William Demps

William Demps Email and Phone Number

Creative Director @ The Luminous Group
7125 Orchard Lake Rd, W. Bloomfield,Michigan 48322,United States
William Demps's Location
Hopewell, Virginia, United States, United States
William Demps's Contact Details

William Demps work email

William Demps personal email

About William Demps

Creative Writing has been my childhood dream since the early days I played Sonic the Hedgehog on my Sega Genesis. This need to Write Creatively brought forth a path to enlist in the United States Navy. I became a Weatherman where I learned to convey fiction from real world experience. I truly believe the most important aspect to any form of medium is the story it carries. If not what it inspires in others.My growing understanding to tell many kinds of stories has given me the pleasure of being in various kinds of projects. My Naval and Weather experience grounds my sense to write in various: settings, plots and characters with authenticity. However I know in my heart there is so much more to both learn and earn in my chosen craft.Send me a message if you would like to enlist me in your services! Skills - Creative Writing & Planning- Script Writing- Game Systems Design- Game Maker- Microsoft: Word, Powerpoint- Adobe: Story, Photoshop, Illustrator- International Working Experience

William Demps's Current Company Details
The Luminous Group

The Luminous Group

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Creative Director
7125 Orchard Lake Rd, W. Bloomfield,Michigan 48322,United States
Employees:
12
William Demps Work Experience Details
  • The Luminous Group
    Creative Director
    The Luminous Group Jan 2020 - Present
    Petersburg, Virginia, United States
  • Team Ten Studios
    Producer, Director, Writer
    Team Ten Studios Nov 2012 - Present
    Richmond, Virginia Area
    I'm currently working on a couple of projects as a Writer. The Projects include: Imajination, Emerald Decade, Old & New Overture and the Game Design Document for Phantasia.Team Dynamics is an interesting concept. My various team members carry many kinds of different: skills, experiences and resources. There's also obvious challenges in communication. One thing I'm constantly learning is the power of forgiveness. Forgiveness in making a mistake. Forgiveness in oneself for unintentionally creating a problem. Forgiveness in that we are always learning. There are too many ego driven belief systems such as "Perfectionism." It causes our way of being to be incoherent and unclear to reach an unobtainable goal. When we fail at reaching our "version" of "Perfect", we often don't give ourselves a second chance to try again out of fear. I'm thankful for the psychic who gave me the advice to not let one bad experience ruin something completely for you. Imajination- A Research Paper that focuses on the experience of those who use their Imagination to achieve their desires. It features various kinds of people from: Film Makers, to Chefs, Dentists and even Psychics. It also analyzes the worth and success of their actions. Emerald Decade- My first long running trans-media franchise. This series focuses on a metaphysical conflict of an Emerald Star that's earning it's “Salt.” Salt is a violate psychedelic power manifested in physical form. "Images" of the past fear this spiritual power as it forces them to evolve and change. Matters are made worse in that all "Images" are the ones who create it whether they want to or not. Old & New Overture- A Prequel Series that explores the violence of Racial Tensions and Spiritual Forces during a Pseudo Civil Rights Era. This story follows Evan Race, A Black Reservist back from Active Duty acting as Comedian to survive. Meanwhile, the entire city deals with a Psychic Serial Killer that's evoking Spiritual Dimensions.
  • Panzer Gaming Studios
    Narrative & Game Designer
    Panzer Gaming Studios Mar 2012 - Jan 2015
    Punta Gorda, Florida Area
    Greenlit on Steam and Currently on the Steam Store as Early Access! I've been with Panzer Gaming Studios since junior year of college. I've been focusing more on the Narrative and Game Design aspects. The work, much like for my own Team Ten, is online where open and solid communication is key. The studio's first main project "Time Ramesside" has been behaving as a Zombie with some crazy inability to quit or die. Every project carries it's hardships. However, I've seen and experienced too many times this project bounces back from problems. There is always something new to happen in the Studio and I'm thankful for this project's overall stubbornness. More so the crazy luck it manifests such as us getting into Hollywood with our title shown in select theaters!Time Ramesside (formerly Left to Rot)- An Original Zombie Horror Project focused on it's Metaphysical Plot and the Emotional Trials the cast faces during a life dwindling apocalypse. Spirit is not exempt from death either with a Mega Finale that is written daily. The project, as a whole, deals with many taboo subjects such as the practical and emotional needs for sex. There is also a severe emphasis on why marriage will always be a failed practice between people. However the overall story explores various kinds of relationships everyone "can" have. More so, we are the relationships we journey through. I openly told my fans two things. First that the "zombification" process does not make a zombie by being: bitten, scratched, blood mixing or through airborne organisms. Second, to keep the project original, I have not cited, watched or played anything related Zombie Horror. Although Kamen Rider Blade inspires me on how crazy I can write and swing the plot. So does The Ideon for that matter.
  • Bad Rat Software
    Illustrator
    Bad Rat Software Feb 2012 - Dec 2012
    Anaheim, Ca
    My First Completed Mobile Game I Developed in College! Featured on The Google Play and Android Market!I was asked from my Programmer Partner Levente if I would help him create the Art and a potential mascot for an Educational Game for children.I was happy to take hold of this project. It was not only a real opportunity to make a Mobile Title, but it allowed me to flex my creative muscles in a very different way. Especially when my previous work was from what became Time Ramesside. Thankfully, I have a great connection with my Child Self. The game features very simple gameplay from Matching Fruit, Vegetables to Simple Math. The Idea Levente and I pitched around was to keep it :simple, colorful, and very engaging.That was one of the reasons why I chose the various colors of: orange, blue and green. All of those specific hues don't give the impression of something violent or misleading.I am not stating I have something against my 4th favorite game of all time: Conker's Bad Fur Day. Especially when you "can" tell a very adult story with childish visuals. This is genuinely for kids.I created the mascot to be an ice cream character because everyone has a positive experience with eating an ice cream cone. Plus you can eat the waffle cone with no mess. Going further, you can: dress, decorate and most of all top with how you want your treat. It's one of the most friendly forms of food I can think of. If a potential sequel get made, then I have a great pool of resources to draw from.It's incredibly hard to say what I gained or learned most from this project. Was it the mascot? The actual growing experience I made a game in college while also in an Indie Studio? The fact it was published on the Market which...created happiness for different ages and demographics? With one of my fans being a child with Autism. It's hard to believe looking back at how I carried broken babies and children in Haiti to still providing. I can't put into words these positive feelings.
  • Westwood College Of Technology
    Student
    Westwood College Of Technology Aug 2009 - Dec 2012
    Anaheim, Ca
    I started my degree of Game Art & Design during Active Duty time in the Navy. You should've seen me scramble about trying to send graphic design or large files over the worst bandwidth on Mother Earth! 45 Minutes for 10 MB! I was doing college while getting blasted by bombs on the USS Mesa Verde (for its Shock Trials!) However I had to take breaks from school on my deployments as there were weeks that we had no internet. However I was always drafting design documents and did end up creating an original game from scratch! When I got out in 2010, I was advised to go to Anaheim CA for the networking and Disneyland opportunities. I don't regret that decision as I came to make many friends, had more enlightening life experiences and achieved my dreams. Don't get me wrong, I had one of the worst culture shocks from being in various 3rd world African Nations to Disneyland. I will say I didn't get a cold however! I got more than 20 Pages published in the schools Creative Writing Club called The Writer's Bloc. I also created many art assets for a flash game called The Motherload. I became an after school assistant Life Drawing Coordinator. When the program ended, I won an in-class competition to pitch my original game idea to Disney. The journey for Emerald Decade started.Life did pull me out of CA before I could pitch. However I did manage to get 2nd place for Westwood College's Pitch Competition. Unfortunately, or perhaps not, I did receive the inspirations and references for the sequel to Time Ramesside during my time in Kingsville Texas. I have pictures to back that the largest ranch in the US, The Running W, has Peacocks instead of Guard Dogs!I moved back to VA where my Foster Mom helped me start Team Ten Studios by purchasing a Federal Tax ID. My College experience literally did take me more than halfway around the world!
  • Us Navy
    Aerographer'S Mate
    Us Navy Aug 2007 - Aug 2010
    Norfolk, Virginia Area
    I served as an Aerographer's Mate (AG) in the Navy while also doing graphic design, IT work and humanitarian missions. I participated in the Operation Unified Response (Haiti Relief Effort) in Killick. I was deployed in two international based missions called Africa Partnership Station (2009 & 2010.) I assisted and aided the development of many Western African nations from Dakar to Gabon. Cameroon was my favorite port. Although I can't say why because I loved the green jungles. Yet I can't forget the people who went to the beach, put black sand into bags and sold it to tourists for money. I was Surface Warfare Qualified on the USS Nashville's last deployment during APS 2009.If anyone ever asked me what I learned most from my two deployments, then I would say that is a tough one. There is a saying you will pick up something new if you re-read something. I would say that is exceptionally true. Going further, visiting the same place will yield different experiences because of the friends you're with. Especially with who you run the streets with.

