Owner
CurrentFormed own company providing consultancy services, encompassing photography, videography, video editing and motion graphics. Primarily focussed on video production in the gaming industry.
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@lucidgames.co.uk
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Jonathan Whipp is listed as Owner at Lucid Games Ltd, a with 118 employees, based in Tarporley, England, United Kingdom. AeroLeads shows a work email signal at lucidgames.co.uk and a matched LinkedIn profile for Jonathan Whipp.
Jonathan Whipp previously worked as Owner at Whipp3Dcream Ltd and Senior Video Editor (Contract) at Lucid Games Ltd. Jonathan Whipp holds Ba Honours, Computer Visualisation And Animation from Bournemouth University.
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Profile:With over nineteen years post-graduate experience in the gaming, broadcast and travel sectors, Jonathan provides professional skills encompassing 3d, motion graphics, editing and graphic design. Linked to his interest in art and photography, he combines a creative flair with technical precision. With a passion for detail and striving for the highest standards, Jonathan consistently delivers on time and to budget. Equally comfortable working alone or as part of a team, Jonathan achieves results through strong interpersonal, planning and organisational skills. Never afraid to lead by example, Jonathan brings focus and endeavour to ensure success.Technical Skills:Expert knowledge of After Effects, including scripting/expression driven animationExcellent knowledge of Premiere Pro, Maya, Photoshop, Illustrator, Final Cut ProGood knowledge of Audition, HTML, PHP, JavaScriptBasic knowledge of Cinema4D, 3D Studio Max, Flash, OpenGL, C, C++Published Games:Codemasters Cheshire: “GRID“ (Oct. 2019), “DiRT Rally 2.0“ (Feb. 2019), “F1® Mobile Racing“ (Nov. 2018), “ONRUSH” (June 2018), “F1 2016” (Aug. 2016)Evolution Studios: “DriveClub Bikes” (Oct. 2015), “DriveClub” (Oct. 2014)Rare: “Kinect Sports Rivals” (April 2014)Codemasters: “GRID2” (May 2013), “F1 Race Stars” (Nov. 2012), “F1 2012” (Sept. 2012), “F1 Online” (June 2012)Eurocom: “007 Legends” (Oct. 2012), “GoldenEye 007: Reloaded” (Nov. 2011), “Disney Universe” (Oct. 2011)Bizarre Creations: “James Bond: 007 Blood Stone” (Nov. 2010), “Blur” (May 2010)Notable Clients:Games: SCEE, SCEA, Microsoft, Rare, Codemasters, Activision, Disney Interactive, FOM, BBC Sport, Sky Sports F1, GameStop, Game, Dumpling Design, Wild Sheep StudioAirlines: AirAsiaX, Air Berlin, Alitalia, Arik Air, Cyprus Airways, First Choice, Iberia, jmc, Kenya Airways, LAN Airlines, Royal Air Maroc, South African Airways, Thai Airways, Thomas Cook, Turkish Airlines, XL AirwaysOther: PlantLife UK, BBC World, Athens Olympics 2004 (Torch Relay Flight), Fords of Winsford, Mothercare
Listed skills include After Effects, Maya, Photoshop, Motion Graphics, and 4 others.
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Cheshire, North West Uk
Formed own company providing consultancy services, encompassing photography, videography, video editing and motion graphics. Primarily focussed on video production in the gaming industry.
Liverpool, United Kingdom
Working with the talented teams at Lucid Games across multiple disciplines including UI and HUD visualisation and implementation, in-game and cinematic camera and replay development, and video and cinematic trailer production.
Cheshire, North West Uk
Video production company, specialising in UAV aerial videography, plus video editing, motion graphics and photography.
Runcorn
Worked with the Creative and UI teams of Codemasters Runcorn studio on creative development and motion concepts for "ONRUSH". Worked with coders to develop proprietary video capture tools with the new game engine for cinematic trailers. Produced cinematic trailers as part of the marketing campaign for "ONRUSH". Supported Codemasters central Brand video team on promotional marketing assets across their game portfolio, including the F1, DiRT Rally and GRID franchises. Filmed behind-the-scenes… Show more Worked with the Creative and UI teams of Codemasters Runcorn studio on creative development and motion concepts for "ONRUSH". Worked with coders to develop proprietary video capture tools with the new game engine for cinematic trailers. Produced cinematic trailers as part of the marketing campaign for "ONRUSH". Supported Codemasters central Brand video team on promotional marketing assets across their game portfolio, including the F1, DiRT Rally and GRID franchises. Filmed behind-the-scenes footage for project milestones, studio days and audio recording sessions. Worked with the world artists to add photogrammetry using drones to their workflow and joined them on their reference trips to collect aerial data. Show less
Runcorn
Working with Evolution Studios and SCEE's creative marketing teams on promotional assets for the PS4 title "DriveClub" and the expansion "DriveClub Bikes"
Twycross
Working with Rare and Microsoft’s Central Media teams producing marketing assets and in-house videos for the Xbox One title ‘Kinect Sports Rivals’. Produced the 3D intro movie for the game, motion graphic elements for in-game tutorials and motion concepts for game assets.
