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Wes Santee Email & Phone Number

Network and backend stuff. at Bend Studio
Location: Greater Seattle Area, United States, United States 8 work roles 1 school
1 work email found @unity3d.com LinkedIn matched
4 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email w****@unity3d.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Network and backend stuff.
Location
Greater Seattle Area, United States, United States
Company size

Who is Wes Santee? Overview

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Quick answer

Wes Santee is listed as Network and backend stuff. at Bend Studio, a company with 27 employees, based in Greater Seattle Area, United States, United States. AeroLeads shows a work email signal at unity3d.com and a matched LinkedIn profile for Wes Santee.

Wes Santee previously worked as Senior Staff Network Programmer at Bend Studio and Senior Software Engineer at Unity Technologies. Wes Santee holds Bs, Computer Science from University Of Oregon.

Company email context

Email format at Bend Studio

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{first}@unity3d.com
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AeroLeads found 1 current-domain work email signal for Wes Santee. Compare company email patterns before reaching out.

Profile bio

About Wes Santee

I am an experienced Software Engineer who has worked both in and out of the games industry for over twenty years, primarily as an online/network engineer. Over the past five years I have focused on back-end cloud gaming services at Unity. I'm looking to continue working on back-end cloud services for a company that has embraced remote work for individual contributors, and knows how to help teams excel in this environment.

Current workplace

Wes Santee's current company

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Bend Studio
Bend Studio
Network and backend stuff.
bend, oregon, united states
Website
Employees
27
AeroLeads page
8 roles

Wes Santee work experience

A career timeline built from the work history available for this profile.

Senior Staff Network Programmer

Current

Bend, Oregon, United States

Jul 2023 - Present

Senior Software Engineer

Greater Seattle Area

  • Early hire backend services engineer helping bring the Matchmaker, Lobby, and Friends services from pre-production to general availability under the "Unity Gaming Services" umbrella. Worked on nearly every facet of.
  • Core services feature work implemented primarily in Golang and C#
  • Observability and monitoring with Prometheus and Grafana
  • Containerization, deployment, and scale utilizing Docker, Cloud (GCP), and Kubernetes (GKE)
  • CI/CD with Jenkins and Github Actions
  • Infrastructure as Code with Terraform
Sep 2018 - May 2023

Software Engineer

Redmond, WA

Enabled Universal Outlook's inclusion with Windows 10 by helping to adapt the network sync engine used to communicate with Exchange and other email protocols. Part of core team that replaced that engine with the new "HxS" protocol, allowing more efficient synchronization across platforms.Primary engineer for contact sync between Exchange and Windows People.

Aug 2013 - Sep 2018

Software Engineer

Lexington, Massachusetts

Added features to LARIAT, MITLL's simulated Internet test-bed for intrusion detection. Included automating webapps to generate native Internet traffic, and implementing custom GINA/Credential Provider replacements for Windows clients to allow automated login without user intervention.

Jan 2010 - Aug 2013

Software Engineer

Burnaby, British Columbia, Canada

  • Added features and supported Blaze, EA's Protobuf-like compiler to generate C++ code used to implement client/server communication for online games.
  • Network/netcode engineer brought on to help finish online features for Need For Speed SHIFT for PC, XBox, and PlayStation. Included features for online login, setup (lobby, settings, communication/synchronization), and.
Jun 2008 - Nov 2009

Software Engineer

Seattle, Washington, United States

Network/netcode engineer for unreleased Unreal Engine 3 title This Is Vegas for PC, Xbox and PlayStation.

May 2006 - Sep 2007

Software Engineer

Vancouver, British Columbia, Canada

Primary network/netcode engineer for online/multiplayer features on Need For Speed Underground and Need For Speed Underground 2 on PC, XBox, and PlayStation. Included online game setup (login, lobby, settings, QoS), netcode, NAT traversal, and results/profile updates.Returned as a contractor to help finish online features on Need For Speed Most Wanted.

Jul 2003 - Oct 2005

Software Engineer

Beaverton, Oregon, United States

  • Development of Sitara’s core Quality of Service (QoS) platform for their QoSWorks and QoSArray line of products. Highlights include
  • Heavy extension and refactoring of a Layer 3-7 Ethernet (primarily IP-based) protocol classification engine. Main areas include re-implementing the HTTP decode and traffic classification engine and adding Type of.
  • Implemented testing tools using raw IP, TCP, and UDP to measure throughput and generate traffic for ToS monitoring.
  • Design and implementation of a FreeBSD device driver (via a loadable kernel module) to extract classification data out of the kernel for analysis.
Mar 2001 - Jul 2003
Team & coworkers

Colleagues at Bend Studio

Other employees you can reach at bendstudio.com. View company contacts for 27 employees →

1 education record

Wes Santee education

FAQ

Frequently asked questions about Wes Santee

Quick answers generated from the profile data available on this page.

What company does Wes Santee work for?

Wes Santee works for Bend Studio.

What is Wes Santee's role at Bend Studio?

Wes Santee is listed as Network and backend stuff. at Bend Studio.

What is Wes Santee's email address?

AeroLeads has found 1 work email signal at @unity3d.com for Wes Santee at Bend Studio.

Where is Wes Santee based?

Wes Santee is based in Greater Seattle Area, United States, United States while working with Bend Studio.

What companies has Wes Santee worked for?

Wes Santee has worked for Bend Studio, Unity Technologies, Microsoft, Mit Lincoln Laboratory, and Electronic Arts.

Who are Wes Santee's colleagues at Bend Studio?

Wes Santee's colleagues at Bend Studio include Paul Christopher, Lauren Adzima, Francois Daubet, Matthew Conrad, and Greg Mccoach.

How can I contact Wes Santee?

You can use AeroLeads to view verified contact signals for Wes Santee at Bend Studio, including work email, phone, and LinkedIn data when available.

What schools did Wes Santee attend?

Wes Santee holds Bs, Computer Science from University Of Oregon.

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