Wesley P Eldridge
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Wesley P Eldridge Email & Phone Number

Game Developer and Technical Artist making pixels dance at Singularity 6
Location: Henderson, Nevada, United States 6 work roles 1 school
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✓ Verified Jun 2026 3 data sources Profile completeness 86%

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Current company
Role
Game Developer and Technical Artist making pixels dance
Location
Henderson, Nevada, United States
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Who is Wesley P Eldridge? Overview

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Quick answer

Wesley P Eldridge is listed as Game Developer and Technical Artist making pixels dance at Singularity 6, a company with 38 employees, based in Henderson, Nevada, United States. AeroLeads shows a matched LinkedIn profile for Wesley P Eldridge.

Wesley P Eldridge previously worked as Specialist Technical Artist at Singularity 6 and Senior Technical Artist at Singularity 6. Wesley P Eldridge holds Bachelor'S Degree, Game Art And Design from Art Institute Of Phoenix.

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Email format at Singularity 6

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Singularity 6

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Profile bio

About Wesley P Eldridge

Wesley P Eldridge (WizTheRed) is a Las Vegas based technical artist with an emphasis on shaders, VFX, and tools development in Unreal, excitedly exploring the cutting edge of game development, interactive storytelling, trans-media, and gorilla game development. A multi-disciplinarian with extensive experience working with PC, console, VR / AR, and mobile platforms.

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Wesley P Eldridge's current company

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Singularity 6
Singularity 6
Game Developer and Technical Artist making pixels dance
los angeles, california, united states
Employees
38
AeroLeads page
6 roles

Wesley P Eldridge work experience

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Specialist Technical Artist

Current
  • Shipped Palia on PC, Steam, and Switch
  • Create a robust, artist-friendly, performant shader stack for Cosmetics and characters in a stylized PBR live service game.
  • Work directly with Team Leadership, Concept artists, Character Artists, FX Artists, and Technical Animators to establish and push the quality bar for FX and shader fidelity. Also helped establish the “What If” idea.
  • Proposed an alternative method of leveraging our shader stack and tools to significantly de-scope and de-risk a new product vertical significantly improving the overall ROI for the feature.
  • Help establish performance budgets and asset authoring standards with Character Lead and Technical Animation teams.
  • Improved Environment and VFX shader performance and fidelity.
Jun 2024 - Present

Senior Technical Artist

  • Shipped Palia on PC, Steam, and Switch
  • Create a robust, artist-friendly, performant shader stack for Cosmetics and characters in a stylized PBR live service game.
  • Work directly with Team Leadership, Concept artists, Character Artists, FX Artists, and Technical Animators to establish and push the quality bar for FX and shader fidelity. Also helped establish the “What If” idea.
  • Proposed an alternative method of leveraging our shader stack and tools to significantly de-scope and de-risk a new product vertical significantly improving the overall ROI for the feature.
  • Help establish performance budgets and asset authoring standards with Character Lead and Technical Animation teams.
  • Improved Environment and VFX shader performance and fidelity.
Nov 2022 - May 2024

Lead Technical Artist

Seattle, Washington, United States

  • Fortnite | Co-Development with Epic Games
  • Create reactive / dynamic material functions for Fortnite skins to closely match stylistic and IP considerations. Chivalry 2 | Co-Development with Torn Banner and Tripwire Interactive
  • Evaluate established shaders, content library, and levels for Raytracing viability
  • Create drop in material functions, content examples, and work estimates for implementing Raytracing across the project.Vampire The Masquerade: Bloodlines 2Additional responsibilities after moving to Lead role
  • Took leadership role with the Technical Art and VFX Departments. Also managed VFX outsource.
  • Managed 3 direct reports with a focus on mentorship and technical skill development.
Sep 2019 - Dec 2022

Technical Artist

Hardsuit Labs

Seattle, WA

  • Vampire The Masquerade: Bloodlines 2
  • Find interesting solutions to technical and visual problems.
  • Bridge the gap between art, design, and engineering departments.
  • Developed VFX and post-process effects with a focus on performance and maintaining framerates under challenging hardware conditions.
  • Create and maintain the Environment, Character, and VFX shader libraries.
  • Establish memory and frame-time budgets with Environment, Character, and VFX Departments.
Nov 2017 - Sep 2019

Independent Contractor

Various Clients

Seattle, WA

  • Created production art, animation, materials, and tools for a variety of small studios and independent clients.Team roles I've filled include Art Director, Lead Artist, Technical Artist, VFX Artist, Animator, UI/UX.
  • Tomorrow Today Labs
  • Strong Suit Games
  • Stumbling Cat
  • OssOVR
  • BendVR
Jul 2009 - Nov 2017

Contract Quality Assurance Tester

Phoenix, AZ

Performed Quality Assurance for THQ. Tested pre-release software for defects and 1st party standards violations across XBOX 360, PS3, WII, and DS platforms. Credited on Eight shipped titles.

Mar 2007 - Jul 2008
Team & coworkers

Colleagues at Singularity 6

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1 education record

Wesley P Eldridge education

FAQ

Frequently asked questions about Wesley P Eldridge

Quick answers generated from the profile data available on this page.

What company does Wesley P Eldridge work for?

Wesley P Eldridge works for Singularity 6.

What is Wesley P Eldridge's role at Singularity 6?

Wesley P Eldridge is listed as Game Developer and Technical Artist making pixels dance at Singularity 6.

Where is Wesley P Eldridge based?

Wesley P Eldridge is based in Henderson, Nevada, United States while working with Singularity 6.

What companies has Wesley P Eldridge worked for?

Wesley P Eldridge has worked for Singularity 6, Hardsuit Labs, Various Clients, and Acro Service Corp.

Who are Wesley P Eldridge's colleagues at Singularity 6?

Wesley P Eldridge's colleagues at Singularity 6 include Michael Trinh, Elizabeth Arnold, Stephen Rosemary, Aiden Hatcher, and Jimmy Lane.

How can I contact Wesley P Eldridge?

You can use AeroLeads to view verified contact signals for Wesley P Eldridge at Singularity 6, including work email, phone, and LinkedIn data when available.

What schools did Wesley P Eldridge attend?

Wesley P Eldridge holds Bachelor'S Degree, Game Art And Design from Art Institute Of Phoenix.

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