Specialist Technical Artist
Current- Shipped Palia on PC, Steam, and Switch
- Create a robust, artist-friendly, performant shader stack for Cosmetics and characters in a stylized PBR live service game.
- Work directly with Team Leadership, Concept artists, Character Artists, FX Artists, and Technical Animators to establish and push the quality bar for FX and shader fidelity. Also helped establish the “What If” idea.
- Proposed an alternative method of leveraging our shader stack and tools to significantly de-scope and de-risk a new product vertical significantly improving the overall ROI for the feature.
- Help establish performance budgets and asset authoring standards with Character Lead and Technical Animation teams.
- Improved Environment and VFX shader performance and fidelity.