Wilson Aguilar Email & Phone Number
Who is Wilson Aguilar? Overview
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Wilson Aguilar is listed as Sr. Character Artist / Game Designer at Behaviour Interactive, a company with 710 employees, based in Montreal, Quebec, Canada. AeroLeads shows a matched LinkedIn profile for Wilson Aguilar.
Wilson Aguilar previously worked as Sr. Character Artist at Behaviour Interactive and Character Artist at Electronic Arts (Ea). Wilson Aguilar holds Game Design from Vancouver Film School.
Email format at Behaviour Interactive
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About Wilson Aguilar
Wilson Aguilar is a Sr. Character Artist / Game Designer at Behaviour Interactive. He possess expertise in 3d modeling, 3d studio max, modeling, autocad, photoshop and 11 more skills. He is proficient in English. Colleagues describe him as "Wilson is a talented 3D artist who teach me that sometimes with your will you can become whoever you want. I met him at the Vancouver Film School that he has no sort of art background, but in just one year he has become the best 3D modeller of the program, thanks to his passion and determination. We were both selected for the Whitebox Interactive project among the best student of the master and thanks to his extraordinary skill we were able to create an impressive game world in few… Show more"
Listed skills include 3D Modeling, 3D Studio Max, Modeling, Autocad, and 12 others.
Wilson Aguilar's current company
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Wilson Aguilar work experience
A career timeline built from the work history available for this profile.
Character Artist
Responsibilities included character creation pipeline, customization LODs, texture variations.
Character Artist
In charge of customization of assests for main characters including helmets, shoes, clothes Managed outsurced pieces, provided feedback and made necessary adjustmensts
Character Artist
In charge of players head including hair Produced clothing as well as texture designs for different NHL brands Participated in building a library of materials for different assets such as skates and gloves
Quality Analyst
Worked alogn side designers and coder to creat a better user experience In charge of testing different parts of the game to find bugs and test out game mechanics
Character Artist
I recently had the honour to be a part of this awesome game, working on the development of some of the game's enemies. I created the 3D models (UV mapping, textures) from a 2D base concept. After Iron Oak's the Lead Artist approved the models I rigged them and left them 100% ready for animation.
3D Environment Artist
Whitebox Games is an independent studio that industry veterans put together along with a group of talented students. I became one of the founding members right after graduating from VFS. The first task at hand was developing a gamer prototype. Once the Game Workshop License was obtained from Dark Nexus Arena, my duties were all about 3D art. This included.
3D Artist, Environment Artist,Animator
Inkling is a 2.5D side-scrolling platformer developed in Unity where you control two failed experiments, Eli and Elli. Elli can create gravity defying platforms that Eli can use to navigate the world by launching himself at high speeds. Players must use this ability to help the two inky experiments escape their creator’s castle while avoiding many.
Structural Designer
Colleagues at Behaviour Interactive
Other employees you can reach at bhvr.com. View company contacts for 710 employees →
Benjamin Deschamps
Colleague at Behaviour Interactive
Montreal, Quebec, Canada, Canada
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AM
Antoine Morillon
Colleague at Behaviour Interactive
Canada, Canada
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SP
Saul Palomino Reyes
Colleague at Behaviour Interactive
Canada, Canada
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TD
Thibault Drouin
Colleague at Behaviour Interactive
Montreal, Quebec, Canada, Canada
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YT
Yahel Torrado Briand
Colleague at Behaviour Interactive
Montreal, Quebec, Canada, Canada
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NZ
Nazim Zahaf
Colleague at Behaviour Interactive
Montreal, Quebec, Canada, Canada
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QL
Quentin Le Polotec
Colleague at Behaviour Interactive
Laval, Quebec, Canada, Canada
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SB
Simon-David Blanchette
Colleague at Behaviour Interactive
Montreal, Quebec, Canada, Canada
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MR
Monica R.
Colleague at Behaviour Interactive
Greater Toronto Area, Canada, Canada
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GD
Gabrielle Dulude
Colleague at Behaviour Interactive
Montreal, Quebec, Canada, Canada
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Wilson Aguilar education
Game Design
Sculpture - Portraits In Clay
Electrical And Electronics Engineering
Game Designer, Game And Interactive Media Design
Frequently asked questions about Wilson Aguilar
Quick answers generated from the profile data available on this page.
What company does Wilson Aguilar work for?
Wilson Aguilar works for Behaviour Interactive.
What is Wilson Aguilar's role at Behaviour Interactive?
Wilson Aguilar is listed as Sr. Character Artist / Game Designer at Behaviour Interactive.
Where is Wilson Aguilar based?
Wilson Aguilar is based in Montreal, Quebec, Canada while working with Behaviour Interactive.
What companies has Wilson Aguilar worked for?
Wilson Aguilar has worked for Behaviour Interactive, Electronic Arts (Ea), Ironoak Games, Whitebox Interactive, and Inkling (Video Game).
Who are Wilson Aguilar's colleagues at Behaviour Interactive?
Wilson Aguilar's colleagues at Behaviour Interactive include Benjamin Deschamps, Antoine Morillon, Saul Palomino Reyes, Thibault Drouin, and Yahel Torrado Briand.
How can I contact Wilson Aguilar?
You can use AeroLeads to view verified contact signals for Wilson Aguilar at Behaviour Interactive, including work email, phone, and LinkedIn data when available.
What schools did Wilson Aguilar attend?
Wilson Aguilar holds Game Design from Vancouver Film School.
What skills is Wilson Aguilar known for?
Wilson Aguilar is listed with skills including 3D Modeling, 3D Studio Max, Modeling, Autocad, Photoshop, Zbrush, Maya, and Unity3D.
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