Southam, Leamington Spa
Working in the Video Team on promotional video assets for Global Brand & Marketing Services across all of Codemasters titles.Key achievements• Brought valued skills and knowledge to the team, with experience from the development side of games production.• Produced key video assets as part of promotional campaigns including television & cinema adverts, launch trailers, gameplay trailers, in-store videos and developer diaries.• Streamlined the production process for localising… Show more Working in the Video Team on promotional video assets for Global Brand & Marketing Services across all of Codemasters titles.Key achievements• Brought valued skills and knowledge to the team, with experience from the development side of games production.• Produced key video assets as part of promotional campaigns including television & cinema adverts, launch trailers, gameplay trailers, in-store videos and developer diaries.• Streamlined the production process for localising video assets, including the creation of titles and end slates.• Assisted in the development of in-house capture tools with a view to unifying across all game projects. Show less
Derby, United Kingdom
Working in the Cinematics Team on original content for game cutscenes, and supporting the UI Team with motion concepts and final video assets.
Liverpool, United Kingdom
Working in the Cinematics Team and strongly supporting the UI & Presentation Teams, on a variety of projects from initial concepts through to final game assets. This included working on motion concepts for elements like UI, HUD, game flow and mini-games, post-effects and motion graphics for cinematics, and capturing and editing in-game footage, both for game content and marketing videos.Key Achievements:Brought a wealth of knowledge, experience and expertise to the team… Show more Working in the Cinematics Team and strongly supporting the UI & Presentation Teams, on a variety of projects from initial concepts through to final game assets. This included working on motion concepts for elements like UI, HUD, game flow and mini-games, post-effects and motion graphics for cinematics, and capturing and editing in-game footage, both for game content and marketing videos.Key Achievements:Brought a wealth of knowledge, experience and expertise to the team, particularly with Maya and After Effects.“Blur” - Produced all of the game’s tutorial content, spanning 10 separate videos. Originally intended to only appear in-game, Activision used them as an integral part of their marketing campaign in the build-up to the game’s release."007 Blood Stone” - Produced a number of motion graphic “Smartwall” sequences for the game’s cutscenes, building on the graphical style featured in Quantum of Solace. Utilised strong organisation and efficient expression-driven animation to deliver complex After Effects motion sequences.“007 Blood Stone” - Worked on the opening title sequence, from concept through to completion. Explored various approaches to particle systems and rendering diamonds that formed an integral part of the final sequence. Helped develop the final look and composited many of the final shots, on top of those I was solely responsible for. Show less
Progressed from a junior role as a Maya artist through to being the senior member of the design team, developing my skillset to include 2d & 3d animation, motion graphics, GUI design, branding, editing, film direction and photography, predominantly in work for the airline industry but also for broadcast.Key Achievements:Worked as the lead or sole designer on four 13-part series for BBC World, providing opening title sequences, end credits and text astons. Utilised scripting… Show more Progressed from a junior role as a Maya artist through to being the senior member of the design team, developing my skillset to include 2d & 3d animation, motion graphics, GUI design, branding, editing, film direction and photography, predominantly in work for the airline industry but also for broadcast.Key Achievements:Worked as the lead or sole designer on four 13-part series for BBC World, providing opening title sequences, end credits and text astons. Utilised scripting capabilities of After Effects to automate tasks, reducing production times, with tight one-week turnarounds for each episode.Co-directed and produced a number of original short films in locations including Kenya, Turkey, Greece, Cancun and Dominican Republic.Designed and helped develop the AVOD GUI for AirAsiaX, the long-haul arm of AirAsia.Established consistency across an airline’s entertainment to reinforce their brand, either through adhering to existing guidelines, or developing a unique inflight brand.Produced original and engaging promotional videos to improve inflight sales of items such as duty free and headsets. Show less
Other employees you can reach at lucidgames.co.uk. View company contacts for 118 employees →
Alrissa Sia
Colleague at Lucid Games LtdNewcastle Upon Tyne, England, United Kingdom
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JJ
Juan Jose Peralta
Colleague at Lucid Games LtdMaracay, Aragua State, Venezuela, Bolivarian Republic Of
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JL
Jake Long
Colleague at Lucid Games LtdLiverpool, England, United Kingdom
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JN
Joe N.
Colleague at Lucid Games LtdWarrington, England, United Kingdom
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Adishri Adhau
Colleague at Lucid Games LtdManchester, England, United Kingdom
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YK
Yonghee Kim
Colleague at Lucid Games LtdSeoul Incheon Metropolitan Area, Korea, Republic Of
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JA
Jon Allen
Colleague at Lucid Games LtdLiverpool, England, United Kingdom
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Valentyna Sipova
Colleague at Lucid Games LtdLiverpool, England, United Kingdom
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Brian Woodhouse
Colleague at Lucid Games LtdUnited Kingdom
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DH
Dan Hutchinson
Colleague at Lucid Games LtdWarrington, England, United Kingdom
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Quick answers generated from the profile data available on this page.
Jonathan Whipp works for Lucid Games Ltd.
Jonathan Whipp is listed as Owner at Lucid Games Ltd.
AeroLeads has found 1 work email signal at @lucidgames.co.uk for Jonathan Whipp at Lucid Games Ltd.
Jonathan Whipp is based in Tarporley, England, United Kingdom while working with Lucid Games Ltd.
Jonathan Whipp has worked for Whipp3Dcream Ltd, Lucid Games Ltd, Elevate Films Ltd, Codemasters, and Evolution Studios.
Jonathan Whipp's colleagues at Lucid Games Ltd include Alrissa Sia, Juan Jose Peralta, Jake Long, Joe N., and Adishri Adhau.
You can use AeroLeads to view verified contact signals for Jonathan Whipp at Lucid Games Ltd, including work email, phone, and LinkedIn data when available.
Jonathan Whipp holds Ba Honours, Computer Visualisation And Animation from Bournemouth University.
Jonathan Whipp is listed with skills including After Effects, Maya, Photoshop, Motion Graphics, Flash, Premiere, Illustrator, and Video Editing.
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