Jimmie T. White

Jimmie T. White Email and Phone Number

Founder @ Accretion Flow | Lead Weapon Artist | Ex-Activision (CoD Franchise) | Ex-Bungie @ Accretion Flow LLC
Jimmie T. White's Location
Oakland, Kentucky, United States, United States
Jimmie T. White's Contact Details

Jimmie T. White work email

Jimmie T. White personal email

n/a
About Jimmie T. White

Jimmie T. White is a Founder @ Accretion Flow | Lead Weapon Artist | Ex-Activision (CoD Franchise) | Ex-Bungie at Accretion Flow LLC. He possess expertise in maya, unreal engine 3, game development, photoshop, texturing and 15 more skills. Colleagues describe him as "JT is one of those rare, once-in-a-lifetime discoveries that make you genuinely appreciate coming to work each day. Not only is he one of the finest weapon artists I've known, I believe him to be one of the finest in the industry. JT brings an incredible breadth of knowledge to the table - he expertly understands form and functionality and can be 100% relied upon to deliver the highest quality of assets. His design sensibility was heavily leaned upon by our studio as well as our partners. His input was taken as gospel and we benefitted greatly from his knowledge and thoughtful approach to weapon design. If you're looking to build a team that is heavily rooted in gunplay, look no further. JT is in a rank all his own. Hire him."

Jimmie T. White's Current Company Details
Accretion Flow LLC

Accretion Flow Llc

View
Founder @ Accretion Flow | Lead Weapon Artist | Ex-Activision (CoD Franchise) | Ex-Bungie
Jimmie T. White Work Experience Details
  • Accretion Flow Llc
    Founder & Ceo
    Accretion Flow Llc Aug 2024 - Present
    Developing new table top role-playing experiences, and fiction in the sci-fi & fantasy genre’s.
  • Self-Employed
    Freelance Production Artist & Design Consultant
    Self-Employed Jun 2023 - Present
    Offering services on-demand encompassing:• Art Production and Visual Development• Art Direction• Design Consultation• Pipeline Development• Candidate Screening & Hiring Consultancy for Weapon and Hardsurface Artists.• Timeline Projections based on a decade of experience involving all aspects of the game weapons pipeline.
  • Deviation Games
    Lead Weapons Artist
    Deviation Games Nov 2023 - Mar 2024
    Los Angeles, California , Us
    “Unannounced Project”• Assisted with art direction, and development for the weapons of the project alongside the Creative, Design, and Art Directors. • Worked with TechArt to build a robust weapon skeleton, establish pipeline standards, and directories.• Worked with production to define scheduling expectations and budgets.
  • Final Strike Games
    Weapons Lead
    Final Strike Games Apr 2022 - May 2023
    Bellevue, Wa, Us
    • Constructed a functioning weapons pipeline for an unannounced project.• Drafted detailed production plans fortified with multi-layered contingency strategies.• Assisted with art direction and development for the weapons of the project alongside the Creative, Design, and Art Directors. Including concept briefs, feedback, paint overs, coordinating feedback.• Worked directly with outside vendors.
  • Sledgehammer Games
    Expert Weapons & Vehicles Technical Artist
    Sledgehammer Games Jul 2019 - Mar 2022
    Foster City, Ca, Us
    • Stabalized and maintaining the technical pipeline for weapons and vehicles. • Planned, built, and maintained tools and pipelines related to weapons and vehicles, as well as, working with the Character TD to ensure pipeline compatibility and direction. • Worked with engineers on related Weapons, Vehicle, and Dynamic R&D.• Trained, cross-trained, tutored, and mentored as needed on various aspects of development as it pertained to the weapon and vehicle pipeline.
  • Sledgehammer Games
    Senior Weapon & Vehicle Artist
    Sledgehammer Games Apr 2018 - Jul 2019
    Foster City, Ca, Us
    • This was a transitional role where I went from Artist to Technical Artist for the weapons and vehicles team. • Helped develop processes and pipelines for the weapons & vehicle production for various CoD titles, encompassing technical animation, modeling, and rigging.
  • Sledgehammer Games
    Weapon Artist
    Sledgehammer Games Jan 2017 - Apr 2018
    Foster City, Ca, Us
    • Responsible for creating various weapons, variants, attachments, reticles, and camo for the CoD: WW2
  • Bungie
    Hardsurface Artist
    Bungie Dec 2015 - Nov 2016
    Bellevue, Wa, Us
    • Modeled and textured weapons based on provided concepts and adhered to established style and technical restrictions.• Developed a multitude of custom materials inside the proprietary systems for Destiny 2 optics, as well as thorough documentation.
  • Sledgehammer Games
    Weapons & Vehicle Artist
    Sledgehammer Games Feb 2014 - Nov 2015
    Foster City, Ca, Us
    • Responsible for creating various weapons, variants, attachments, reticles, and camo for the CoD: Advanced Warfare• Rigged & Skinned an array of weapons according to established pipe
  • Self Employed
    Hardsurface Artist
    Self Employed Nov 2011 - Jan 2014
    • Accepted contracts for outsourced artwork.
  • Trident Security Services Inc
    Video Access Supervisor || Grayhawk
    Trident Security Services Inc Dec 2006 - Oct 2011
    Saint-Laurent , Quebec, Ca

Jimmie T. White Skills

Maya Unreal Engine 3 Game Development Photoshop Texturing Weapons High Poly Modeling Low Poly Modeling Uv Mapping 3d Modeling Animation Adobe Photoshop Video Games 3d Studio Max Zbrush Computer Animation Autodesk Maya Unreal Editor Character Animation Game Design

Jimmie T. White Education Details

  • Collins College
    Collins College
    Computer Animation

Frequently Asked Questions about Jimmie T. White

What company does Jimmie T. White work for?

Jimmie T. White works for Accretion Flow Llc

What is Jimmie T. White's role at the current company?

Jimmie T. White's current role is Founder @ Accretion Flow | Lead Weapon Artist | Ex-Activision (CoD Franchise) | Ex-Bungie.

What is Jimmie T. White's email address?

Jimmie T. White's email address is jw****@****mes.com

What schools did Jimmie T. White attend?

Jimmie T. White attended Collins College.

What skills is Jimmie T. White known for?

Jimmie T. White has skills like Maya, Unreal Engine 3, Game Development, Photoshop, Texturing, Weapons, High Poly Modeling, Low Poly Modeling, Uv Mapping, 3d Modeling, Animation, Adobe Photoshop.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.