CG Generalist and Rigger with experience with building rigs for mocap in Unreal Engine. Works with developing rigging scripts, facial rigs and pipeline support for animators at Dark Slope. Sets up materials and cinematic sequences in unreal engine to test skeletal mesh imports and set up characters, props, and environments for real time rendering and VR/XR games and experiences. Earned two graduate certificates from Sheridan College in Character Technical Direction and Animation. Skilled in Maya, Unreal Engine, Blender, Zbrush, Mudbox, Substance, Nuke, and Adobe Suite. Familiar with Python, Python for MEL, and MEL (Maya Embedded Language).
Listed skills include Animator, Cg Layout, Vray, Photoshop, and 15 others.