William Demps Skills

Creative Writing Flash Graphic Design Drawing Game Design Video Games Photoshop Animation Illustrator Art Concept Design Conceptual Art Creative Direction Adobe Creative Suite Screenwriting Divergent Thinking Baking Landscaping Microsoft Office Weather Maya Humanitarian Assistance Surface Warfare Qualified

William Demps Education Details

Frequently Asked Questions about William Demps

What company does William Demps work for?

William Demps works for The Luminous Group

What is William Demps's role at the current company?

William Demps's current role is Creative Director.

What is William Demps's email address?

William Demps's email address is dy****@****ail.com

What is William Demps's direct phone number?

William Demps's direct phone number is +180489*****

What schools did William Demps attend?

William Demps attended Westwood College Of Technology, Aga School, Chesterfield Technical Center, Chesterfield Technical Center.

What are some of William Demps's interests?

William Demps has interest in Poverty Alleviation, Arts And Culture, Disaster And Humanitarian Relief.

What skills is William Demps known for?

William Demps has skills like Creative Writing, Flash, Graphic Design, Drawing, Game Design, Video Games, Photoshop, Animation, Illustrator, Art, Concept Design, Conceptual Art.

Who are William Demps's colleagues?

William Demps's colleagues are Jyotirmaya Jjati_udenergy, Albert Hives, Abhay Jaiswal, Veeneta Jamwal, Vaibhav Srivastava, Sumit Verma, Mohan Prasad.

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