Founder & Ceo
CurrentDeveloping new table top role-playing experiences, and fiction in the sci-fi & fantasy genre’s.
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@sledgehammergames.com
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Jimmie T. White is listed as Founder @ Accretion Flow | Lead Weapon Artist | Ex-Activision (CoD Franchise) | Ex-Bungie at Accretion Flow LLC, based in Oakland, Kentucky, United States. AeroLeads shows a work email signal at sledgehammergames.com and a matched LinkedIn profile for Jimmie T. White.
Jimmie T. White previously worked as Founder & CEO at Accretion Flow Llc and Freelance Production Artist & Design Consultant at Self-Employed. Jimmie T. White holds Bachelor Of Arts (B.A.), Computer Animation from Collins College.
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Jimmie T. White is a Founder @ Accretion Flow | Lead Weapon Artist | Ex-Activision (CoD Franchise) | Ex-Bungie at Accretion Flow LLC. He possess expertise in maya, unreal engine 3, game development, photoshop, texturing and 15 more skills. Colleagues describe him as "JT is one of those rare, once-in-a-lifetime discoveries that make you genuinely appreciate coming to work each day. Not only is he one of the finest weapon artists I've known, I believe him to be one of the finest in the industry. JT brings an incredible breadth of knowledge to the table - he expertly understands form and functionality and can be 100% relied upon to deliver the highest quality of assets. His design sensibility was heavily leaned upon by our studio as well as our partners. His input was taken as gospel and we benefitted greatly from his knowledge and thoughtful approach to weapon design. If you're looking to build a team that is heavily rooted in gunplay, look no further. JT is in a rank all his own. Hire him."
Listed skills include Maya, Unreal Engine 3, Game Development, Photoshop, and 16 others.
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Developing new table top role-playing experiences, and fiction in the sci-fi & fantasy genre’s.
Offering services on-demand encompassing:• Art Production and Visual Development• Art Direction• Design Consultation• Pipeline Development• Candidate Screening & Hiring Consultancy for Weapon and Hardsurface Artists.• Timeline Projections based on a decade of experience involving all aspects of the game weapons pipeline.
Los Angeles, California , Us
“Unannounced Project”• Assisted with art direction, and development for the weapons of the project alongside the Creative, Design, and Art Directors. • Worked with TechArt to build a robust weapon skeleton, establish pipeline standards, and directories.• Worked with production to define scheduling expectations and budgets.
Bellevue, Wa, Us
• Constructed a functioning weapons pipeline for an unannounced project.• Drafted detailed production plans fortified with multi-layered contingency strategies.• Assisted with art direction and development for the weapons of the project alongside the Creative, Design, and Art Directors. Including concept briefs, feedback, paint overs, coordinating feedback.• Worked directly with outside vendors.
Foster City, Ca, Us
• Stabalized and maintaining the technical pipeline for weapons and vehicles. • Planned, built, and maintained tools and pipelines related to weapons and vehicles, as well as, working with the Character TD to ensure pipeline compatibility and direction. • Worked with engineers on related Weapons, Vehicle, and Dynamic R&D.• Trained, cross-trained, tutored, and mentored as needed on various aspects of development as it pertained to the weapon and vehicle pipeline.
Foster City, Ca, Us
• This was a transitional role where I went from Artist to Technical Artist for the weapons and vehicles team. • Helped develop processes and pipelines for the weapons & vehicle production for various CoD titles, encompassing technical animation, modeling, and rigging.
Foster City, Ca, Us
• Responsible for creating various weapons, variants, attachments, reticles, and camo for the CoD: WW2
Bellevue, Wa, Us
• Modeled and textured weapons based on provided concepts and adhered to established style and technical restrictions.• Developed a multitude of custom materials inside the proprietary systems for Destiny 2 optics, as well as thorough documentation.
Foster City, Ca, Us
• Responsible for creating various weapons, variants, attachments, reticles, and camo for the CoD: Advanced Warfare• Rigged & Skinned an array of weapons according to established pipe
• Accepted contracts for outsourced artwork.
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Jimmie T. White works for Accretion Flow LLC.
Jimmie T. White is listed as Founder @ Accretion Flow | Lead Weapon Artist | Ex-Activision (CoD Franchise) | Ex-Bungie at Accretion Flow LLC.
AeroLeads has found 1 work email signal at @sledgehammergames.com for Jimmie T. White at Accretion Flow LLC.
Jimmie T. White is based in Oakland, Kentucky, United States while working with Accretion Flow LLC.
Jimmie T. White has worked for Accretion Flow Llc, Self-Employed, Deviation Games, Final Strike Games, and Sledgehammer Games.
You can use AeroLeads to view verified contact signals for Jimmie T. White at Accretion Flow LLC, including work email, phone, and LinkedIn data when available.
Jimmie T. White holds Bachelor Of Arts (B.A.), Computer Animation from Collins College.
Jimmie T. White is listed with skills including Maya, Unreal Engine 3, Game Development, Photoshop, Texturing, Weapons, High Poly Modeling, and Low Poly Modeling.
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