Wilson Aguilar
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Wilson Aguilar Email & Phone Number

Sr. Character Artist / Game Designer at Behaviour Interactive
Location: Montreal, Quebec, Canada 9 work roles 4 schools
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Current company
Role
Sr. Character Artist / Game Designer
Location
Montreal, Quebec, Canada
Company size

Who is Wilson Aguilar? Overview

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Quick answer

Wilson Aguilar is listed as Sr. Character Artist / Game Designer at Behaviour Interactive, a company with 710 employees, based in Montreal, Quebec, Canada. AeroLeads shows a matched LinkedIn profile for Wilson Aguilar.

Wilson Aguilar previously worked as Sr. Character Artist at Behaviour Interactive and Character Artist at Electronic Arts (Ea). Wilson Aguilar holds Game Design from Vancouver Film School.

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Email format at Behaviour Interactive

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Behaviour Interactive

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Profile bio

About Wilson Aguilar

Wilson Aguilar is a Sr. Character Artist / Game Designer at Behaviour Interactive. He possess expertise in 3d modeling, 3d studio max, modeling, autocad, photoshop and 11 more skills. He is proficient in English. Colleagues describe him as "Wilson is a talented 3D artist who teach me that sometimes with your will you can become whoever you want. I met him at the Vancouver Film School that he has no sort of art background, but in just one year he has become the best 3D modeller of the program, thanks to his passion and determination. We were both selected for the Whitebox Interactive project among the best student of the master and thanks to his extraordinary skill we were able to create an impressive game world in few… Show more"

Listed skills include 3D Modeling, 3D Studio Max, Modeling, Autocad, and 12 others.

Current workplace

Wilson Aguilar's current company

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Behaviour Interactive
Behaviour Interactive
Sr. Character Artist / Game Designer
montréal, quebec, canada
Website
Employees
710
AeroLeads page
9 roles

Wilson Aguilar work experience

A career timeline built from the work history available for this profile.

Character Artist

Burnaby, BC

Responsibilities included character creation pipeline, customization LODs, texture variations.

Jun 2019 - Dec 2019

Character Artist

Burnaby, BC

 In charge of customization of assests for main characters including helmets, shoes, clothes Managed outsurced pieces, provided feedback and made necessary adjustmensts

Dec 2018 - Jun 2019

Character Artist

Burnaby, BC

 In charge of players head including hair Produced clothing as well as texture designs for different NHL brands Participated in building a library of materials for different assets such as skates and gloves

Dec 2017 - Sep 2018

Quality Analyst

Burnaby, BC

 Worked alogn side designers and coder to creat a better user experience  In charge of testing different parts of the game to find bugs and test out game mechanics

Jun 2016 - Dec 2017

Character Artist

Vancouver, Canada Area

I recently had the honour to be a part of this awesome game, working on the development of some of the game's enemies. I created the 3D models (UV mapping, textures) from a 2D base concept. After Iron Oak's the Lead Artist approved the models I rigged them and left them 100% ready for animation.

Nov 2015 - Apr 2016

3D Environment Artist

Whitebox Interactive

Vancouver, Canada Area

Whitebox Games is an independent studio that industry veterans put together along with a group of talented students. I became one of the founding members right after graduating from VFS. The first task at hand was developing a gamer prototype. Once the Game Workshop License was obtained from Dark Nexus Arena, my duties were all about 3D art. This included.

Nov 2013 - Sep 2014

3D Artist, Environment Artist,Animator

Vancouver, Canada Area

Inkling is a 2.5D side-scrolling platformer developed in Unity where you control two failed experiments, Eli and Elli. Elli can create gravity defying platforms that Eli can use to navigate the world by launching himself at high speeds. Players must use this ability to help the two inky experiments escape their creator’s castle while avoiding many.

Apr 2013 - Aug 2013

Structural Designer

Total Global Steel

Quito, Ecuador

Feb 2007 - Jun 2011
Team & coworkers

Colleagues at Behaviour Interactive

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4 education records

Wilson Aguilar education

Game Design

I graduated in video game design which included video game art: modelling and animation, programming and level design: lighting and visual.

Sculpture - Portraits In Clay

I learnt the skills needed to create Greek and Roman busts, using additive and subtractive modeling techniques. I completed two projects.

Electrical And Electronics Engineering

During the 3 years of university I took robotics courses in which I learned to code in c++ and c#, work with servos and create line.

FAQ

Frequently asked questions about Wilson Aguilar

Quick answers generated from the profile data available on this page.

What company does Wilson Aguilar work for?

Wilson Aguilar works for Behaviour Interactive.

What is Wilson Aguilar's role at Behaviour Interactive?

Wilson Aguilar is listed as Sr. Character Artist / Game Designer at Behaviour Interactive.

Where is Wilson Aguilar based?

Wilson Aguilar is based in Montreal, Quebec, Canada while working with Behaviour Interactive.

What companies has Wilson Aguilar worked for?

Wilson Aguilar has worked for Behaviour Interactive, Electronic Arts (Ea), Ironoak Games, Whitebox Interactive, and Inkling (Video Game).

Who are Wilson Aguilar's colleagues at Behaviour Interactive?

Wilson Aguilar's colleagues at Behaviour Interactive include Benjamin Deschamps, Antoine Morillon, Saul Palomino Reyes, Thibault Drouin, and Yahel Torrado Briand.

How can I contact Wilson Aguilar?

You can use AeroLeads to view verified contact signals for Wilson Aguilar at Behaviour Interactive, including work email, phone, and LinkedIn data when available.

What schools did Wilson Aguilar attend?

Wilson Aguilar holds Game Design from Vancouver Film School.

What skills is Wilson Aguilar known for?

Wilson Aguilar is listed with skills including 3D Modeling, 3D Studio Max, Modeling, Autocad, Photoshop, Zbrush, Maya, and Unity3D.

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