Jimmie T. White Email and Phone Number
Jimmie T. White work email
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Jimmie T. White personal email
Jimmie T. White is a Founder @ Accretion Flow | Lead Weapon Artist | Ex-Activision (CoD Franchise) | Ex-Bungie at Accretion Flow LLC. He possess expertise in maya, unreal engine 3, game development, photoshop, texturing and 15 more skills. Colleagues describe him as "JT is one of those rare, once-in-a-lifetime discoveries that make you genuinely appreciate coming to work each day. Not only is he one of the finest weapon artists I've known, I believe him to be one of the finest in the industry. JT brings an incredible breadth of knowledge to the table - he expertly understands form and functionality and can be 100% relied upon to deliver the highest quality of assets. His design sensibility was heavily leaned upon by our studio as well as our partners. His input was taken as gospel and we benefitted greatly from his knowledge and thoughtful approach to weapon design. If you're looking to build a team that is heavily rooted in gunplay, look no further. JT is in a rank all his own. Hire him."
Accretion Flow Llc
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Founder & CeoAccretion Flow Llc Aug 2024 - PresentDeveloping new table top role-playing experiences, and fiction in the sci-fi & fantasy genre’s. -
Freelance Production Artist & Design ConsultantSelf-Employed Jun 2023 - PresentOffering services on-demand encompassing:• Art Production and Visual Development• Art Direction• Design Consultation• Pipeline Development• Candidate Screening & Hiring Consultancy for Weapon and Hardsurface Artists.• Timeline Projections based on a decade of experience involving all aspects of the game weapons pipeline.
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Lead Weapons ArtistDeviation Games Nov 2023 - Mar 2024Los Angeles, California , Us“Unannounced Project”• Assisted with art direction, and development for the weapons of the project alongside the Creative, Design, and Art Directors. • Worked with TechArt to build a robust weapon skeleton, establish pipeline standards, and directories.• Worked with production to define scheduling expectations and budgets. -
Weapons LeadFinal Strike Games Apr 2022 - May 2023Bellevue, Wa, Us• Constructed a functioning weapons pipeline for an unannounced project.• Drafted detailed production plans fortified with multi-layered contingency strategies.• Assisted with art direction and development for the weapons of the project alongside the Creative, Design, and Art Directors. Including concept briefs, feedback, paint overs, coordinating feedback.• Worked directly with outside vendors. -
Expert Weapons & Vehicles Technical ArtistSledgehammer Games Jul 2019 - Mar 2022Foster City, Ca, Us• Stabalized and maintaining the technical pipeline for weapons and vehicles. • Planned, built, and maintained tools and pipelines related to weapons and vehicles, as well as, working with the Character TD to ensure pipeline compatibility and direction. • Worked with engineers on related Weapons, Vehicle, and Dynamic R&D.• Trained, cross-trained, tutored, and mentored as needed on various aspects of development as it pertained to the weapon and vehicle pipeline. -
Senior Weapon & Vehicle ArtistSledgehammer Games Apr 2018 - Jul 2019Foster City, Ca, Us• This was a transitional role where I went from Artist to Technical Artist for the weapons and vehicles team. • Helped develop processes and pipelines for the weapons & vehicle production for various CoD titles, encompassing technical animation, modeling, and rigging. -
Weapon ArtistSledgehammer Games Jan 2017 - Apr 2018Foster City, Ca, Us• Responsible for creating various weapons, variants, attachments, reticles, and camo for the CoD: WW2 -
Hardsurface ArtistBungie Dec 2015 - Nov 2016Bellevue, Wa, Us• Modeled and textured weapons based on provided concepts and adhered to established style and technical restrictions.• Developed a multitude of custom materials inside the proprietary systems for Destiny 2 optics, as well as thorough documentation. -
Weapons & Vehicle ArtistSledgehammer Games Feb 2014 - Nov 2015Foster City, Ca, Us• Responsible for creating various weapons, variants, attachments, reticles, and camo for the CoD: Advanced Warfare• Rigged & Skinned an array of weapons according to established pipe -
Hardsurface ArtistSelf Employed Nov 2011 - Jan 2014• Accepted contracts for outsourced artwork.
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Video Access Supervisor || GrayhawkTrident Security Services Inc Dec 2006 - Oct 2011Saint-Laurent , Quebec, Ca
Jimmie T. White Skills
Jimmie T. White Education Details
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Collins CollegeComputer Animation
Frequently Asked Questions about Jimmie T. White
What company does Jimmie T. White work for?
Jimmie T. White works for Accretion Flow Llc
What is Jimmie T. White's role at the current company?
Jimmie T. White's current role is Founder @ Accretion Flow | Lead Weapon Artist | Ex-Activision (CoD Franchise) | Ex-Bungie.
What is Jimmie T. White's email address?
Jimmie T. White's email address is jw****@****mes.com
What schools did Jimmie T. White attend?
Jimmie T. White attended Collins College.
What skills is Jimmie T. White known for?
Jimmie T. White has skills like Maya, Unreal Engine 3, Game Development, Photoshop, Texturing, Weapons, High Poly Modeling, Low Poly Modeling, Uv Mapping, 3d Modeling, Animation, Adobe Photoshop.
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