Software Engineering Manager
CurrentI manage the video and audio teams in the engine at Roblox. We are responsible for ingest, transcoding, camera capture, recording, playback, audio spatialization, video ads, and voice chat quality.
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@roblox.com
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9 phones found area 650, 408, 415, 503, 732, and 908
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Rich Gerber is listed as Engineering Manager at Roblox at Roblox, based in San Mateo, California, United States. AeroLeads shows a work email signal at roblox.com, phone signal with area code 650, 408, 415, 503, 732, 908, and a matched LinkedIn profile for Rich Gerber.
Rich Gerber previously worked as Software Engineering Manager at Roblox and Software Engineer, video encoding technologies at Netflix. Rich Gerber holds Bs, Computer Engineering from Rochester Institute Of Technology.
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AeroLeads found 1 current-domain work email signal for Rich Gerber. Compare company email patterns before reaching out.
Engineering manager and software engineer, performance guru, video encoding.Started working at Intel learning all about processor design and architecture, writing and optimizing software with a focus on imaging and video algorithms. Moved over to Adobe to work on Premiere Pro and AME, professional broadcast video applications. Headed over to Netflix to work on cloud-based software encoding, HDR, and Dolby Vision. Now at Roblox leading the video and audio teams.If you would like a response from me, tell me your favorite fruit.
Listed skills include Software Development, Algorithms, Software Engineering, Agile Methodologies, and 18 others.
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San Mateo, California, Us
I manage the video and audio teams in the engine at Roblox. We are responsible for ingest, transcoding, camera capture, recording, playback, audio spatialization, video ads, and voice chat quality.
Los Gatos, Ca, Us
I started HDR at Netflix. I worked with production teams, TV partners, and Dolby to bring HDR to your home. I architected, engineered, and operated the HDR ingest and transcoding pipelines in the video encoding technologies team.
San Jose, Ca, Us
Managed a team of engineers developing the Adobe Media Encoder, a professionalbroadcast video rendering and encoding application that is part of the Adobe Creative Cloud. Led the team using the Agile software development process with a custom mixture of Scrum and Kanban, customer-facing interaction, and team collaboration. Responsible for all aspects of the product life cycle: collecting customer feedback, product backlog planning, release planning, development, testing, user feedback, retrospectives, and continual improvement. Focus on the people side of management including hiring, career growth, promotions, conflict resolution, productivity, feedback, and developer intensity.Developed critical video rendering libraries used in Premiere Pro, After Effects, AME, Photoshop, Lightroom, and other Adobe products.Performance guru: Responsible for all aspects of performance. Tasks included measuringperformance, analysis of program execution, developing, implementing, and improving algorithms, unit testing, and adding parallelism and SIMD.Video decoding lead: Responsible for DV and MPEG 2 video codecs in Premiere Pro and other Adobe Creative Suite applications. Worked with Intel to collaboratively design, develop, test, and optimize high-performance customized video decoding.Assembly language expert: Converted the 32-bit Intel assembly language in Adobe applications to 64-bit assembly and back to C/C++.
Santa Clara, California, Us
Performance instructor: Worked on a team of software engineers optimizing applications and teaching ISVs about the details of upcoming processors and performance tools. Focused on new instruction sets such as MMX Technology and SIMD, the processor architecture, and the VTune Performance Analyzer. Continued to support these ISVs by answering questions, writing, analyzing, and optimizing code for inclusion in their software. Developed course work, teaching materials, and presented at conferences big and small. Performance engineer: Led a team of engineers working on special optimization projects for third-party software companies.Worked on DVI technology, a set of video libraries and add-in adapter cards that allowed old i286 computers to play full-screen video from a standard CD-ROM player. Continued to work on video products such as the Intel Smart Video Recorder and Microsoft's Video for Windows.Won three Intel Achievement Awards, Intel’s highest and most prestigious honor, for optimization work on Direct3D with Microsoft, the design and development of a Sega game engine for the PC, and working with Microsoft on Video for Windows.
Ca
Developed automated tests for directory assistance. Company was called Computer Consoles Inc back in the days.
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Rich Gerber works for Roblox.
Rich Gerber is listed as Engineering Manager at Roblox at Roblox.
AeroLeads has found 1 work email signal at @roblox.com for Rich Gerber at Roblox.
AeroLeads has found 9 phone signal(s) with area code 650, 408, 415, 503, 732, 908 for Rich Gerber at Roblox.
Rich Gerber is based in San Mateo, California, United States while working with Roblox.
Rich Gerber has worked for Roblox, Netflix, Adobe Systems, Intel, and Northern Telecom.
You can use AeroLeads to view verified contact signals for Rich Gerber at Roblox, including work email, phone, and LinkedIn data when available.
Rich Gerber holds Bs, Computer Engineering from Rochester Institute Of Technology.
Rich Gerber is listed with skills including Software Development, Algorithms, Software Engineering, Agile Methodologies, C++, Scrum, Image Processing, and Software Design.
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