Hello! My name is Wes, I'm a storyteller with a passion for creating new worlds where players can experience life-changing, immersive stories. My love for games allows me to get into the mindset of a narrative designer/game developer while ensuring that my core beliefs as a gamer is present in my work. I currently am 5+ years into the gaming industry with a variety of skills and experience under my belt including narrative design, lore/world building, branching dialogue, outlining, editing, QA testing, and programming. All of these skills contribute to my strong work ethic and team player mindset as I work closely with game directors, art teams, and writer's rooms to enhance the vision of the games I work on. My game industry experience and knowledge include publishing, visual novels, RPGs, and choose-your-own-adventure/interactive games. I am a published author under the penname Lucian Belmont, and my featured work is in a quarterly magazine titled "Luna Piena: Descent into Darkness". I am always in pursuit of new adventures in writing, whether it be through character storylines or worldbuilding. Games are my life and have helped me so much growing up, and I am driven to learn more with each day I am in this industry. I have a strong passion for games and creating in-depth stories that reach players' hearts just like the ones I grew up with!
Lavendeer Studios
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Script WriterLavendeer Studios Apr 2024 - Present• Script writer for Lavendeer Studios' "Threads of You: Beyond the Bay" (PC). • In charge of developing scripts for in-game day-to-day branching dialogue and interactive narrative. • Currently tasked with reworking previous demo script.• Spearheaded outline revisions, rewriting and leading discussion/changes on specific character arcs, and contributing to the organization of narrative design documents.• Working directly under Head Developer and collaborating with a team of writers to provide quality script work and editing.
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Lead Writer/Narrative Designer/Game DeveloperCrystal Compass Mar 2019 - Present• Directed two personal projects as Lead Writer and Producer, "Honey Trap" (PC) and "Sweet as Magic" (PC). • Both games were created under annual game jams, which were finished within a month. • Directed and communicated with art, production, and programming to design innovative, choice-driven immersive gameplay.• Following the end of the jam and addressing/applying player feedback, resulting in a 94% positive reviews on itch.io.
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Web Novel AuthorPride Book Café Nov 2018 - Mar 2022• Wrote original web novel story titled "Luna Piena ~Descent into Darkness~" for Aurelia Leo's (now AURELIA Pride Book) publication series Invictus Quarterly Magazine under penname Lucian Belmont. • Created outlines, character description and lore/worldbuilding documents, and references for art direction.• Worked directly with artist and publisher, offering art direction and approval for character and cover designs.• Conducted editing and proofreading alongside publisher and editor. -
Lead Writer/Narrative DesignerSnowfall Studio May 2019 - Apr 2021• Developed plot details for characters and branching stories for "Every Day's Different" (PC). • Collaborated with other writers and provided quality assurance and editing. • Contributed to detailed outlining and detailed character storylines that resulted in a 100% positive player review on Steam.
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Voiceover Script WriterRoyalvoices Jun 2018 - Jun 2019• Produced scripts for voice actors and collaborated with other writers on editing and quality assurance.• Worked in writers' rooms and developed outlines and concepts with the writing and editing team. • Produced a voiceover script to one of the videos featured on the RoyalVoices YouTube channel.
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Script Writer/Narrative DesignerReine Works Mar 2018 - May 2019• Contributed to story and script development of multiple PC game titles: "Reflections: Dreams and Reality", "Signed and Sealed with a Kiss", "Mizari Loves Company". • Crafted diverse, extensive story-branching and meaningful choices and created unique dialogue and character dynamics. • Also contributed editing and quality assurance throughout game testing and led discussions on concepts and storyline direction.
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Script WriterJohn Lim Mar 2019 - Apr 2019• Short-term contract writer for "Cold Hearts" (PC) kinetic novel game. • Coordinated with the developer to create unique character relationship dynamics, heavily focusing on storytelling and world building. • Developed a full outline of the story and worked directly with client to branch out character dialogue, stories, and worldbuilding.
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Lead Writer/Narrative Designer/Co-DirectorRhino Gearz Apr 2018 - Feb 2019• Concept leader of plot and character stories in "The Queen of Blackwood High" (PC). • Coordinated with developer on various aspects of project, including art direction, character arcs and plot development. • Led in the co-direction of CG designs and implementation, character arcs, and story endings. • Created in-depth outline and point system for character interactions to lead to various outcomes and branching dialogue.
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Rpg Dialogue Script WriterThree Bards Entertainment Studios Jun 2018 - Jul 2018• Short-term contract writer for "Possessions" (PC) RPG featuring visual novel elements. • Coordinated with developer to create unique character relationship dynamics, heavily focusing on dialogue. • Worked on multiple characters at a time and collaborated directly with developer to capture each character's storyline accurately. • Utilized RPG gaming experience to connect gameplay aspect with the visual novel style dialogue and interaction. -
Script WriterAnomalis Games Feb 2018 - Mar 2018• Short-term contract writer for "An Otaku’s Guide to Santa’s Reindeer" (PC). • Coordinated with developers to create unique character relationship dynamics, heavily focusing on dialogue and branching story paths.• Applied edits provided by editors and Lead Writers.
Weslee (Wes) M. Education Details
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Creative Writing
Frequently Asked Questions about Weslee (Wes) M.
What company does Weslee (Wes) M. work for?
Weslee (Wes) M. works for Lavendeer Studios
What is Weslee (Wes) M.'s role at the current company?
Weslee (Wes) M.'s current role is Narrative Designer, Script Writer, Game Writer, Author | Interactive Storytelling Games, J/RPGs, Voiceover Scripts, and more | Looking for Work!.
What schools did Weslee (Wes) M. attend?
Weslee (Wes) M. attended California State University, Long Beach.
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