I’m a game designer committed to exploring the depth of gameplay. I’m interested in all kinds of games, especially RPG, strategy games, Roguelike, and simulation games. With eight years of experience in the game industry, I have mainly worked in small to medium-sized teams, responsible for the design and development of gameplay and feature systems. I can assist the lead designer in analyzing competitors, building project frameworks, and especially skilled in designing and iterating core gameplay mechanics and experience loops.In my work, I’m proactive, responsible, and can manage myself well. I have keen observation skills, strong logical thinking, and systematic thinking abilities. I’m good at deconstructing and absorbing excellent product design ideas. In my personal life, I’m a game player with a wide range of interests, including reading books in the fields of literature, art, history, and social sciences, cooking, fitness, and participating in various activities. I believe that a rich knowledge base and life experience can also help with game design.I’m a lifelong learner. During my career, I have self-studied JavaScript and Blueprint and have a certain understanding of programming logic. I also focus on practicing my oral English in non-English working environments to maintain my language skills at a high level. I use Notion to plan my life and work, allocate time reasonably, and maintain focus and efficiency. I also regularly review my work and summarize fragmented knowledge, building my own workflow and knowledge base.Last year, due to personal planning, I returned to my hometown. I hope to continue developing in the game industry through remote work, and join an excellent global team to create interesting games for players around the world!
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Senior Game DesignerPapergames Apr 2022 - Aug 2022Shanghai, ChinaParticipated in the development of the open-world adventure dress-up multi-platform game "Infinity Nikki" as a system designer, responsible for the design and follow-up of level gameplay objects and mini-games. -
Senior Game Designer心动 Feb 2021 - Mar 2022Shanghai, ChinaParticipated in the development of the action roguelite mobile game "Unhappy Raccoon" as a level designer, responsible for:1.Design all the level mechanism, including level gameplay, generation of map, events and monsters, level objects, etc.2.Design and execution of level content, including formulating level scale specifications, map design, room events and battle design, management of all the configurations.3.Assist the lead designer in researching the gameplay mechanism on the pre-production stage, proposed core gameplay solutions according to the project requirements, and obtained final adoption. -
Game DesignerCat Spy Studio Nov 2018 - Feb 2021ShanghaiParticipated in the development of two mobile games from scratch as a battle designer:1."Last Raiders": a strategy idle mobile game themed in zombie, launched overseas. Mainly responsible for the design and follow-up of all core gameplay related content, including combat mechanisms, hero design, weapon design, monster design, and level design.2."Magic Crystal Hunter": a mobile game that combines CCG and RPG. Mainly responsible for the design and execution of all core gameplay related content, including combat mechanisms, hero design, card design, monster design, and level design. During the development period, through prototype iteration, successfully transformed the core gameplay of "Slay the Spire" into an RPG, multi-player format, and can perform interesting cooperative PVE and 2V2 battles.
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Game DesignerEma Group Jun 2016 - Oct 2018Shanghai City, ChinaParticipated in the development of two mobile games from scratch as a system designer:1."Angel Throne": an MMORPG mobile game. Mainly responsible for the design and follow-up of the trial system and some features like mini-maps, tutorial, etc.2."Project V": a casual MOBA mobile game. Mainly responsible for the design and follow-up of the battle mode and level maps.
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English TutorWeb International English Dec 2015 - Jun 2016Changzhou, Jiangsu, China1. Assisted students in using DynEd software for English learning, job responsibilities included software guidance, learning progress monitoring, learning habits cultivation, language knowledge and skills coaching, and helping students review regularly and providing encouragement.2. Taught large elective classes with TED speeches as the theme. -
Junior Game Designer心动 Aug 2014 - Nov 2015Shanghai City, ChinaParticipated in the development of a casual RTS mobile game "Territorial Warfare". Initially responsible for welfare, lottery, and other features, later participated in the design and execution of gameplay-related content such as pet systems, troops, and levels. -
Translator AssistantElectronic Arts (Ea) Jul 2013 - Aug 2014Shanghai City, China1. Provided English interpretation and document translation for daily meetings of the R&D department2. Assisted in organizing internal training and team building events.
Wendy Wei Education Details
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English Translation
Frequently Asked Questions about Wendy Wei
What is Wendy Wei's role at the current company?
Wendy Wei's current role is Game Designer.
What schools did Wendy Wei attend?
Wendy Wei attended Nanjing Normal University.
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