Design Ops Leader with a demonstrated history of working in program management, product and production/creative operations. Strong development and content creation/publishing skills, with a background in building first-class user experiences that leverage key partnerships, align with product strategy and contribute to brand development. Passionate about operational excellence in all forms, and especially skilled at building and managing operations and production teams who excel in design and program management.
Ourhive™
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Head Of Product And OperationsOurhive™San Francisco, Ca, Us
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Head Of Product & OperationsOurhive™ Sep 2023 - PresentAs part of the Leadership team at OurHive, I head up both Product & Operations at an exciting startup focused on AI-based home management tools. With concurrent apps in development for iOS & Web, I own the roadmap, partnering with CEO, CTO & Design Leadership, and set the priorities for our bi-monthly sprints, running daily scrums, creating content, owning QA & handling the program management through Asana and AirTable.
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Director Of Design Operations, Experience Design (Xd)Autodesk Nov 2022 - Mar 2024San Francisco, Ca, UsServing as both Chief of Staff and Director of Design Operations for Experience Design at Autodesk. I run a Design Ops team to support the healthy functioning and operational excellence of a team of 80+ designers, working in close alignment with the COO Leadership team and as the right hand/partner to the VP of Experience Design. In my role, I establish systems, tools and process for multiple design and research teams, aligning resources across the organization and clearing a path for design teams to deliver on business objectives and seamless user experiences. Design program management exists as a foundational layer at the root of our processes. -
Head Of Production & Creative OperationsEnuma, Inc. Mar 2020 - Jul 2022Berkeley, Ca, UsEnuma creates exceptional, award-winning learning solutions that allow all children to gain confidence and independence while building foundational skills (educational and social-emotional). I joined the company as a consultant to establish production systems and design methodologies that allowed for greater efficiency, predictability, transparency and the elevation of content quality across the company’s Todo English product suite. I built the content systems, art directed the content, and hired/trained the creative team that is responsible for high quality, proven-effective learning content for early language learners aged 5-8. Later deciding to join the company as a fulltime employee, I sat at the helm of that team, developing content at scale & leading Creative Ops/Content Production, strategizing with leadership on growth opportunities for the product roadmap and development of internal talent. -
Head Of Production / Creative DirectorFacebook May 2015 - Oct 2019I was the Head of Studio/Creative Director of the Messenger Content Team at Facebook. I oversaw production, design and development of stickers and visual effects (AR) for Messenger Camera & Stories, with a highly operationalized approach to managing internal and external creative teams. The products I led help people on Messenger tell their stories in a way that feels individualized as well as integrated into the overall brand. I established both product & publishing strategy for art-based initiatives in Messenger, and I called upon my skills as a former DPM & Executive Producer to run a creative & operational studio that excels in creative content development, data analyses & production efficiencies. I built the team and the product vision from the ground up in 2013, and scaled our efforts into a 35 person team across 3 locations (SF, Seattle, Seoul), overseeing design, production, digital asset management, deployment, technical integration, art direction, data & publishing. I am a caring people manager, with superb team-building skills and a talent for helping people grow. -
Design Program ManagerFacebook Jul 2013 - May 2015As one of the first DPMs at Facebook, I built out the classic stickers product in Messenger, and established infrastructure / production process / role definitions where there were none. As a team of one, I put design standards in place, created process for identifying/onboarding artists, art-directed sticker packs and created a publishing strategy + pipeline that remains viable 5 years later. At the one year mark, I scaled the team by hiring an Art Director & a Producer, and I continue to oversee the program today as Creative Director / Head of Studio with a team of 35+ designers, producers & tech artists across 3 locations. -
Director, Producer GroupHot Studio Nov 2012 - Jun 2013San Francisco, Ca, Us -
Senior ProducerHot Studio Mar 2012 - Nov 2012San Francisco, Ca, Us -
Producer/Designer, Social Mobile GamesElectronic Arts Jan 2011 - Feb 2012Redwood City, Ca, Us -
Producer/Designer, Flash Games For Kids (Partnering With Hasbro)Electronic Arts Dec 2009 - Jan 2011Redwood City, Ca, Us -
Lead Producer, Downloadable GamesElectronic Arts Apr 2008 - Nov 2009Redwood City, Ca, Us -
Executive Producer, Educational GamingLeapfrog Enterprises Oct 2005 - Jul 2007Emeryville, California, Us• Direct development and creative vision of screen-based software franchise for proprietary Leapster platform; drive innovation and protect installed base of 4M • Manage development direction and budget of $10.5M across three product lines• Provide leadership in production, design innovation and business management to team of 40+ Producers and Studio Leads• Establish strategic direction for new platform development as part of Company’s long range planning in screen-based technologies• Secure funding for resource and development through Executive Guidance Team• Partner with Marketing Teams and Business Leads to protect and expand business opportunities for LeapFrog in screen-based learning• Participate in market research and analysis of competitive product lines• Drive cross-functional “First-to-Market” creative brainstorms designed to protect Company’s position as leader in the educational handheld space -
Senior Producer, Educational GamingLeapfrog Enterprises Oct 2003 - Oct 2005Emeryville, California, Us -
Producer/DesignerLeapfrog Enterprises Oct 2001 - Oct 2003Emeryville, California, Us -
Senior ProducerImaginengine Jan 2001 - Jul 2001
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ProducerImaginengine Dec 1999 - Jan 2001
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Associate ProducerThe Learning Company Dec 1998 - Dec 1999Brandon, Manitoba, Ca -
Producer/DesignerMorgan Interactive Mar 1997 - Oct 1998
Jennifer Whitley Education Details
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University Of California, Berkeley
Frequently Asked Questions about Jennifer Whitley
What company does Jennifer Whitley work for?
Jennifer Whitley works for Ourhive™
What is Jennifer Whitley's role at the current company?
Jennifer Whitley's current role is Head of Product and Operations.
What schools did Jennifer Whitley attend?
Jennifer Whitley attended University Of California, Berkeley.
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