede Run iOS game.• Designed and implemented core components of the Zombie Swipeout game server, including auto, bot and suggested friends, Facebook friends, score leaderboard, push notifications, gifting, customer support integration, RISK API integration, experiments, publisher targeting, tracking.• Integrated Facebook iOS SDK, Casper installation tracking into the Zombie Swipeout iOS clients.• Conducted architectural review of the Zombie Swipeout game servers and resolved architectural/performance issues.• Worked with Release Engineering to create iOS QA/App Store builds on the Jenkins server and submitted the Running With Friends and Zombie Swipeout binaries to Apple for review and approval.• Analyzed the communication between the DreamZoo game client and DreamZoo servers, reduced the client load time from over 50 seconds to 15 seconds by optimizing the client initialization sequence.• Created scripts to analyze the DreamZoo game code and reduced the DreamZoo iOS client binary file size from above 20 Mbytes to under 12 Mbytes (at that time).OS and Languages: Linux, Mac OSX, iOS, PHP, Objective C, C/C++, shell scriptsTools: XCode, PhpStorm, Jenkins
  • Yahoo!
    Tech Yahoo
    Yahoo! Sep 2007 - Sep 2011
    Sunnyvale, Ca, Us
    • Architect, design, implement and deploy a software platform that is high performance, fault tolerant, scalable, distributed and extensible for hosting web services and intelligent web applications.• Designed REST and SOAP based Webservice APIs, implemented work flow management capabilities, job dispatch/Invocation mechanisms and reliable messaging services of the software platform. • Designed and implemented tools to quantify and improve the end-to-end performance of Yahoo! mobile websites. • Conducted research and published the design guidelines that provides Yahoo! iPhone content developers competitive advantages in delivering high performance mobile websites.
  • Access-Palmsource
    Lead Software Engineer
    Access-Palmsource Nov 2005 - Sep 2007
    • Lead Developer for delivering the latest dynamic BREW embedded mobile web browser that meets the Sprint functional specifications (Version 4.2.2 and 5.0) for multiple phone manufacturers.• Engage in periodic technical reviews and discussions with Sprint representatives on the new features that will go into the future releases of the Sprint web browser requirement specifications.• Design and implement all the Sprint web browser requirements. Resolve any technical issues that are encountered during the product development and testing processes.• Created a reusable BREW embedded mobile web browser code base that can be customized and shared by other internal project teams.• Lead Developer for the Kyocera-VIVO-MOVILNET project. Successfully delivered a BREW based embedded mobile web browser for Kyocera that met the VIVO and MOVILNET requirements.• Interfaced with co-developers at Techfaith in China to jointly develop a BREW embedded mobile web browser for Kyocera.
  • Openwave System
    Principal Software Engineer
    Openwave System May 2000 - Nov 2005
    Redwood City, Us
    • Developed mobile web browsing software for cellular phones from the world’s leading phone manufacturers, including Nokia, Sharp, LG, Sagem, Motorola, Samsung, Toshiba.• Responsible for the design and implementation of the core mobile web browsing system services, created the browser application development framework, multi-browsing window support, history navigation functionalities for the next generation Openwave Mobile Internet Browsers.• Developed Graphical User Interface, JPEG images rendering software, Data Download modules and Wireless Internet Applications for the Openwave Mobile Internet Browser.• Designed and implemented WML/XHTML language extensions for the Mobile Internet Browser.• Successfully developed the Openwave V6 and V7 Mobile Browser for Sharp’s handset, which won the Best Wireless Handset at the GSM conference.
  • Xerox Corporation
    Senior Imaging Design And Development Engineer
    Xerox Corporation Oct 1997 - May 2000
    Norwalk, Connecticut, Us
    • Developed Xerox proprietary computer graphics technologies, object oriented rendering techniques and multi-mode image compression software for the Digital Front End of a high speed multiprocessor color printing system.• Enhanced the Xerox Common Imager by implementing different imaging models and graphics functions used by the HP PCL, Adobe Postscript and Xerox Interpress interpreters.• Redesigned the Xerox Common Imager implementation from a single threaded architecture to a multi-threaded / multiprocessor architecture.
  • Dreamworks Interactive
    Senior Games Development Engineer
    Dreamworks Interactive Oct 1995 - Oct 1997
    • Implemented the game physics, real time interactive 3D computer graphics and character animations software for ‘The Lost World’ video game on the Sony PlayStation.• Developed tools and plug-ins to extract 3D models, textures, animations data created by artists using 3D Studio Max, Photoshop for the Playstation game engine.
  • Sony Imagesoft
    Senior Software Engineer
    Sony Imagesoft Oct 1994 - Oct 1995
    Tokyo, Jp
    • Developed 3D graphics software for a video game prototype on the Sony PlayStation.• Designed and implemented a 3D video game environment and objects layout tool using MFC.• Developed tools and plug-ins to extract 3D models, textures, animations data created by artists using Wavefront, Photoshop for the Playstation game engine.
  • Xerox Corporation
    Senior Member Of The Programming Staff
    Xerox Corporation Oct 1990 - Oct 1994
    Norwalk, Connecticut, Us
    • Developed large-scale multi-threaded imaging software on the Unix platform.• Implemented Xerox patented mathematical algorithms for vector graphics and font rasterizations.

Wayne Shea Skills

Software Development Unix C++ Perl Xml Software Engineering Mobile Devices Distributed Systems Web Services Linux Mobile Applications Php C Scalability Architecture Debugging Embedded Systems Embedded Software Software Jira Crash Dump Analysis Ios Mobile Testing Back End

Wayne Shea Education Details

  • University Of Southern California
    University Of Southern California
    Computer Engineering
  • Northeastern University
    Northeastern University
    Computer Science
  • The University Of Hong Kong
    The University Of Hong Kong
    Electrical Engineering

Frequently Asked Questions about Wayne Shea

What company does Wayne Shea work for?

Wayne Shea works for Verily

What is Wayne Shea's role at the current company?

Wayne Shea's current role is Staff Software Engineer at Verily.

What is Wayne Shea's email address?

Wayne Shea's email address is cw****@****hoo.com

What is Wayne Shea's direct phone number?

Wayne Shea's direct phone number is +165090*****

What schools did Wayne Shea attend?

Wayne Shea attended University Of Southern California, Northeastern University, The University Of Hong Kong.

What skills is Wayne Shea known for?

Wayne Shea has skills like Software Development, Unix, C++, Perl, Xml, Software Engineering, Mobile Devices, Distributed Systems, Web Services, Linux, Mobile Applications, Php.

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