Nicholas Weidner Email & Phone Number
@disneyanimation.com
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Who is Nicholas Weidner? Overview
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Nicholas Weidner is listed as Software Engineer at Walt Disney Animation Studios, a with 1646 employees, based in Burbank, California, United States. AeroLeads shows a work email signal at disneyanimation.com and a matched LinkedIn profile for Nicholas Weidner.
Nicholas Weidner previously worked as PHD Student at Texas A&M University and Teaching Assistant at Texas A&M University. Nicholas Weidner holds Doctor Of Philosophy - Phd, Computer Science from Texas A&M University.
Email format at Walt Disney Animation Studios
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About Nicholas Weidner
I am a software engineer in Production Technology's Hair and Cloth team at Walt Disney Animation Studios (WDAS). Prior to working at WDAS I received my PhD in Computer Science from Texas A&M University working in computer graphics under the advisement of Dr. Shinjiro Sueda in the Aggie Graphics Group. Before that I received my M.S. in Computer Science and my B.S in Computer Science and Math from the University of South Carolina doing robotics research under the advisement of Dr. Ioannis Rekleitis in the Autonomous Field Robotics Lab.
Listed skills include C++, Python, Java, Html, and 19 others.
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Nicholas Weidner work experience
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Phd Student
Research involving graphics simulation techniques, specifically those involving Eulerian-on-Lagrangian dynamics. My first project dealt with utilizing Eulerian-on-Lagrangian simulation in order to overcome problems with cloth collisions with sharp geometric object features. My second project introduces an efficient and flexible approach to articulated dynamics, and my specific contribution introduced an extension to Staggered Projections [Kaufman et al.] called Bilateral Staggered Projections.My third project deals with applying Eulerian-on-Lagrangian techniques in the muslce simulation domain. SIGGRAPH 2018 - Eulerian-on-Lagrangian Cloth SimulationSIGGRAPH 2019 - REDMAX: An Efficient and Flexible Approach to Articulated DynamicsMIG 2020 - ConJac: Large Steps in Dynamic SimulationMIG 2021 - QLB: Collision-Aware Quasi-Newton Solver with Cholesky and L-BFGS for Nonlinear Time Integration
Teaching Assistant
Teaching assistant for the spring 2018 and spring 2019 computer graphics courses. Primary tasks involved grading homework assignments by compiling, running, and assessing code, holding office hours to help students with said assignments, and occasionally guest lecturing for the class on different graphics related topics.
Production Technology Intern
Developed the first stages of a prototype for hair grooming and simulating. Worked directly with the hair and cloth team to steer the development direction as the prototype progressed. Also worked closely to a number of artists and technical directors that would hopefully use the tool down the road to get gradual feedback and development direction. Worked entirely virtual and succeeded on developing a working prototype that the artists were able to play with near the end of the summer.
Production Technology Intern
Improved production software by increasing spatial stability of hair curves.Increased the robustness of the solver by introducing temporal stability to hair curve edits.
Teaching Assistant
Head lab teaching assistant for two consecutive semesters of Algorithmic Design. This position involved running a a 2 hour lab session twice a week and assisting around 30 students with weekly lab programming assignments. Grading was also done for all of the students labs, lab reports, homework, and tests.
Graduate Research Assistant
Worked on a continuation of undergraduate work to complete Masters ThesisThe project generated 3-Dimensional reconstructions of underwater cave tunnels using stereo video cameras. The project involved detecting and tracking features in a low light environment using motion tracking of a head lamp.This project also involved the reconstruction of 3-dimensional geometry based on limited point cloud and visual odometry data.ICRA 2017 - Underwater cave mapping using stereo vision
Undergraduate Research Assistant
Research project awarded from Magellan Scholar undergraduate research grant. The project aims to generate 3-Dimensional reconstructions of underwater cave tunnels using stereo video cameras. The project involves detecting and tracking features in a low light environment using motion tracking of a head lamp.
Laboratory Intern
Created interactive web pages for displaying data visualizations with HTML5, javascript, jquery, and D3.js in order to improve workflow management. The final developed product was a standalone web page that could read simulation data and generate and interactive 2-Dimensional mesh, as well as an interactive parallel coordinate plot and stream graph for displaying mesh data.
Science Undergraduate Laboratory Intern
Developed a visualization model for the output of water flow models. Created a python script to configure data visualized in Paraview.
Undergraduate Research Assistant
A continuation of the storm serge modeling optimization that I started at the University of Notre Dame.
Research Assistant
Ran jobs remotely on the Texas Advanced Computer Center's Stampede Super Computer.Profiled code and tried implementing use of Intel Xeon Phi Co-Processors.
Colleagues at Walt Disney Animation Studios
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Shannon Stein
Colleague at Walt Disney Animation StudiosLos Angeles County, California, United States
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WQ
Winston Q.
Colleague at Walt Disney Animation StudiosSan Marino, California, United States
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JB
Jeff Bohnen
Colleague at Walt Disney Animation StudiosCanada
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DP
Doe Pea
Colleague at Walt Disney Animation StudiosMillers Point, New South Wales, Australia
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BH
Bruno Hamzagic
Colleague at Walt Disney Animation StudiosCoquitlam, British Columbia, Canada
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KJ
Kevin Jiang
Colleague at Walt Disney Animation StudiosBrooklyn, New York, United States
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AP
Andrew Peterson
Colleague at Walt Disney Animation StudiosBurbank, California, United States
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SP
Syamsiah Paleteang
Colleague at Walt Disney Animation StudiosIndonesia
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DC
Daniel Cooper
Colleague at Walt Disney Animation StudiosLos Angeles County, California, United States
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PJ
Pawan Jaswani
Colleague at Walt Disney Animation StudiosRajasthan, India
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Nicholas Weidner education
Doctor Of Philosophy - Phd, Computer Science
Master'S Degree, Computer Science, 3.66
Bachelor Of Science (B.S.), Computer Science And Mathematics, 3.45
Frequently asked questions about Nicholas Weidner
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What company does Nicholas Weidner work for?
Nicholas Weidner works for Walt Disney Animation Studios.
What is Nicholas Weidner's role at Walt Disney Animation Studios?
Nicholas Weidner is listed as Software Engineer at Walt Disney Animation Studios.
What is Nicholas Weidner's email address?
AeroLeads has found 1 work email signal at @disneyanimation.com for Nicholas Weidner at Walt Disney Animation Studios.
Where is Nicholas Weidner based?
Nicholas Weidner is based in Burbank, California, United States while working with Walt Disney Animation Studios.
What companies has Nicholas Weidner worked for?
Nicholas Weidner has worked for Walt Disney Animation Studios, Texas A&M University, University Of South Carolina, Lawrence Livermore National Laboratory, and Argonne National Laboratory.
Who are Nicholas Weidner's colleagues at Walt Disney Animation Studios?
Nicholas Weidner's colleagues at Walt Disney Animation Studios include Shannon Stein, Winston Q., Jeff Bohnen, Doe Pea, and Bruno Hamzagic.
How can I contact Nicholas Weidner?
You can use AeroLeads to view verified contact signals for Nicholas Weidner at Walt Disney Animation Studios, including work email, phone, and LinkedIn data when available.
What schools did Nicholas Weidner attend?
Nicholas Weidner holds Doctor Of Philosophy - Phd, Computer Science from Texas A&M University.
What skills is Nicholas Weidner known for?
Nicholas Weidner is listed with skills including C++, Python, Java, Html, D3.Js, High Performance Computing, Git, and Opengl.
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